## Patch Variables:

* __3dlogo__ ```Number```
* __animationOut__ ```Number```
* __animationResetOut__ ```Number```
* __ass_X__ ```Number``` (default Value: `0`)
* __ball_bounce__ ```Number```
* __ball_bounce_hit__ ```Number```
* __ball_color_index__ ```Number```
* __ball_face_texture__ ```Texture```
* __ball_on__ ```Number```
* __ball_wall_gradient_index__ ```Number```
* __bass_bend__ ```Number```
* __bigboi_camtarget_x__ ```Number```
* __bigboi_camtarget_y__ ```Number```
* __bigboi_camtarget_z__ ```Number```
* __bigboi_on__ ```Number```
* __blastTriggerOut__ ```Number```
* __blob_color_index__ ```Number```
* __bpm__ ```Number```
* __browupdown_jawleftright__ ```Number```
* __browupdown_nasalflare__ ```Number```
* __camera_flair__ ```Number```
* __camera_fov__ ```Number```
* __camera_inverter__ ```Number```
* __camera_speed__ ```Number```
* __camera_tilt__ ```Number```
* __camera_X__ ```Number```
* __camera_y__ ```Number```
* __camera_Z__ ```Number```
* __cameraControllerOut__ ```Number```
* __cameraFovOut__ ```Number```
* __cameraId__ ```Number```
* __cameraIdOut__ ```Number```
* __cameraSpeedOut__ ```Number```
* __camtarget_f_x__ ```Number```
* __camtarget_f_y__ ```Number```
* __camtarget_f_z__ ```Number```
* __camtarget_x__ ```Number```
* __camtarget_y__ ```Number```
* __camtarget_z__ ```Number```
* __canvas_Height__ ```Number```
* __canvas_Width__ ```Number```
* __canvas_xres__ ```Number```
* __canvas_yres__ ```Number```
* __colors_array_9vals__ ```Array```
* __currentTime__ ```Number```

  set time for song
  and progress bar

* __debugmode__ ```Number```
* __demotime__ ```Number```

  demo timer variable. goes up smoothly by 1 for every 4 bars (16 beats). 

* __f_on__ ```Number```
* __faceball_material__ ```Object```
* __fft__ ```Number```
* __haxorotation__ ```Number```
* __head_on__ ```Number```
* __hide_jam__ ```Number```
* __logo_on__ ```Number```
* __master_scene_id__ ```Number```
* __mfx_fx_positions__ ```Texture```
* __mfx_fx_sizes__ ```Texture```
* __midi_bass_reese__ ```Number```
* __midi_bass_reese_normalized_pitch__ ```Number```
* __midi_bass_wobble__ ```Number```
* __midi_bass_wobble_normalized_pitch__ ```Number```
* __midi_clap__ ```Number```
* __midi_fx__ ```Number```
* __midi_kick__ ```Number```
* __midi_percs_and_hats__ ```Number```
* __midi_percs_only__ ```Number```
* __midi_synthbrutal__ ```Number```
* __midi_synthchord__ ```Number```
* __midi_synthlandlord__ ```Number```
* __midi_vox_female__ ```Number```
* __midi_vox_male__ ```Number```
* __midi_vox_male_length__ ```Number```
* __mouth_openclose__ ```Number```
* __mouth_widenarrow__ ```Number```
* __mp3_headeroffset__ ```Number``` (default Value: `0`)

  was 0.005

* __mtvrotator__ ```Number```
* __nosesneer__ ```Number```
* __particlesystem_id__ ```Number```
* __plastic_1__ ```Object```
* __plastic_2__ ```Object```
* __plastic_3__ ```Object```
* __plastic_4__ ```Object```
* __plastic_5__ ```Object```
* __playAudio__ ```Number``` (default Value: `1`)
* __psize__ ```Number```
* __puckersqueeze__ ```Number```
* __puuro_blob_positions__ ```Texture```
* __puuro_blob_timing__ ```Texture```
* __puuro_block_xpos__ ```Number```
* __puuro_block_ypos__ ```Number```
* __puuro_block_zpos__ ```Number```
* __puuro_positions__ ```Texture```
* __puuro_rotations__ ```Texture```
* __puuro_scale__ ```Texture```
* __renderoutput__ ```Texture```
* __room_base_index__ ```Number```
* __room_style__ ```Number```
* __sceneControllerOut__ ```Number```
* __sceneIdOut__ ```Number```
* __songLength__ ```Number```
* __spinTriggerOut__ ```Number```
* __stretchyness__ ```Number```
* __subSceneIdOut__ ```Number```
* __svg_image_1__ ```Texture```
* __svg_image_1b__ ```Texture```
* __svg_image_2__ ```Texture```
* __svg_image_2b__ ```Texture```
* __svg_image_3__ ```Texture```
* __svg_image_3b__ ```Texture```
* __svg_image_4__ ```Texture```
* __svg_image_4b__ ```Texture```
* __svg_image_5__ ```Texture```
* __svg_image_5b__ ```Texture```
* __svg_image_6__ ```Texture```
* __svg_image_6b__ ```Texture```
* __talking_head_ypos__ ```Number```
* __talking_head_zpos__ ```Number```
* __tArray_border_1x1__ ```Array```
* __tArray_border_2x1__ ```Array```
* __tArray_fullscreen_2x1__ ```Array```
* __tArray_symbol_1x1__ ```Array```
* __tArray_symbol_2x1__ ```Array```
* __timedelta__ ```Number```
* __vocalbounce__ ```Number```
* __wall_color_index__ ```Number```
* __wall_is_exploding__ ```Number```
* __wallaxis_array__ ```Array```
* __wallsep_x__ ```Number```
* __wallsep_y__ ```Number```
* __wallsep_z__ ```Number```
* __zombie_on__ ```Number```

