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## Uses of Package
ddf.minim

Packages that use ddf.minim
ddf.minim |
ddf.minim.analysis |
ddf.minim.effects |
ddf.minim.javasound |
ddf.minim.signals |
ddf.minim.spi |

Classes in ddf.minim used by ddf.minim
AudioBuffer An `AudioBuffer` is specifically a buffer of floating point samples corresponding to a single channel of streaming audio.
AudioEffect An `AudioEffect` is anything that can process one or two float arrays.
AudioInput An `AudioInput` provides no extra functionality over what `AudioSource` does, it exists simply for the sake of having a class named for input from the system.
AudioListener An `AudioListener` can be used to monitor `Recordable` objects.
AudioMetaData AudioMetaData provides information commonly found in ID3 tags.
AudioOutput An `AudioOutput` is used to generate audio with `AudioSignal`s.
AudioPlayer An `AudioPlayer` is used for playing an `AudioRecording`.
AudioRecorder An `AudioRecorder` can be used to record audio that is being played by a `Recordable` object.
AudioSample An `AudioSample` is a special kind of file playback that allows you to repeatedly trigger an audio file.
AudioSignal If you want to write an audio generating class to work with Minim, you must implement the `AudioSignal` interface.
AudioSnippet `AudioSnippet` is a simple wrapper around a JavaSound `Clip` (It isn't called AudioClip because that's an interface defined in the package java.applet).
AudioSource An `AudioSource` is a kind of wrapper around an `AudioStream`.
BufferedAudio
Controller `Controller` is the base class of all Minim classes that deal with audio I/O.
Effectable An `Effectable` object is simply one that can have `AudioEffect`s attached to it.
Playable `Playable` defines functionality that you would expect from a tapedeck or CD player.
Polyphonic `Polyphonic` describes an object that can have multiple `AudioSignal`s attached to it.
Recordable A `Recordable` object is one that can provide a program with floating point samples of the audio passing through it.
Triggerable

Classes in ddf.minim used by ddf.minim.analysis
AudioBuffer An `AudioBuffer` is specifically a buffer of floating point samples corresponding to a single channel of streaming audio.

Classes in ddf.minim used by ddf.minim.effects
AudioEffect An `AudioEffect` is anything that can process one or two float arrays.

Classes in ddf.minim used by ddf.minim.javasound
AudioSample An `AudioSample` is a special kind of file playback that allows you to repeatedly trigger an audio file.
Recordable A `Recordable` object is one that can provide a program with floating point samples of the audio passing through it.

Classes in ddf.minim used by ddf.minim.signals
AudioListener An `AudioListener` can be used to monitor `Recordable` objects.
AudioSignal If you want to write an audio generating class to work with Minim, you must implement the `AudioSignal` interface.

Classes in ddf.minim used by ddf.minim.spi
AudioEffect An `AudioEffect` is anything that can process one or two float arrays.
AudioListener An `AudioListener` can be used to monitor `Recordable` objects.
AudioMetaData AudioMetaData provides information commonly found in ID3 tags.
AudioSample An `AudioSample` is a special kind of file playback that allows you to repeatedly trigger an audio file.
AudioSignal If you want to write an audio generating class to work with Minim, you must implement the `AudioSignal` interface.
Recordable A `Recordable` object is one that can provide a program with floating point samples of the audio passing through it.

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