Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon (TM) R9 Fury Series (ID=0x7300)
    Vendor:   ATI
    VRAM:     4072 MB
Begin MonoManager ReloadAssembly
Platform assembly: Z:\pink fracture\pinkfracture_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\pink fracture\pinkfracture_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\pink fracture\pinkfracture_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\pink fracture\pinkfracture_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\pink fracture\pinkfracture_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\pink fracture\pinkfracture_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\pink fracture\pinkfracture_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading Z:\pink fracture\pinkfracture_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: Z:\pink fracture\pinkfracture_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading Z:\pink fracture\pinkfracture_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.292 seconds
Platform assembly: Z:\pink fracture\pinkfracture_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\pink fracture\pinkfracture_Data\Managed\System.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
desktop: 1920x1200 60Hz; virtual: 3200x1200 at -1280,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.856000 ms
Applied Shader:Custom/SampoShader/G-Buffer Shaders/Position Shader
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Applied Shader:Custom/SampoShader/G-Buffer Shaders/Position Normal Depth Shader
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Applied Shader:Custom/SampoShader/G-Buffer Shaders/Normals Shader
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ArgumentException: The Object you want to instantiate is null.
  at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 
  at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0 
  at DepthPeeling.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SplineController.FollowSpline () [0x00000] in <filename unknown>:0 
  at SplineController.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 474 -> priority: 1 
