## Patch Variables:

* __act_lpos_z__ ```Number```
* __allow_gate__ ```Number``` (default Value: `0`)
* __ash_prob__ ```Number```
* __betweenscene__ ```Number```
* __bg_b__ ```Number```
* __bg_g__ ```Number```
* __bg_r__ ```Number```
* __bgcol_strobe_b__ ```Number```
* __bgcol_strobe_g__ ```Number```
* __bgcol_strobe_index__ ```Number```
* __bgcol_strobe_r__ ```Number```
* __bpm__ ```Number```
* __cam_boom__ ```Number```
* __cam_truck__ ```Number```
* __cam_zrot__ ```Number```
* __cube_index_limit__ ```Number```
* __cube_prob__ ```Number```
* __cuberot_x__ ```Number```
* __cuberot_y__ ```Number```
* __cuberot_z__ ```Number```
* __current_index__ ```Number```
* __demotime__ ```Number```

  demo timer

* __exposure__ ```Number```
* __fade_inout__ ```Number```
* __fft__ ```Number```
* __gate_obj_id__ ```Number```
* __heat__ ```Number```
* __hotness__ ```Number```
* __htube_prob__ ```Number```
* __inner_index__ ```Number```
* __inner_length__ ```Number```
* __intro_textfade__ ```Number```
* __kick_strobe__ ```Number```
* __lasers__ ```Number```
* __lfade__ ```Number```
* __light_b__ ```Number```
* __light_g__ ```Number```
* __light_r__ ```Number```
* __light_strobe__ ```Number```
* __lightpos X__ ```Number```
* __lightpos Y__ ```Number```
* __lpos_X__ ```Number```
* __lpos_Y__ ```Number```
* __lpos_Z__ ```Number```
* __ltube_prob__ ```Number```
* __object_id__ ```Number```
* __og_time__ ```Number```
* __orangecube__ ```Number```
* __outer_count__ ```Number```
* __outer_index__ ```Number```
* __outer_offset__ ```Number```
* __particlesize__ ```Number```
* __reset_trig__ ```Number```
* __screenpos x__ ```Number```
* __screenpos y__ ```Number```
* __sideslider__ ```Number```
* __smooth_rot__ ```Number```
* __strobe_color__ ```Number```
* __strobo_2_speedo__ ```Number```
* __strobo_realspeedo__ ```Number```
* __strobo_speedo__ ```Number```
* __subgate_id__ ```Number```
* __timedelta ms__ ```Number```
* __tunnel_rotations__ ```Number```
* __tunnel_transforms__ ```Number```
* __water__ ```Number```
* __zoomboost__ ```Number```

