SpriteSheet.getExposureSheet = function ()
	local s =
	{
		amarilla = { frame = 1 },
		azul     = { frame = 2 },
		morada   = { frame = 3 },
		roja     = { frame = 4 },
		verde    = { frame = 5 },
		bomba    = { loop = true,  duration = 1000, frames = { 7,8,9,10,9,8 } },
		bombaI   = { loop = false, duration =  250, frames = { 6,6 } },
		bombaA   = { loop = false, duration =  750, frames = { 6,11,12,13,14,15,16,17,18,19,20,21,22 } },
		roturaI  = { loop = false, duration =  250, frames = { 6,6 } },
		roturaA  = { loop = false, duration =  750, frames = { 6,23,24,25,26,27,38,29,30,31 } }
	}
	return s
end

SpriteSheet.getExposureSheet = function ()
	local s =
	{
		abajo         = { frame =  1 },
		abajoPush     = { frame =  2 },
		antihora      = { frame =  3 },
		antihoraPush  = { frame =  4 },
		derecha       = { frame =  5 },
		derechaPush   = { frame =  6 },
		hora          = { frame =  7 },
		horaPush      = { frame =  8 },
		izquierda     = { frame =  9 },
		izquierdaPush = { frame = 10 }
	}
	return s
end

SpriteSheet.getExposureSheet = function ()
	local s =
	{
		rayo_0 = { loop = true,  duration = 300, frames = { 1,2,3,4,2,4,1,3,2,1,4,1,3,2 } },
		rayo_1 = { loop = true,  duration = 300, frames = { 4,1,3,4,2,4,3,1,2,4,1,2,3,1 } }
	}
	return s
end

SpriteSheet.getExposureSheet = function ()
	local s =
	{
		chispa = { loop = false, duration = 300, frames = { 1,2,3,4,5,6 } }
	}
	return s
end

SpriteSheet.getExposureSheet = function ()
	local s =
	{
		pulgon = { loop = true, duration = 3000, frames = { 1,2,3,4,5,6,5,4,3,3,3,3,4,5,6,5,4,3,2,3,4,3,4,5,4,3,4,5,6,5,4,3,3,3,2 } }
	}
	return s
end
