
Scene
{
	name = "Ice age"
	music = "scene09.mp3"
	clearcolor = "0.5 0.5 0.5 1.0"
}

Camera
{
	pos = "-732.03 -1010.03 92.4985"
	rot = "350.4 320.5 0"
}

Mesh
{
	pos = "0 0 200"
	rot = "0 0 0"
	scale = "1024 1024 400"
	shader = "terrain_static.hlsl"
	texture0 = "terr_09.png" //Heightmap
	texture1 = "snow.png"
	texture2 = "rock_brown.png"
	texture3 = "white.png"

}

Mesh
{
	pos = "1024 0 200"
	rot = "0 0 0"
	scale = "1024 1024 400"
	shader = "terrain_static.hlsl"
	texture0 = "terr_09.png" //Heightmap
	texture1 = "snow.png"
	texture2 = "rock_brown.png"
	texture3 = "white.png"

}

Mesh
{
	pos = "-261.086 -819.902 0"
	rot = "0 29.0001 0"
	scale = "200 200 20"
	shader = "terrain_static.hlsl"
	texture0 = "icesheet1.png" //Heightmap
	texture2 = "snow.png"
	texture3 = "white.png"
}

Mesh
{
	pos = "23.3859 -783.625 0"
	rot = "0 485.9 0"
	scale = "100 100 20"
	shader = "terrain_static.hlsl"
	texture0 = "icesheet1.png" //Heightmap
	texture2 = "snow.png"
	texture3 = "white.png"

}

Mesh
{
	pos = "-308.981 -549.945 0"
	rot = "0 130.101 0"
	scale = "300 300 20"
	shader = "terrain_static.hlsl"
	texture0 = "icesheet3.png" //Heightmap
	texture2 = "snow.png"
	texture3 = "white.png"
}

Mesh
{
	pos = "-566.934 -774.961 0"
	rot = "0 240.901 0"
	scale = "400 400 20"
	shader = "terrain_static.hlsl"
	texture0 = "icesheet2.png" //Heightmap
	texture2 = "snow.png"
	texture3 = "white.png"
}

Mesh
{
	pos = "-5.35698 -1089.73 0"
	rot = "0 394.4 0"

	scale = "200 200 20"
	shader = "terrain_static.hlsl"
	texture0 = "icesheet2.png" //Heightmap
	texture2 = "snow.png"
	texture3 = "white.png"
}

Mesh
{
	pos = "46.34 -600 0"
	rot = "0 142 0"
	scale = "200 200 20"
	shader = "terrain_static.hlsl"
	texture0 = "icesheet3.png" //Heightmap
	texture2 = "snow.png"
	texture3 = "white.png"
}

//Post process
Mesh
{
	shader = "pp_generic.hlsl"
	texture0 = "#colorbuffer"
	texture1 = "#depthbuffer"
	postprocess = "1"
}

Segment
{
	name = ""
	length = 256
}
