Donut Fetish at Kindergarden 7 Presents: - Winona Ryder - (The Demo) Credits: Code: Accede Music: Whiskas Graphics: - Stan/EMS Design: The two normal pictures. (Cinema-girl, and the lovahzz) - Tivoli: All the on-top-of-effects pictures. (which indeed was very cool!) - Loaderror: Some of the backgrounds + the "donut fetish"-logo in the beginning. - Others: The tunnel textures are ripped(CUCD), the star-texture is ripped; ie STOLEN!! The donut-env-texture was made by me(Accede); DRAWN! :D Objects: - Thumbz/The Prenetics: gave me the face in the beginning, and the man in the intro-part. - Luc: Made the spikeball at the water-part. - I, Accede, made the star. - The donut in the beginning is the standard Imagine-torus. - Most of the other objects were made with Vertex. Voxel in the intro part coded by: Psalt Chunky 2 Planar: Scout/C-Lous Arctan routine: Scout/C-Lous(?) ArcCos stuff: Niggerjack Code-Thanx to: (Without some of these people I wouldn't probably be coding anymore) Amos/Dnf (Beginning-stuff, Poly-filler) Darken/Goa (For giving me that 3d rotation formula) Equalizer/Tbl (Bump) Fidgety/The Prenetics (Poly-filler) Offa/Tbl (Poly-filler) Origo/Subspace (For making me understand bump for real) Psalt/ Dnf (Flames, competition :D) Niggerjack/Dnf (Env-mapping, which also lead to Gouraud-shading etc.) Scout/C-Lous(A LOT of things, tunnel etc., giving away that c2p) Skjeggspir/Contraz (Tought me how to make my first "fast" 16col c2p and more) Touchstone/Essence (The little extra of Flames, tunnel, and more) And to a lot of others.. Thanx guys! Demo-Info The demo was put together during about one and a half month. It's made for Kindergarden 7 in Norway; Pure Amiga party. I guess it lasts for about 4 minutes(more actually). Something about the effects: (In order of appearance) Torus: 592 Faces, env-mapped (1x1) Tunnel: 512*512 table (1x1) Face: 1500 faces(AT ONCE! Almost no backside-sorted polys), env-mapped (1x1) Water: 200 bresenham-circles at once (1x1) Spikeball: 224 faces, gouraud-shaded (1x1) The Tribe bump: Realtime-bump 1280*256 (1x1) Voxel-Tunnel: 320*256 table, 256*256 realtime-texture (1x1) Star: 490 faces, env-mapped (1x1) Closer-Bump: 256*256 texture, 256*512 light (1x1) (Cross-fading) Was supposed to be two effects more, but.. nah, didn't feel like it :D The Intro Part It was made in 5 days. The whole intro part is in HAM8 2x1 (It rules - 2x2 sux :D) Even the amiga-rules in the beginning is in HAM8, because I wanted to use HAM8 in the whole intro :D The objects are on 720 faces, 360 faces, and the man has around 700 faces(I think). Btw, Thanx to Chris/whatever for letting me test the demo on his 060. (du fikk takken din! :D) Donut Fetish - DONUTS!! AHHHHHHHHHHHHHHHHHH!!! -------------- DONUT FETISH AMIGA DIVISION -------------- MEMBERLIST ------------ Accede................Code..............Norway Amos................Code & Trace......Norway Romeo................Code..............Norway Loaderror................Code & Graphics...Norway Niggerjack................Code..............Norway Psalt................Code..............Norway Urban................Code..............Norway Tivoli................Graphics..........Norway Braintumour................Music.............Norway Fro-D................Music.............Norway Whiskas................Music.............Norway Large................Sysop.............Norway Luc................Trace & Music.....Norway or check out MEZZY BBS: +47 35 96 16 26 * NO SWAPPING * I,Accede, am going to make a LightWave 3d-engine in Ham8, and I'd like to get in touch with some tracers that can make very good-looking 3d-worlds that is built of VERY few polys (max 1200 polys for a good world). You have to know Lightwave very well. I would also like to get in touch with people who can make me very cool Ham8-textures (256*256) for 3d-worlds and also normal objects. I.e. phong-textures, brick-walls, floors etc. Snail- or E-mail me soon. I've will be