These are the sources and resources for the 4k intro seminar, given
at Block Party 2007 by Polaris and s_tec.  

If you have any questions send an email to polaris@northerndragons.ca

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 presentation stuff
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Techniques for 4kb Intro Development, Block Party 2007.ppt - Power point ver.
Techniques for 4kb Intro Development, Block Party 2007.odp - Open Office ver.
4k.01.avi 	- video clip of final result of the framework.
sphere_wf.avi 	- wireframe sphere (showing drawing)
sin.wav		- sample audio in the presentation 
bell.wav	- sample audio in the presentation 
fm.wav		- sample audio in the presentation 

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 nehe stuff
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The various nehe folders show how to reduce HeHe’s OpenGL tutorial #5 from
11264 bytes to 891 bytes. The sequence goes something like this:

nehe0 - These projects apply various compression techniques to the unmodified
        sources. You will need to have various tools, such as upx, on your
        PATH variable for these projects to build properly.
nehe1 - Removes the C standard library
nehe2 - Removes useless and redundant code
nehe3 - Removes error checking and cleanup code
nehe4 - Uses various Win32 hacks to shrink the code some more
nehe5 - Rewrites the entire tutorial in assembly language
nehe6 - Last-minute switch to triangle fans to save a few bytes

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 framework stuff
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The framework folder contains the source code for our example 4K intro. It is
designed as a template so you can easily replace our code with yours. The
files do these various things:

main.c   - Startup and main window creation
main.asm - Same as main.c, but using assembly language
music.c  - Creates and plays the music
demo.c   - Creates and draws the demo visuals

screen.h - Screen resolution definition
math4k.h - Math library, complements of Chaos / Farbrausch

build.mak - Makefile

To create your own 4K intros, just replace the function music() in music.c
and the functions demo_init() and demo_render() in demo.c with your own code.
Have fun!
