Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3489]
    Renderer: NVIDIA GeForce GTX 480
    Vendor:   NVIDIA
    VRAM:     1487 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Galaksinvartija.GV\Desktop\Stuff\Stardust Galaxy Warriors 2\SGW2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.110 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

