Initialize engine version: 5.6.2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     8110 MB
    Driver:   22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Completed reload, in  0.018 seconds
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Peltipurkki\Desktop\UFO Shooter 0.4.2.0\UFO Shooter 0.4.2.0_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 5760x1080 at -1920,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 424)

UnloadTime: 0.618912 ms
Connected to lighthouse:LHR-BFFD0B3A
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 350 -> priority: 1 
  Thread -> id: 19a4 -> priority: 1 
  Thread -> id: 1f74 -> priority: 1 
  Thread -> id: 202c -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.972183 ms

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 2937.
Total: 0.987248 ms (FindLiveObjects: 0.139443 ms CreateObjectMapping: 0.032526 ms MarkObjects: 0.564701 ms  DeleteObjects: 0.249974 ms)

Ray Hit Start UFO and game restarted by trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game restart play audio by GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game restart by GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.169844 ms

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 3294.
Total: 3.632459 ms (FindLiveObjects: 0.196967 ms CreateObjectMapping: 0.033430 ms MarkObjects: 0.627345 ms  DeleteObjects: 2.773812 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2eec -> priority: 1 
  Thread -> id: 618 -> priority: 1 
  Thread -> id: 366c -> priority: 1 
  Thread -> id: 32e0 -> priority: 1 
Game Start! enagage counter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FIGHT!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

shoot missile from first spawn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Missile Hit Something
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missile hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

shoot missile from second spawn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Missile Hit Something
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missile hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

shoot missile from first spawn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GAME MANAGER: VR Player health is 0 UFO WON!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Missile Hit Something
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ray Hit Start UFO and game restarted by trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game restart play audio by GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game restart by GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.806339 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 3319.
Total: 1.423047 ms (FindLiveObjects: 0.262322 ms CreateObjectMapping: 0.049091 ms MarkObjects: 1.068264 ms  DeleteObjects: 0.041562 ms)

Game Start! enagage counter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FIGHT!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MR Enabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

shoot missile from first spawn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

shoot missile from second spawn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Missile Hit Something
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Missile Hit Something
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missile hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

hit and damege taken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sad Face :(
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GAME MANAGER: VR Player health is 0 UFO WON!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ray Hit Head and game Shut down by trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ray Hit Head and game Shut down by trigger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game SHUTDOWN play audio by GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Game SHUTDOWN by GameManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.631459 ms

Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 3434.
Total: 4.890764 ms (FindLiveObjects: 0.162332 ms CreateObjectMapping: 0.051500 ms MarkObjects: 0.568917 ms  DeleteObjects: 4.107410 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 27f0 -> priority: 1 
  Thread -> id: 1bd8 -> priority: 1 
  Thread -> id: 20e8 -> priority: 1 
  Thread -> id: 1e50 -> priority: 1 
RageQuit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RageQuit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OpenVR Shutdown
 
(Filename:  Line: 889)

