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                  },
                  {
                    "name": "albedo texture",
                    "type": 10,
                    "value": {
                      "resource_name": "",
                      "resource_type": 15
                    }
                  },
                  {
                    "name": "emissive texture",
                    "type": 10,
                    "value": {
                      "resource_name": "",
                      "resource_type": 15
                    }
                  },
                  {
                    "name": "metalic roughness texture",
                    "type": 10,
                    "value": {
                      "resource_name": "",
                      "resource_type": 15
                    }
                  },
                  {
                    "name": "normal texture",
                    "type": 10,
                    "value": {
                      "resource_name": "",
                      "resource_type": 15
                    }
                  },
                  {
                    "name": "shader",
                    "type": 12,
                    "value": {
                      "text": "\n//#define MATERIAL_OVERRIDE_ALBEDO\n//vec4 getMaterialAlbedo(vec3 worldCoords, vec3 localCoords)\n//{\n//\treturn vec4(1.0);\n//}\n\n//#define MATERIAL_OVERRIDE_ROUGHNESS\n//float getMaterialRoughness(vec3 worldCoords, vec3 localCoords)\n//{\n//\treturn 1.0;\n//}\n\n//#define MATERIAL_OVERRIDE_METALNESS\n//float getMaterialMetalness(vec3 worldCoords, vec3 localCoords)\n//{\n//\treturn 1.0;\n//}\n"
                    }
                  }
                ]
              }
            ],
            "color": "#00000000",
            "open": true
          }
        ],
        "color": "#00000000",
        "open": true,
        "variables": [
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              "z": 0.0
            }
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              "x": 2.3288803100585938,
              "y": -226.97398376464844,
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          {
            "name": "raytrace",
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            "value": {
              "v": 0.0
            }
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            "name": "voxelize",
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              "v": 1.0
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            "name": "hidden",
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            "name": "animation time",
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              "v": 0.0
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            "name": "object",
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            "value": {
              "resource_name": "cage2.lwo",
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          }
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            111
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        }
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      "name": "New Instancing: Replicator",
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      ],
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        },
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            "name": "Replace Rotation/Scale",
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            "graph_exposed": true,
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            "name": "Scale Modifier Base",
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              "z": 0.5
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            "name": "Scale Modifier Range",
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              "z": 2.0
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          {
            "name": "Color Gradient",
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              "resource_name": "Unnamed Gradient 2",
              "resource_type": 19
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            "name": "Falloff Mode",
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      "inputs": [
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          "cvar_uuid": 1659668024320,
          "name": "rotation"
        },
        {
          "name": "child"
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      ],
      "name": "Rotating Floor",
      "outputs": [
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          "id": 108
        }
      ],
      "parent_id": 0,
      "type": "Null",
      "uuid": 1668251192359,
      "variables": {
        "branch_name": "Rotating Floor",
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        "variables": [
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    },
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      "inputs": [
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      "name": "New Instance Randomizer",
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        },
        {
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        }
      ],
      "parent_id": 0,
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          },
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            "name": "Scale Modifier Base",
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          },
          {
            "name": "Color Gradient",
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            "name": "Falloff Mode",
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        "position": {
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    },
    {
      "id": 114,
      "name": "New Texture Generator: Stripes",
      "outputs": [
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          "id": 115
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      ],
      "parent_id": 0,
      "type": "TextureGeneratorCustom",
      "uuid": 1668251192361,
      "variables": {
        "branch_name": "New Texture Generator: Stripes",
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        "open": true,
        "variables": [
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            "name": "Type",
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              "v": 256.0
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          },
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            "name": "Height",
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              "v": 256.0
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          },
          {
            "name": "Program",
            "type": 12,
            "uuid": 1655857941504,
            "value": {
              "text": "\nin vec2 vTexcoord0;\n\nuniform vec2 vResolution;\nuniform vec2 vResolutionInv;\n\nuniform float g_global_time;\n\nlayout(location = 0) out vec4 outColor;\n\nvoid main()\n{\n\tfloat y = vTexcoord0.y;\n\tfloat x = vTexcoord0.x;\n\n\tfloat angle = 0.0;\n\tfloat spread = 0.2;\n\tfloat s = sin(angle / 180.0 * 3.14159);\n\tfloat c = cos(angle / 180.0 * 3.14159);\n\n\tx = x * c;\n\ty = y * s;\n\n\tfloat d = step(0.5, fract((x + y) / spread + g_global_time));\n\n\td = d * 2.0 + 0.2;\n\tvec4 base_color = vec4(d, d, d, 1.0);\n\toutColor = base_color;\n}\n\n\n\n\n\n"
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    },
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      "id": 116,
      "inputs": [
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          "name": "child"
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      ],
      "name": "New Vertex Modifier: UV",
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          "id": 117
        },
        {
          "id": 119
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      ],
      "parent_id": 0,
      "type": "VertexModifierUV",
      "uuid": 1668251192363,
      "variables": {
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        "color": "#00000000",
        "open": true,
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              "y": 21.0,
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            "name": "Stage",
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              "v": 0.0
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          },
          {
            "name": "Shift",
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              "x": 0.0,
              "y": 0.0
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              "x": 0.0,
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          },
          {
            "name": "Override Original",
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              "v": 1.0
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            "name": "Override Plane",
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        "position": {
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    },
    {
      "id": 120,
      "name": "New Texture Generator: Audio Loopback",
      "outputs": [
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          "id": 121
        }
      ],
      "parent_id": 0,
      "type": "TextureGeneratorLoopback",
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      "variables": {
        "branch_name": "New Texture Generator: Audio Loopback",
        "color": "#00000000",
        "open": false,
        "variables": [
          {
            "name": "Type",
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            "value": {
              "v": 1.0
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          },
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    },
    {
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      "inputs": [
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        }
      ],
      "name": "FilteredAudioLoopback1",
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      ],
      "parent_id": 0,
      "type": "TexProcessCustom",
      "uuid": 1668828076333,
      "variables": {
        "branch_name": "FilteredAudioLoopback1",
        "color": "#00000000",
        "open": false,
        "variables": [
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              "v": 0.0
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          },
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          {
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            "uuid": 1668834189613,
            "value": {
              "text": "\n\n#version 430\n#extension GL_NV_gpu_shader5 : enable\n\nlayout (local_size_x = 8, local_size_y = 8) in;\n\n// Mirror and Flip texture horizontally along the center\n\nstruct TextureProcessParams\n{\nint width;\nint height;\nfloat width_inv;\nfloat height_inv;\n};\n\nlayout(std140, row_major) uniform TextureProcessParamsBuffer {\nTextureProcessParams texture_process_params;\n};\n\n// Format will be replaced by caller/preprocessor based on actual output texture\nuniform sampler2D                     sSource;\nlayout(OUTPUT_FORMAT) uniform image2D imDest;\n\n#define KERNEL_SIZE 5\n#if KERNEL_SIZE == 5\nconst float KERNEL[5] = \n{\n\t1.0/16.0, 1.0/4.0, 3.0/8.0, 1.0/4.0, 1.0/16.0\n};\n\nconst int KERNEL_POS[5] = \n{\n\t-2, -1, 0, 1, 2\n};\n\n#endif\n\n#if KERNEL_SIZE == 3\nconst float KERNEL[3] = \n{\n\t 0.27901, 0.44198, 0.27901\n};\n\nconst int KERNEL_POS[3] = \n{\n\t-1, 0, 1\n};\n#endif\n\n\nvec4 sample_avg(sampler2D t, vec2 p, float lod)\n{\n\tfloat t_w = 0.0;\n\tvec4 v = vec4(0.0);\n\n\t//return textureLod(t, p, lod).r;\n\tivec2 t_size = textureSize(t, int(lod));\n\tfloat d = 1.0 / t_size.x;\n\n\tfor(int y = 0; y < KERNEL_SIZE; y++)\n\t{\n\t\tfor(int x = 0; x < KERNEL_SIZE; x++)\n\t\t{\n\t\t\tvec2 dp = vec2(KERNEL_POS[x], KERNEL_POS[y]) * d * 1.5;\n\t\t\tfloat w =  KERNEL[x] * KERNEL[y];\n\t\t\tv += textureLod(t, p + dp, lod) * w;\n\t\t\tt_w += w;\n\t\t}\n\t}\n\n\treturn v / t_w;\n}\n\nvoid main() {\n\n\tuvec2 tile_pos = gl_WorkGroupID.xy;\n\tuvec2 pixel_pos = tile_pos.xy * gl_WorkGroupSize.xy + gl_LocalInvocationID.xy;\n\tuvec2 pixel_pos_store = pixel_pos;\n\n\tpixel_pos.x *= 2;\n\tif (pixel_pos.x > texture_process_params.width)\n\t{\n\t\tpixel_pos.x = texture_process_params.width - (pixel_pos.x - texture_process_params.width); \n\t}\n\tpixel_pos.x = texture_process_params.width / 2 - abs(pixel_pos.x - texture_process_params.width / 2);\n\n\t//float r = texelFetch(sSource, ivec2(pixel_pos), 0).r;\n\tfloat r = sample_avg(sSource, vec2(0.1, 0.0) + vec2(pixel_pos) * vec2(0.52, 1.0) / texture_process_params.width, 0.0).r;\n\t//r = sqrt(r);\n\t//r = sqrt(r);\n\tr *= pow(0.5 + float(pixel_pos.x) / texture_process_params.width, 2.0);\n\tr = sqrt(r);\n\n\timageStore(imDest, ivec2(pixel_pos_store), vec4(r));\n}\n\n\n\n\n\n\n"
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      "inputs": [
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      "name": "Scene",
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      ],
      "parent_id": 0,
      "type": "SceneGroup",
      "uuid": 1668857798960,
      "variables": {
        "branch_name": "Scene",
        "color": "#00000000",
        "open": true,
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        "branch_name": "New Particle Emitter: Instances",
        "color": "#00000000",
        "open": true,
        "variables": [
          {
            "name": "emission rate",
            "type": 0,
            "value": {
              "v": 500000.0
            }
          },
          {
            "name": "size",
            "type": 5,
            "value": {
              "x": 1.0,
              "y": 1.0,
              "z": 1.0
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          },
          {
            "name": "lifetime",
            "type": 0,
            "value": {
              "v": 0.5
            }
          },
          {
            "name": "lifetime randomness",
            "type": 0,
            "value": {
              "v": 0.5
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          },
          {
            "name": "position randomness",
            "type": 5,
            "value": {
              "x": 30.0,
              "y": 30.0,
              "z": 30.0
            }
          },
          {
            "name": "color",
            "type": 4,
            "value": {
              "a": 1.0,
              "b": 0.0,
              "g": 0.588235080242157,
              "r": 1.0
            }
          },
          {
            "name": "seed",
            "type": 0,
            "value": {
              "v": 50.0
            }
          }
        ]
      },
      "visual": {
        "collapsed": {
          "v": false
        },
        "position": {
          "x": 3.0,
          "y": 178.0
        }
      }
    },
    {
      "id": 204,
      "name": "New Post: Custom",
      "outputs": [
        {
          "id": 205
        }
      ],
      "parent_id": 0,
      "type": "PostCustom",
      "uuid": 1669117027617,
      "variables": {
        "branch_name": "New Post: Custom",
        "color": "#00000000",
        "open": false,
        "variables": [
          {
            "name": "Param1",
            "type": 0,
            "value": {
              "v": 1.0
            }
          },
          {
            "name": "Param2",
            "type": 0,
            "value": {
              "v": 1.0
            }
          },
          {
            "name": "Texture1",
            "type": 10,
            "value": {
              "resource_name": "",
              "resource_type": 15
            }
          },
          {
            "name": "Texture2",
            "type": 10,
            "value": {
              "resource_name": "",
              "resource_type": 15
            }
          },
          {
            "name": "program",
            "type": 12,
            "uuid": 1669117027618,
            "value": {
              "text": "\n\nin vec2 vTexcoord0;\nuniform sampler2D s_texture0;\nuniform sampler2D sImage1;\nuniform sampler2D sImage2;\n\nuniform vec2 vResolution;\nuniform vec2 vResolutionInv;\n\nlayout(location = 0) out vec4 outColor;\n\nfloat height = 900.0;\n\nstruct Params\n{\n\tfloat value1;\n\tfloat value2;\n\tfloat _pad0;\n\tfloat _pad1;\n};\n\nlayout(std140, row_major) uniform PostprocessParams\n{\n\tParams params;\n};\n\nvoid main()\n{\n\tfloat y = vTexcoord0.y * vResolution.y;\n\tfloat y0 = 1080.0 / 2.0 - height / 2.0;\n\n\tvec4 base_color = texture(s_texture0, vTexcoord0);\n\toutColor = base_color;\n\tif (y > y0 && y < (y0 + height))\n\t{\n\t#if 0\n\t\tfloat v = (y - y0) / height;\n\t\tvec4 base_color1 = texture(sImage1, vec2(vTexcoord0.x, 1.0 - v));\n\t\tvec4 base_color2 = texture(sImage2, vec2(vTexcoord0.x, 1.0 - v));\n\t\t\n\t\tbase_color2.rgb = pow(base_color2.rgb, vec3(2.0));\n\t\tbase_color1.rgb = pow(base_color1.rgb, vec3(2.0));\n\t\t\n\t\toutColor += base_color1 * params.value1;\n\t\toutColor += base_color2 * params.value2;\n\t#endif\n\t}\n\telse\n\t{\n\t\toutColor = vec4(0.0);\n\t}\n}\n\n\n\n\n\n\n\n"
            }
          }
        ]
      },
      "visual": {
        "collapsed": {
          "v": false
        },
        "position": {
          "x": 1470.0,
          "y": 441.0
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    }
  ]
}