Scene
{
	name = "Close-up dry"
	music = "scene07.mp3"
}

Camera
{
	pos = "0 -870.787 -74.5184"
	rot = "355.599 39.1 0"

}

Mesh
{

	pos = "0 0 0"
	rot = "0 0 0"

	scale = "2000 2000 2000"
	shader = "terrain_static.hlsl"
	texture0 = "soil_close_t.png" 
	texture1 = "vegetation2.png"
	texture2 = "soil2.png"
	texture3 = "white.png"
	texscale = 3
}

//grass
Mesh
{

	pos = "0 0 0"
	rot = "0 0 0"

	scale = "2000 2000 2000"
	shader = "terrain_grass.hlsl"
	texture0 = "soil_close_t.png" 
	texture1 = "grass3.png"
	particle = 12
}


Mesh
{
	pos = "50.0542 -344.46 219.785"
	rot = "353.699 35.7 0"

	segment = "close1"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "flower1_op.png" 
	texture3 = "flower1_dr.png" 
	texture2 = "flower1_op_tex.png"
	texture1 = "flower1_op_n.png" 
	texture4 = "flower1_dr_n.png"
	doubleface = 1
}

Mesh
{

	pos = "50.0542 -344.46 219.785"
	rot = "353.699 35.7 0"

	segment = "close1"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "flower2_op.png" 
	texture3 = "flower2_dr.png" 
	texture2 = "flower2_op_tex.png"
	texture1 = "flower2_op_n.png" 
	texture4 = "flower2_dr_n.png"
	doubleface = 1
}

Mesh
{

	pos = "50.0542 -344.46 219.785"
	rot = "353.699 35.7 0"

	segment = "close2"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "flower1_dr.png" 
	texture3 = "flower1_dr2.png" 
	texture2 = "flower1_op_tex.png"
	texture1 = "flower1_dr_n.png" 
	texture4 = "flower1_dr2_n.png"
	doubleface = 1
}

Mesh
{
	pos = "50.0542 -344.46 219.785"
	rot = "353.699 35.7 0"

	segment = "close2"
	scale = "100 100 100"
	shader = "gim_blended.hlsl"
	texture0 = "flower2_dr.png" 
	texture3 = "flower2_dr2.png" 
	texture2 = "flower2_op_tex.png"
	texture1 = "flower2_dr_n.png" 
	texture4 = "flower2_dr2_n.png"
	doubleface = 1
}

//Post process
Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
}

Segment
{
	name = "close1"
	length = 256
}

Segment
{
	name = "close2"
	length = 256
}

