Scene
{
	name = "outro"
	music = "scene12.mp3"
}

Camera
{	pos = "7.34212 45.1076 -1.97237"
	rot = "341.801 172.103 0"
}


Mesh
{
	pos = "6.19077 -25.4717 -3.08842"
	rot = "4.70157 29.8031 0"
	
	scale = "20 20 20"
	shader = "gim_static.hlsl"
	texture0 = "tree.png" 
	texture1 = "tree_n.png" 
}


Mesh
{
	pos = "0 0 0"
	rot = "0 0 0"
	
	scale = "100 100 100"
	shader = "terrain_static.hlsl"
	texture0 = "trplant.png" 
	texture1 = "trplant_n.png" 
}

Mesh
{
	pos = "0 -490 0"
	rot = "0 0 0"
	
	scale = "1000 1000 100"
	shader = "terrain_static.hlsl"
	texture0 = "generic.png" 
}

//Post process
Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
}

Segment
{
	name = ""
	length = 256
}
