Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: NVIDIA GeForce GTS 250 (ID=0x615)
    Vendor:   NVIDIA
    VRAM:     495 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\Dzarg\Dropbox\Monsterworms\GaslightWiener\Bin\GaslightWiener_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Dzarg\Dropbox\Monsterworms\GaslightWiener\Bin\GaslightWiener_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Dzarg\Dropbox\Monsterworms\GaslightWiener\Bin\GaslightWiener_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Dzarg\Dropbox\Monsterworms\GaslightWiener\Bin\GaslightWiener_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.065 seconds
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

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UnloadTime: 1.031459 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 764.
Total: 1.961308 ms (FindLiveObjects: 0.039383 ms CreateObjectMapping: 0.035051 ms MarkObjects: 0.598238 ms  DeleteObjects: 0.785311 ms)

