TRIP TO BREAKPOINT - The Game (trailer, teaser)

A wild animation
released at
BREAKPOINT 2005
in Bingen/Rhein

(DVD res. mpeg-file at 3000kb/s.)


THIS FILE WORKS FINE WITH ANY PLAYER BUT WINDOWS MEDIA PLAYER.
Apparently.

Anyway, I recommand you to burn it onto cd and whatch it on your DVD player :-)


Credits:
Video by Selecta Novel
Music by courtesy of Scythoior/Squoquo ("Demosceners" has been released at
Evoke 2004)

I'd like to thank the following people:

Olaf Rasmussen - for helping me with scripting and lots of building
Sonja Heinrich and Simon Whyte who in a nice laptop-LAN session helped me building and manipulating the screens
Ragnarok/Metalvotze for animations of his crewmembers (gimme more!)
Dr. K/Moods Plateau for the music in the demoversion
Monroe/Sceen for promising that he'll draw me a captian
Nectarine-Staff for a nice mp3-stream during work

Originally, the game was intended to be finished till and spread at or 
during Breakpoint 2005. Things came different as you can see. Since there
would not have been the chance of presenting the game to a larger audience 
during the party anyway, I decided not to go for an early (and crappy) 
release but for a more qualitative one afterwards.

The state of the game at the moment is estimated at about 70%. All the 
screens have been built, and most of the story is done. Here is what we 
still have to do:
- assemble an original soundtrack (MP3-Musicians mail me!!)
- record all the voices (which will be lots of fun I suppose)
- get some sound effects into the game
- ask xxx if it's ok to use his picture ;)
- clean up the foto-animations
- make the animations of Careem more diverse

See demo.nfo for technical information of the game.

And now booze!

Ah, and don't miss the next cool scenish event in northern Germany:

MAXIMUM OVERDOSE!! Visit 
	
	http://mo.c64.org

for more information!



mail to Selecta Novel: supermatse@gmx.de
URL: www.supermatse.de

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