|   p r---> \   / '--^--'   p     r---> \     / r---> p                  
|\  | |      \ /     |      |     |      \   /  |     |      
| \ | |--->   X      |      |     |--->   \ /   |---> |             
|  \| |      / \     |      |     |        W    |     |              
b   | l____ /   \    |      l____ l____    V    |---> l____

A Production By Pixdigit. Released at Evoke 2019

Hello. Welcome to my first ever Demo. And Ascii-art for that matter.
Thank you for watching the Demo and reading this readme.
Be sure to check out the creators who relase their artwork under open licenses which I used for this project.


Credits:
--------
Music - Jeremy Blake Leaird-Koch aka. RedMeansRecroding
Font Aileron - Sora Sagano
Font Black Han Sans - ZESSTYPE
Code, Direction - Pixdigit


System Requirements:
--------------------
- Godot 3.1 (Included in binary)
- ???
- Probably a good GPU for the raymarching
- Worked perfectly on i5-7600K with a GeForce GTX 1060 6GB on Linux

Controls:
---------
For interactive mode start with "--interactive"
This enables you to manipulate various settings in the last scene. Camera movement is restricted in the first half because of the animation.
Mouse for camera and wasd for movement r/f for up and down.
+/- iteration count
o/l max ray steps
i/k min surface distance
Too lazy to implement hold mechanic for the raymarch params so press multiple times.





















































































































































































































































Secret Sauce:
-------------
Idk, Ketchup maybe?