0,]']>S}Wup8d%qy)6o;]AsVl3>???????????????????? aa a aaa aaaa a a a a aa a@@ @@@@@@@@@@@@@ @ @ @ @aa a aaa aAaaAa a A a a a aa a aaa a aaa a aaaaaa a @ @ @ @ @@@@@b0e b` a aaa aaaa b a a a a aaaaa aabtbbaa a a aa>GbbDdTdddtdddddec a a a a a aa a a a##############ddd$ddddddddd$dddA@2888<88<88<<8890 then morph() end local w,h=240,136 local cx,cy=w/2,h/2 -- Draw starfield first (background layer) for i=1,numstars do local star=stars[i] -- Move star towards camera star.z=star.z-1.5 -- Reset star when it passes camera if star.z<1 then star.x=math.random(-200,200) star.y=math.random(-200,200) star.z=400 end -- Project 3D to 2D local scale=200/star.z local sx=cx+star.x*scale local sy=cy+star.y*scale if sx>=0 and sx=0 and sy=3 then col=14 end -- Closer stars are bigger if star.z<100 then circ(sx,sy,1,col) else pix(sx,sy,col) end end end -- Rotation of rodrigues local rx=math.sin(t*0.01)*0.5 local ry=t*0.02 -- Sort particles by depth for proper rendering local sorted={} for i=1,n do local p=particles[i] -- Smooth interpolation to target -- local ease=transition/180 -- ease=ease*ease*(3-2*ease) -- smoothstep -- not longer used, but left in 4 fut ref -- and also I'm to scared to delete code p.x=p.x+(p.tx-p.x)*0.05 p.y=p.y+(p.ty-p.y)*0.05 p.z=p.z+(p.tz-p.z)*0.05 -- 3D rotation local x,y,z=p.x,p.y,p.z -- Rotate Y local x1=x*math.cos(ry)-z*math.sin(ry) local z1=x*math.sin(ry)+z*math.cos(ry) -- Rotate X local y1=y*math.cos(rx)-z1*math.sin(rx) local z2=y*math.sin(rx)+z1*math.cos(rx) sorted[i]={ x=x1,y=y1,z=z2, idx=i } end -- Sort by Z (back to front) for i=1,n-1 do for j=i+1,n do if sorted[i].z>sorted[j].z then sorted[i],sorted[j]=sorted[j],sorted[i] end end end -- Draw particles for i=1,n do local s=sorted[i] local z=s.z+150 if z>10 then local scale=400/z local sx=cx+s.x*scale local sy=cy+s.y*scale if sx>=0 and sx=0 and sy15 then c=15 end end -- Draw actual particle if size==1 then pix(sx,sy,c) else for dy=-size,size do for dx=-size,size do if dx*dx+dy*dy<=size*size then pix(sx+dx,sy+dy,c) end end end end end end end t=t+1 -- Sine wave scroller in vibrant green local top_txt=" COSMIC FLUX - a one screen compo filler - made by OHM-ego of RRBS^F.Sys 4 R-Sync 2026. Music done by CUMULUS BRAIN (thx mate) - special thanks @ENFYS for the advice on the music-command - GREETZ 2 CYBERPRIEST who cannot attend this party - all RBBS members and some of my favorite MUSIC artists - in alphabetical order Bacter&Saga, Bjaan, Danko, H0ffman, Mosaik, Planet Boelex, Teo and all Demosceners - may y'all live to see the new dawn - peace I'm out a here. Drop mic!!! " local scroll_speed=t*0.75 for i=1,#top_txt do local char=top_txt:sub(i,i) local x_pos=i*6-scroll_speed%(#top_txt*6) -- Sine wave motion local wave=math.sin((i*0.3)+(t*0.08))*12 local y_pos=20+wave -- Vibrant green colors with depth variation local col=6 -- Base green if wave>6 then col=7 -- Lighter green at top elseif wave<-6 then col=5 -- Darker green at bottom end if x_pos>-6 and x_pos13 then col=13 end if x>-10 and x-10 and y0.7 then print(c,x-1,y,col-2,true) end end end end