name: The Rainbow
shader: terrain
scale: 1.0
height: 80.0
textures:
  - alpha.png
  - rainbow.png
skycolor: [0, 0, 0]
fog: 0.001
required_blood: 130
walls:
  texture: wall.png
  normal_map: wall_normal.png
  scale: 5.0
  texture_scale: [0.25, 0.25]
ambient_intensity: [0.5 , 0.5, 0.5]
lights:
  - color: [0.0, 0.6, 0.8]
    position: [209,19]
    type: 1 # 1: point 0: diretional
    height: 0.0
entry_points:
  spawn: [137,247]
objects:
  - type: door
    position: [209, 19]
    vfx: door
    area: end
    entry_point: spawn
    height: 0.0
    radius: 4.0
    center_offset: [0, 0]
    enable_collision: true
enemies:
  - type: basic
    name: "Ponny"
    vfx: pony6
    count: 50
    life: 70
    radius: 1.0
    damage: 50.0
    attack_radius: 1.0
    trigger_radius: 50.0
    speed: 5.0
    attack_sfx: pony1_attack
    attack_repeat: 0.5
    drops:
      heart: [2, 0]
      apple: [10, 1]
  - type: basic
    name: "Ponny"
    vfx: pony7
    count: 3
    life: 1000
    radius: 1.0
    damage: 100.0
    attack_radius: 1.0
    trigger_radius: 50.0
    speed: 1.0
    attack_sfx: pony7_attack
    attack_repeat: 0.5
    drops:
      heart: [10, 0]
      apple: [10, 1]

