out vec4 ShadowCoord;
out vec4 Position;
out vec4 Color;
varying vec3 norm;
uniform mat4 matrix;
uniform vec3 lightpos;
varying vec3 lightvector;

void main()
{
    //ShadowCoord = vec4(1.0);

    //gl_TexCoord[0] = gl_MultiTexCoord0;

    norm = gl_Normal.xyz;

    gl_FrontColor = gl_Color;

    gl_Position = gl_Vertex;
}
