name: The Mountains
shader: terrain
scale: 1.0
height: 40.0
textures:
  - grass.png
  - rock.png
skycolor: [10, 10, 10]
fog: 0.001
required_blood: 30
walls:
  texture: wall.png
  normal_map: wall_normal.png
  scale: 5.0
  texture_scale: [0.25, 0.25]
ambient_intensity: [0.01 , 0.01, 0.01]
lights:
  - color: [0.8, 0.8, 0.8]
    position: [135, 215]
    type: 1 # 1: point 0: diretional
    height: 10.0
  - color: [0.0, 0.6, 0.8]
    position: [167,375]
    type: 1 # 1: point 0: diretional
    height: 0.0
entry_points:
  spawn: [136, 229]
objects:
  - type: door
    position: [167, 34]
    vfx: door
    area: plains
    entry_point: spawn
    height: 0.0
    radius: 4.0
    center_offset: [0, 0]
    enable_collision: true
enemies:
  - type: basic
    name: "Ponny"
    vfx: pony1
    count: 50
    life: 50
    radius: 1.0
    damage: 20.0
    attack_radius: 1.0
    trigger_radius: 50.0
    speed: 2.0
    attack_sfx: pony1_attack
    attack_repeat: 0.5
    drops:
      heart: [1, 0]
      apple: [2, 1]
  - type: basic
    name: "Ponny"
    vfx: pony2
    count: 30
    life: 20
    radius: 1.0
    damage: 10.0
    attack_radius: 1.0
    trigger_radius: 50.0
    speed: 2.0
    attack_sfx: pony1_attack
    attack_repeat: 0.5
    drops:
      heart: [1, 0]
      apple: [3, 1]
