<KIMG> logodiv | images/logodiv7.iff </KIMG>
<kimg> image1 | images/remaptable.iff </kimg>
<kimg> bkgrd01 | images/bkgrd01.iff </kimg>
<kimg> remapcube | images/rmpcub.iff </kimg>
<Kimg> texture01 | objects/texture01.iff </kimg>
<kimg> layer01 | images/layer01.iff </Kimg>
<Kimg> aruled| images/aruled.iff </kimg>
<kimg> remaparuled | images/rmparuled.iff </Kimg>
<Kimg> texture02 | images/texture02.iff </kimg>
<Kimg> remapbikette | images/rmpbkt.iff </kimg>
<kimg> layer02 | images/layer02.iff </Kimg>
<kimg> layer02b | images/layer02b.iff </Kimg>
<kimg> rmpdoom |images/rmpdoom.iff </kimg>
<kimg> ground | objects/ground.iff </Kimg>
<kimg> plafond | objects/plafond.iff </Kimg>
<kimg> walls | objects/walls.iff </kimg>
<kimg> boing | objects/boing.iff </kimg>
<kimg> layer04 | images/layer04.iff </kimg>
<kimg> arf01 | images/arf01.iff </kimg>
<kimg> arf02 | images/arf02.iff </kimg>
<kimg> remaparf | images/arf02.iff </kimg>
<kimg> girl01 | images/girl01.iff </kimg>
<kimg> girl01b | images/girl01b.iff </kimg>
<kimg> girl01c | images/girl01c.iff </kimg>
<kimg> textfract | images/texfract.iff </kimg>
<kimg> rmpfract | images/remapfract.iff </kimg>
<kimg> boing02 | images/boing02.iff </kimg>
<kimg> rmpboing | images/rempboing.iff </kimg>
<kimg> rmpstart | images/rmpstart.iff </kimg>
<kimg> startbkg | images/startbkg.iff </kimg>
<kimg> startly | images/startly.iff </kimg>
<kimg> rmpgrt01 | images/rmpgrt1.iff </kimg>
<kimg> grtly01 | images/grtly01.iff </kimg>
<kimg> grtbkg01 | images/grtbkg01.iff </kimg>
<kimg> rmpgrt02 | images/rmpgrt2.iff </kimg>
<kimg> grtly02 | images/grtly02.iff </kimg>
<kimg> grtbkg02 | images/grtbkg02.iff </kimg>
<kimg> rmpgrt03 | images/rmpgrt3.iff </kimg>
<kimg> grtly03 | images/grtly03.iff </kimg>
<kimg> grtbkg03 | images/grtbkg03.iff </kimg>
<kimg> rmpgrt04 | images/rmpgrt4.iff </kimg>
<kimg> grtly04 | images/grtly04.iff </kimg>
<kimg> grtbkg04 | images/grtbkg04.iff </kimg>
<kimg> credits | images/credits.iff </kimg>
<kimg> rmpcrdts | images/rmpcrdts.iff </kimg>
<kimg> krabob | images/krabob.iff </kimg>
<kimg> rmpkrb | images/rmpkrb.iff </kimg>
<kimg> bla | images/bla.iff </kimg>
<kimg> rmpbla | images/rmpbla.iff </kimg>

<KP61> track01 | sounds/MAF2.P61A </KP61>

<KColorTable> coltab1 | images/rmpcub.iff |0|255|255|255 </KCOLORTABLE>
<KColorTable> coltab2 | images/rmpdoom.iff |0|255|255|255 </KCOLORTABLE>
<KColorTable> coltab3 | images/rmpstart.iff |0|255|255|255 </KCOLORTABLE>
<KColorTable> coltab4 | images/rmpgrt1.iff |0|255|255|255 </KCOLORTABLE>
<KColorTable> coltab5 | images/rmpgrt2.iff |0|255|255|255 </KCOLORTABLE>
<KColorTable> coltab6 | images/rmpgrt3.iff |0|255|255|255 </KCOLORTABLE>
<KColorTable> coltab7 | images/rmpgrt4.iff |0|255|255|255 </KCOLORTABLE>

 <World3D> world01 </World3D>
 <World3D> world02 </World3D>
 <World3D> world03 </World3D>
 

 <lwo3d> o_logo3d | world01  |0|0|0|0|0|0|1|1|1 | objects/cube.lwo | 1 </lwo3d>
 <t3dmapping> o_logo3d | texture01  </t3dmapping>
 <lwo3d> o_logo3d2 | world02  |0|0|0|0|0|0|1|1|1 | objects/laby01.lwo |1 </lwo3d>
 <t3dmapping> o_logo3d2 | walls  </t3dmapping>
 <lwo3d> o_logo3d3 | world03  |0|0|0|0|0|0|1|1|1 | objects/pikball.lwo |1 </lwo3d>

<lws3d> world_sceneb | objects/laby01.lws | coltab2 </lws3d>
<lws3d> world_scene | objects/cube.lws | coltab1 </lws3d>
<lws3d> world_scenec | objects/laby02.lws | coltab2 </lws3d>
<lws3d> world_scened | objects/grt01.lws | coltab3 </lws3d>
<lws3d> world_scenee | objects/grt02.lws | coltab4 </lws3d>
<lws3d> world_scenef | objects/grt03.lws | coltab5 </lws3d>
<lws3d> world_sceneg | objects/grt01.lws | coltab6 </lws3d>
<lws3d> world_sceneh | objects/grt02.lws | coltab7 </lws3d>



<MAIN> AmigaRuleD |0|1 </MAIN>

<KCAM> the_camera |0|0|-3|0|0|0|1  </KCAM>
<KCAM> cam2 |0|0|-3|0|0|0|0|1  </KCAM>
<KCAM> cam3 |0|0|-3|0|0|0|0|1  </KCAM>
<KCAM> cam4 |0|0|0|0|0|0|1  </KCAM>
<KCAM> cam5 |0|0|-3|0|0|0|0|1  </KCAM>
<KCAM> cam6 |0|0|-3|0|0|0|0|1  </KCAM>
<KCAM> cam7 |0|0|-3|0|0|0|0|1  </KCAM>
<KCAM> cam8 |0|0|-3|0|0|0|0|1  </KCAM>
<KCAM> cam9 |0|0|-3|0|0|0|0|1  </KCAM>


<KSCRIPT>
    <ID> AmigaRuleD </ID>
    
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <PLAY> introtitle | 375 | 0 | 1 </PLAY>
    <Play> Blackscreen | 15 | 0 | 1 </play>	
    <PLAY> Cube-lws | 375  | 0 | 1 </PLAY>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> AmigaRuled | 750 | 0 | 1 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <PLAY> rototo01 | 425  | 0 | 1 </PLAY>
    <PLAY> rototo01b | 725  | 0 | 1 </PLAY>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <PLAY> laby01-lws |2000 | 0 | 1 </PLAY>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <PLAY> arf01 |375 | 0 | 1 </PLAY>
    <PLAY> arf02 |675 | 0 | 1 </PLAY>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <PLAY> laby02-lws |750 | 0 | 1 </PLAY>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> girl01 | 375 | 0 | 1 </play>
    <Play> girl01b | 375 | 0 | 1 </play>
    <Play> girl01c | 750 | 0 | 1 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> boing02 | 750 | 0 | 1 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> start | 300 | 0 | 3 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> greets01 | 300 | 0 | 3 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> greets02 | 300 | 0 | 3 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> greets03 | 300 | 0 | 3 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> greets04 | 300 | 0 | 3 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> credits | 375 | 0 | 1 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> krabob | 375 | 0 | 1 </play>
    <Play> Blackscreen | 15 | 0 | 1 </play>
    <Play> bla | 10000 | 0 | 1 </play>
    
    
</KSCRIPT>


<KPART>

    <ID> introtitle </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> logodiv </Pa>
    </Fx>
	<Fx>
	<Pa> PlayP61</Pa>
        <Pa> track01 </Pa>
    </Fx>

    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> logodiv </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>



<KPART> <ID> Cube-lws </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> bkgrd01 </Pa>
    </Fx>
  
    <Fx><Pa> FillRC </Pa>
            <Pa>   </Pa>
            <Pa> cte|0 </Pa>
        </Fx>


 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> the_camera  </Pa>
            <Pa> world_scene </Pa>
            <Pa> aff|0|3 </Pa>
        </Fx>
         
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> bkgrd01 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

 <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_scene </Pa>
            <Pa> the_camera </Pa>
            <Pa> aff|0|3 </Pa>
            <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa>
        </Fx>

    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> layer01 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>


</KPART>
<KPART>

    <ID> AmigaRuled </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> remaparuled </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> aruled </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>

<KPART>
    <ID> rototo01  </ID>

    <Fx>
        <Pa>setpalette</Pa>
        <Pa> remapbikette </Pa>   we have seen each image stands for a 256 color palette too.
    </Fx>
  
    <Fx><Pa> Warper </Pa>
            <Pa> </Pa>              the rectangle where to draw (default)
            <Pa> texture02 </Pa> the 256x256 texture to deform

            <Pa>CTE|1.3</Pa>        a zoomx rate
            <Pa>CTE|1.3</Pa>        a zoomy rate
            <Pa>SIN|0|0.5|0.03</Pa> texture offset x
            <Pa>COS|0|0.5|0.03</Pa> texture offset Y01/06/2007 14:13

            <Pa>CTE|0.5</Pa>        amplitude of deformation
            <Pa>CTE|0.4</Pa>        frequency of deformation
            <Pa>SIN|0|0.4|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.6|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>
     <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> layer02 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>

<KPART>
    <ID> rototo01b  </ID>

    <Fx>
        <Pa>setpalette</Pa>
        <Pa> remapbikette </Pa>   we have seen each image stands for a 256 color palette too.
    </Fx>
  
    <Fx><Pa> Warper </Pa>
            <Pa> </Pa>              the rectangle where to draw (default)
            <Pa> texture02 </Pa> the 256x256 texture to deform

            <Pa>CTE|1.5</Pa>        a zoomx rate
            <Pa>CTE|1.5</Pa>        a zoomy rate
            <Pa>SIN|0|0.5|0.03</Pa> texture offset x
            <Pa>COS|0|0.5|0.03</Pa> texture offset Y01/06/2007 14:13

            <Pa>CTE|0.5</Pa>        amplitude of deformation
            <Pa>CTE|0.4</Pa>        frequency of deformation
            <Pa>SIN|0|0.4|2</Pa>    X offset of the deformation
            <Pa>COS|0|-.6|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>
     <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> layer02b </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>

<KPART> 
<ID> laby01-lws </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> rmpdoom </Pa>
    </Fx>
  
    <Fx><Pa> FillRC </Pa>
            <Pa>   </Pa>
            <Pa> cte|0 </Pa>
        </Fx>

      
 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> cam2  </Pa>
            <Pa> world_sceneb </Pa>
            <Pa> aff|0|3 </Pa>
             </Fx>
    
 
  <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_sceneb </Pa>
            <Pa> cam2 </Pa>
            <Pa> aff|0|3 </Pa>
               <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa> 
                </Fx>
                      <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> layer04 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>
<KPART>

    <ID> arf01 </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> remaparf </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> arf01 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>
<KPART>

    <ID> arf02 </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> remaparf </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> arf02 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>
<KPART> 
<ID> laby02-lws </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> rmpdoom </Pa>
    </Fx>
  
    <Fx><Pa> FillRC </Pa>
            <Pa>   </Pa>
            <Pa> cte|0 </Pa>
        </Fx>

      
 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> cam3  </Pa>
            <Pa> world_scenec </Pa>
            <Pa> aff|0|3 </Pa>
             </Fx>
    
 
  <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_scenec </Pa>
            <Pa> cam3 </Pa>
            <Pa> aff|0|3 </Pa>
               <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa> 
                </Fx>
                      <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> layer04 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>

<KPART>

    <ID> girl01 </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> rmpfract </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> girl01 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>

<KPART>

    <ID> girl01b </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> rmpfract </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> girl01b </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>

<KPART>

    <ID> girl01c </ID>

    <Fx>
        <Pa>setpalette</Pa>
        <Pa> rmpfract </Pa> 
    </Fx>

   
   <Fx><Pa> setcamcoord  </Pa>
        <PA> cam4 </Pa>
        <PA> 2cte|0|0</Pa>
        <PA> aff|0|4 </Pa>

        <PA> aff|0|0.001 </Pa>
        <PA> aff|0|0.003 </Pa>
        <PA> aff|0|0.002 </Pa>
        <PA> cte|0.3 </Pa>
    </Fx>

<Fx><Pa> tunnel </Pa>
            <Pa>  </Pa>
            <Pa> textfract  </Pa>
            <Pa> cam4</Pa>     camera

            <Pa>CTE|2</Pa>          distance to edges.
            <Pa>CTE|0.10</Pa>          zoom texture V

            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          mapping type 0=normal.
            </Fx>


   <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> girl01c </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>



</KPART>

<KPART>

    <ID> boing02 </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> rmpboing </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> boing02 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>

<KPART> 
<ID> start </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> rmpstart </Pa>
    </Fx>
  
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> startbkg </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

      
 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> cam5  </Pa>
            <Pa> world_scened </Pa>
            <Pa> aff|0|3 </Pa>
             </Fx>
    
 
  <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_scened </Pa>
            <Pa> cam5 </Pa>
            <Pa> aff|0|3 </Pa>
               <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa> 
                </Fx>
                      <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> startly </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>
<KPART> 
<ID> greets01 </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> rmpgrt01 </Pa>
    </Fx>
  
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtbkg01 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

      
 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> cam6  </Pa>
            <Pa> world_scenee </Pa>
            <Pa> aff|0|3 </Pa>
             </Fx>
    
 
  <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_scenee </Pa>
            <Pa> cam6 </Pa>
            <Pa> aff|0|3 </Pa>
               <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa> 
                </Fx>
                      <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtly01 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>
<KPART> 
<ID> greets02 </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> rmpgrt02 </Pa>
    </Fx>
  
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtbkg02 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

      
 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> cam7  </Pa>
            <Pa> world_scenef </Pa>
            <Pa> aff|0|3 </Pa>
             </Fx>
    
 
  <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_scenef </Pa>
            <Pa> cam7 </Pa>
            <Pa> aff|0|3 </Pa>
               <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa> 
                </Fx>
                      <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtly02 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>
<KPART> 
<ID> greets03 </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> rmpgrt03 </Pa>
    </Fx>
  
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtbkg03 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

      
 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> cam8  </Pa>
            <Pa> world_sceneg </Pa>
            <Pa> aff|0|3 </Pa>
             </Fx>
    
 
  <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_sceneg </Pa>
            <Pa> cam8 </Pa>
            <Pa> aff|0|3 </Pa>
               <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa> 
                </Fx>
                      <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtly03 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>
<KPART> 
<ID> greets04 </ID>

   
    <Fx><Pa>setpalette</Pa>
        <Pa> rmpgrt04 </Pa>
    </Fx>
  
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtbkg04 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

      
 <Fx><Pa> SetCamToWorld </Pa>
            <Pa> cam9  </Pa>
            <Pa> world_sceneh </Pa>
            <Pa> aff|0|3 </Pa>
             </Fx>
    
 
  <Fx><Pa> Draw3DWorld </Pa>
            <Pa>   </Pa>
            <Pa> world_sceneh </Pa>
            <Pa> cam9 </Pa>
            <Pa> aff|0|3 </Pa>
               <Pa> cte|0.2 </Pa>
            <Pa> cte|256</Pa> 
                </Fx>
                      <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> grtly04 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>
</KPART>
<KPART>

    <ID> credits </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> rmpcrdts </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> credits </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>
<KPART>

    <ID> krabob </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> rmpkrb </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> krabob </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>
<KPART>

    <ID> bla </ID>

    <Fx>
        <Pa> setpalette </Pa>
        <Pa> rmpbla </Pa>
    </Fx>
    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> bla </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>

</KPART>
--------------

<KPART> <ID> Blackscreen </ID>

<Pa> setpalette </Pa>

    <Fx><Pa> FillRC </Pa>
            <Pa>   </Pa>
            <Pa> cte|0 </Pa>
        </Fx>
</KPART>
