Version History =============== PENGUINO2.TXT Added routine to award extra points when double, triple and quadruple kills are achieved. At the suggestion of my son (my chief beta tester) I added a routine to the top scores that watches for "bad words" being entered. PENGUINO3.TXT and .c10 file of the same name: My first submission to Retrospectiva Basic game competition. PENGUINO4.TXT and .c10 file of the same name: I tightened the code, found a few bugs and altered the challenge stage routine to award 5000 points if you manage to collect all 10 eggs. PENGUINO_Original.TXT and .c10 file of the same name: Fixed a rare bug where if you killed a snow-bee on the same spot as a previous snow-bee's death, that snow-bee wouldn't die. This is the definitive version of the program, which I would like assessed for the contest. The speed is of a reasonable level of difficulty on both the emulator and a real MC-10 and the game play is enjoyable for a beginner. PENGUINO_Fast.TXT and .c10 file of the same name: Removed some redundant code, such that there was a significant increase in speed. This makes the game much more difficult to play on the emulator, which is a little less responsive than a real MC-10 because of the added layer of key recall built into a PC. The result is a slight "spongyness" in the response of key presses, which is deadly in this much speedier version. However, the added speed is not so much of a problem on a real MC-10. This version is therefore recommended for those seeking a greater challenge or those able to run the program on a real machine. Added some remarks in lines 150-200 to allow user to change timing of new bees, length of time for challenge round, # of bees and # of blocks, etc. Added time to the challenge round to allow for higher speed of program and enemies. PENGUINO_Special.TXT and .c10 file of the same name: I had been toying with the idea of changing the path-search algorithm from a simple backup-and-try-again response to obstacles to something that encompassed some ability to trace around obstacles or seek alternate paths. I also wanted to make the bees a little more erratic so they would be harder to hit. I found a way of partially achieving both these goals with a simple change that didn't affect speed too much. The result is a much different game, where the object is more one of patiently stocking/hunting the snow- bees, while avoiding their occasional vicious attacks. This version is for those who would like to try a radically different flavour of the game, requiring different strategies from those of the original. In the original the main strategy is to seek and/or create areas of safety from which to launch ice-block attacks. In this special version, the strategy is to be as accurate as possible in ones shooting in order to kill the bees before new ones appear. I.e. Pest control. Jim Gerrie Cape Breton Island, Nova Scotia, Canada 7 Sept 2012