Slowflake V1.0 Author: Mephisztoe Category: Christmas Challenge System: C64 Language: BASIC Len source code: 386 Len prg file: 355 Instructions: Just drag and drop the .prg file into VICE for instance, but any C64 emulator should do the trick. Description: Because the snowflake is axisymmetric, the code stores only the upper left quadrant as inverted bytes that contain bit patterns with 1 representing a star. The rest of the code is simply iterating over the data and poking the characters directly to the screen - with some "mirroring" involved which basically transforms the slow BASIC program execution into a somewhat nice experience. Comments: "Nice experience", haha. I wasn't able to do it in assembly, so I made it so as if it was meant to be slow, lol. Merry Christmas!