#DemoSettings
{
  #DemoStart  = 0.000000
  #DemoLength = 98.000000
  #MusicFile  = "wnd_tdhm.mp3"
  #Window     = (800, 600)
  #Aspect     = 1.333000
  #Fullscreen = True
  #Viewport   = (0.500000, 0.500000, 1.000000, 0.700000)
}

#Resources
{
  #Resource #Name="LogoSGZMelon" #Class="2D Texture" #File="Data\Textures\Stravaganza\logosgzmelon.tga"
  #Resource #Name="Intro2" #Class="Scene" #File="Data\Scenes\Intro2\intro2.sgz" #AdditionalPath="Data\Textures\Intro2"
  #Resource #Name="Tunel" #Class="Scene" #File="Data\Scenes\Tunnel\tunnel.sgz" #AdditionalPath="Data\Textures\Tunnel\"
  #Resource #Name="BG Tunel" #Class="2D Texture" #File="Data\Textures\Tunnel\Background.jpg"
  #Resource #Name="FG Tunel" #Class="2D Texture" #File="Data\Textures\Tunnel\foreground.tga"
  #Resource #Name="Bar" #Class="2D Texture" #File="Data\Textures\QuadGalore\bar2.tga"
  #Resource #Name="512x512" #Class="2D Texture" #File="Data\Textures\RTT\512x512.tga"
  #Resource #Name="Mech" #Class="Scene" #File="Data\Scenes\Mech\mech.sgz" #AdditionalPath="Data\Textures\Mech"
  #Resource #Name="Mech 2" #Class="Scene" #File="Data\Scenes\Mech\mech.sgz" #AdditionalPath="Data\Textures\Mech"
  #Resource #Name="Warning" #Class="2D Texture" #File="Data\Textures\Warning\warning.tga"
  #Resource #Name="Ithaqua BG" #Class="2D Texture" #File="Data\Textures\Credits\ithaqua_bg.tga"
  #Resource #Name="Ithaqua Func" #Class="2D Texture" #File="Data\Textures\Credits\ithaqua_func.tga"
  #Resource #Name="Ithaqua Handle" #Class="2D Texture" #File="Data\Textures\Credits\ithaqua_handle.tga"
  #Resource #Name="Greet01" #Class="2D Texture" #File="Data\Textures\Greets\1.tga"
  #Resource #Name="Greet02" #Class="2D Texture" #File="Data\Textures\Greets\2.tga"
  #Resource #Name="Greet03" #Class="2D Texture" #File="Data\Textures\Greets\3.tga"
  #Resource #Name="Greet04" #Class="2D Texture" #File="Data\Textures\Greets\4.tga"
  #Resource #Name="Greet05" #Class="2D Texture" #File="Data\Textures\Greets\5.tga"
  #Resource #Name="Greet06" #Class="2D Texture" #File="Data\Textures\Greets\6.tga"
  #Resource #Name="Greet07" #Class="2D Texture" #File="Data\Textures\Greets\7.tga"
  #Resource #Name="Greet08" #Class="2D Texture" #File="Data\Textures\Greets\8.tga"
  #Resource #Name="Greet09" #Class="2D Texture" #File="Data\Textures\Greets\9.tga"
  #Resource #Name="Greet10" #Class="2D Texture" #File="Data\Textures\Greets\10.tga"
  #Resource #Name="Greet11" #Class="2D Texture" #File="Data\Textures\Greets\11.tga"
  #Resource #Name="Greet12" #Class="2D Texture" #File="Data\Textures\Greets\12.tga"
  #Resource #Name="Greet13" #Class="2D Texture" #File="Data\Textures\Greets\13.tga"
  #Resource #Name="GreetParticle" #Class="2D Texture" #File="Data\Textures\Particles\part.tga"
  #Resource #Name="Respect01" #Class="2D Texture" #File="Data\Textures\Respects\1.tga"
  #Resource #Name="Respect02" #Class="2D Texture" #File="Data\Textures\Respects\2.tga"
  #Resource #Name="Respect03" #Class="2D Texture" #File="Data\Textures\Respects\3.tga"
  #Resource #Name="Respect04" #Class="2D Texture" #File="Data\Textures\Respects\4.tga"
  #Resource #Name="Respect05" #Class="2D Texture" #File="Data\Textures\Respects\5.tga"
  #Resource #Name="Respect06" #Class="2D Texture" #File="Data\Textures\Respects\6.tga"
  #Resource #Name="Respect07" #Class="2D Texture" #File="Data\Textures\Respects\7.tga"
  #Resource #Name="Respect08" #Class="2D Texture" #File="Data\Textures\Respects\8.tga"
  #Resource #Name="Respect09" #Class="2D Texture" #File="Data\Textures\Respects\9.tga"
  #Resource #Name="Respect10" #Class="2D Texture" #File="Data\Textures\Respects\10.tga"
  #Resource #Name="Respect11" #Class="2D Texture" #File="Data\Textures\Respects\11.tga"
  #Resource #Name="Respect12" #Class="2D Texture" #File="Data\Textures\Respects\12.tga"
  #Resource #Name="B" #Class="2D Texture" #File="Data\Textures\BcnParty\b.tga"
  #Resource #Name="C" #Class="2D Texture" #File="Data\Textures\BcnParty\c.tga"
  #Resource #Name="N" #Class="2D Texture" #File="Data\Textures\BcnParty\n.tga"
  #Resource #Name="P" #Class="2D Texture" #File="Data\Textures\BcnParty\p.tga"
  #Resource #Name="A" #Class="2D Texture" #File="Data\Textures\BcnParty\a.tga"
  #Resource #Name="R" #Class="2D Texture" #File="Data\Textures\BcnParty\r.tga"
  #Resource #Name="T" #Class="2D Texture" #File="Data\Textures\BcnParty\t.tga"
  #Resource #Name="Y" #Class="2D Texture" #File="Data\Textures\BcnParty\y.tga"
  #Resource #Name="2003" #Class="2D Texture" #File="Data\Textures\BcnParty\2003.tga"
  #Resource #Name="TeKnO BG" #Class="2D Texture" #File="Data\Textures\Credits\tekno_bg.tga"
  #Resource #Name="TeKnO Func" #Class="2D Texture" #File="Data\Textures\Credits\tekno_func.tga"
  #Resource #Name="TeKnO Handle" #Class="2D Texture" #File="Data\Textures\Credits\tekno_handle.tga"
  #Resource #Name="Wonder BG" #Class="2D Texture" #File="Data\Textures\Credits\wonder_bg.tga"
  #Resource #Name="Wonder Func" #Class="2D Texture" #File="Data\Textures\Credits\wonder_func.tga"
  #Resource #Name="Wonder Handle" #Class="2D Texture" #File="Data\Textures\Credits\wonder_handle.tga"
  #Resource #Name="Greets BG" #Class="2D Texture" #File="Data\Textures\Greets\bg_greetings.jpg"
  #Resource #Name="Mech FG" #Class="2D Texture" #File="Data\Textures\Mech\forelayer.tga"
  #Resource #Name="Claphands" #Class="2D Texture" #File="Data\Textures\Credits\claphands.tga"
  #Resource #Name="Credits BG" #Class="2D Texture" #File="Data\Textures\Credits\bg_credits.jpg"
  #Resource #Name="3DLogo" #Class="Scene" #File="Data\Scenes\sgz3dlogo\logo.sgz" #AdditionalPath="Data\Textures\sgz3dlogo"
  #Resource #Name="weapons" #Class="2D Texture" #File="Data\Textures\Mech\webroughtweapons.tga"
  #Resource #Name="Botheads" #Class="Scene" #File="Data\Scenes\botheads\botheads.sgz" #AdditionalPath="Data\textures\botheads"
  #Resource #Name="OMG" #Class="2D Texture" #File="Data\Textures\omg\ohmygod.tga"
  #Resource #Name="Logo 3d Anim" #Class="Scene" #File="Data\Scenes\sgz3dlogo\logo_anim.sgz" #AdditionalPath="Data\textures\sgz3dlogo"
  #Resource #Name="spikeball" #Class="Scene" #File="Data\Scenes\Spikes\spikeball.sgz" #AdditionalPath="Data\Textures\spikeball"
  #Resource #Name="spike bg" #Class="2D Texture" #File="Data\Textures\spikeball\background.jpg"
}

#Effect #Name="Clear Framebuffer #1" #Class="Clear Framebuffer"
{
  #Begin=0.000000 #End=97.980003 #Layer=0
  
  #Var #Name="Clear Color" #Class="Combo" #Value="Yes"
  #Var #Name="Clear Stencil" #Class="Combo" #Value="Yes"
  #Var #Name="Clear Z-Buffer" #Class="Combo" #Value="Yes"
  #Var #Name="Value Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)
  #Var #Name="Value Stencil" #Class="Int" #Value=0.000000
  #Var #Name="Value Z" #Class="Float" #Value=1.000000

}

#Effect #Name="Standard Bitmap #9" #Class="Standard Bitmap"
{
  #Begin=0.000000 #End=5.000000 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="Warning"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=5.000000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Sine"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 1.000000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.100000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=0.300000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #34" #Class="Standard Bitmap"
{
  #Begin=5.000000 #End=14.500000 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="BG Tunel"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.280000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Scene #25" #Class="Standard Scene"
{
  #Begin=5.000000 #End=9.700000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Botheads"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=2.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Fade #2" #Class="Standard Fade"
{
  #Begin=5.000000 #End=9.700000 #Layer=5
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=4.720085 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.500000
      #Frequency = 3.450000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Scene #28" #Class="Standard Scene"
{
  #Begin=9.700000 #End=14.500000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Botheads"
  
  #Var #Name="Camera" #Class="String" #Value="Camera03"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=2.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Fade #5" #Class="Standard Fade"
{
  #Begin=9.700000 #End=14.500000 #Layer=5
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=4.800000 #value=(1.000000, 0.000000, 0.000000)
      #time=4.820000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.450000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(1.000000, 1.000000, 1.000000)

}

#Effect #Name="Quad Galore 2 #2" #Class="Quad Galore 2"
{
  #Begin=14.500000 #End=20.600000 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="Bar"
  
  #Var #Name="Alpha" #Class="Float" #Value=0.300000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Add"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 180.000000)
      #time=6.100000 #value=(180.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=30.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(20.000000, -20.000000, 20.000000)
      #time=6.100000 #value=(-20.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Num Rows" #Class="Int" #Value=20.000000
  #Var #Name="Quad Width" #Class="Float" #Value=0.200000
  #Var #Name="Randomness" #Class="Float" #Value=0.030000
  #Var #Name="Scroll Speed" #Class="Float" #Value=0.200000
  #Var #Name="Seed" #Class="Int" #Value=0.000000
  #Var #Name="Total Size" #Class="Float" #Value=30.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Bitmap #35" #Class="Standard Bitmap"
{
  #Begin=14.500000 #End=20.600000 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="OMG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=0.600000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.800000, 0.000000, 0.800000)
      #time=6.100000 #value=(0.800000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 3979
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.700000, 0.000000, 0.700000)
      #time=6.100000 #value=(0.700000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 11861
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Fade #10" #Class="Standard Fade"
{
  #Begin=20.600000 #End=40.000000 #Layer=4
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.500000, 0.000000, 0.500000)
      #time=19.400000 #value=(0.500000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.410000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(1.000000, 1.000000, 1.000000)

}

#Effect #Name="Standard Bitmap #32" #Class="Standard Bitmap"
{
  #Begin=20.600000 #End=25.400000 #Layer=7
  #Resource #Name="Texture" #Class="2D Texture" #Value="weapons"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.500000
  #Var #Name="Scale" #Class="Float" #Value=0.600000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.230000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Radial Blur #3" #Class="Radial Blur 1"
{
  #Begin=20.600000 #End=40.000000 #Layer=5
  
  #Var #Name="BlurTexture Height" #Class="Int" #Value=512.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=512.000000
  #Var #Name="Height" #Class="Float" #Value=1.040000
  #Var #Name="Steps" #Class="Int" #Value=7.000000
  #Var #Name="Width" #Class="Float" #Value=1.040000
  #Var #Name="X Origin" #Class="Float" #Value=0.500000
  #Var #Name="Y Origin" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #28" #Class="Standard Bitmap"
{
  #Begin=20.600000 #End=40.000000 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="Mech FG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.219000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.280000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Scene #26" #Class="Standard Scene"
{
  #Begin=20.600000 #End=25.400000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Mech"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.500000, 0.000000, 1.500000)
      #time=4.820085 #value=(1.500000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.410000
      #Assimetry = 0.700000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #34" #Class="Standard Scene"
{
  #Begin=25.400000 #End=30.299999 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Mech 2"
  
  #Var #Name="Camera" #Class="String" #Value="Camera03"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=4.900000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.410000
      #Assimetry = 0.700000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #33" #Class="Standard Scene"
{
  #Begin=30.299999 #End=35.200001 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Mech"
  
  #Var #Name="Camera" #Class="String" #Value="Camera02"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(2.000000, 0.000000, 2.000000)
      #time=4.780485 #value=(2.000000, 0.000000, 0.000000)
      #time=4.919919 #value=(2.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.410000
      #Assimetry = 0.700000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #24" #Class="Standard Scene"
{
  #Begin=35.200001 #End=40.000000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Mech 2"
  
  #Var #Name="Camera" #Class="String" #Value="Camera04"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(2.000000, 0.000000, 2.000000)
      #time=4.800000 #value=(2.000000, 0.000000, 0.000000)
    }
    #Function="Sine"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.410000
      #Assimetry = 0.700000
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Bitmap #5" #Class="Standard Bitmap"
{
  #Begin=40.000000 #End=49.599998 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="BG Tunel"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.280000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #8" #Class="Standard Fade"
{
  #Begin=40.000000 #End=47.200001 #Layer=6
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=7.200000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Add
      #Min       = 0.000000
      #Max       = 0.700000
      #Offset    = 0.000000
      #Frequency = 3.400000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #6" #Class="Standard Bitmap"
{
  #Begin=40.000000 #End=49.599998 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="FG Tunel"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.280000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Tunel 1" #Class="Standard Scene"
{
  #Begin=40.000000 #End=41.900002 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=2.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Tunel 2" #Class="Standard Scene"
{
  #Begin=41.900002 #End=42.400002 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera X Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=2.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Tunel 3" #Class="Standard Scene"
{
  #Begin=42.400002 #End=44.299999 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=-2.000000
  #Var #Name="Start Time" #Class="Float" #Value=5.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Tunel 4" #Class="Standard Scene"
{
  #Begin=44.299999 #End=44.799999 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera X Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=2.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Tunel 5" #Class="Standard Scene"
{
  #Begin=44.799999 #End=46.700001 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=-2.000000
  #Var #Name="Start Time" #Class="Float" #Value=6.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Tunel 6" #Class="Standard Scene"
{
  #Begin=46.700001 #End=47.200001 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera X Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=2.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Tunel 7" #Class="Standard Scene"
{
  #Begin=47.200001 #End=49.080002 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 720.000000)
      #time=1.880000 #value=(225.391296, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=3.000000
  #Var #Name="Start Time" #Class="Float" #Value=4.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Invert Fade #1" #Class="Invert Fade"
{
  #Begin=47.200001 #End=48.500000 #Layer=6
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.130000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.270000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.420000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.580000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.720000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.870000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.050000 #value=(1.000000, 0.000000, 0.000000)
      #time=1.298000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Standard Fade #3" #Class="Standard Fade"
{
  #Begin=48.500000 #End=49.779999 #Layer=8
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.160000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.299999 #value=(0.008696, 0.000000, 0.000000)
      #time=0.479999 #value=(1.000000, 0.000000, 0.000000)
      #time=0.629998 #value=(0.000000, 0.000000, 0.000000)
      #time=0.759998 #value=(1.000000, 0.000000, 0.000000)
      #time=0.843329 #value=(0.000000, 0.000000, 0.000000)
      #time=0.999997 #value=(1.000000, 0.000000, 0.000000)
      #time=1.179211 #value=(0.000000, 0.000000, 0.000000)
      #time=1.297996 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(1.000000, 1.000000, 1.000000)

}

#Effect #Name="Tunel 8" #Class="Standard Scene"
{
  #Begin=49.099998 #End=49.599998 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Tunel"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera X Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Y Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Angle" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, -30.000000, 30.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = -15.000000
      #Max       = 15.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Camera Z Pos" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 5.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 5.000000
      #Frequency = 30.000000
      #Seed      = 3910
      #Smooth    = False
    }
  }
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=3.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Invert Fade #3" #Class="Invert Fade"
{
  #Begin=49.599998 #End=61.500000 #Layer=5
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000

}

#Effect #Name="Standard Bitmap #29" #Class="Standard Bitmap"
{
  #Begin=49.599998 #End=61.500000 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="spike bg"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.280000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Invert Fade #2" #Class="Invert Fade"
{
  #Begin=49.599998 #End=61.500000 #Layer=6
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=6.099748 #value=(0.000000, 0.000000, 0.000000)
      #time=6.299413 #value=(1.000000, 0.000000, 0.000000)
      #time=6.499078 #value=(0.000000, 0.000000, 0.000000)
      #time=8.495722 #value=(0.000000, 0.000000, 0.000000)
      #time=8.695386 #value=(1.000000, 0.000000, 0.000000)
      #time=8.895050 #value=(0.000000, 0.000000, 0.000000)
      #time=11.909984 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }

}

#Effect #Name="Twisted Objects #1" #Class="Twisted Objects"
{
  #Begin=49.599998 #End=52.099998 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="spikeball"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Object Substring" #Class="String" #Value="B"
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=0.800000
  #Var #Name="Start Time" #Class="Float" #Value=1.000000
  #Var #Name="Tension" #Class="Float" #Value=1.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Twisted Objects #2" #Class="Twisted Objects"
{
  #Begin=52.099998 #End=54.599998 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="spikeball"
  
  #Var #Name="Camera" #Class="String" #Value="Camera02"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Object Substring" #Class="String" #Value="B"
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=0.800000
  #Var #Name="Start Time" #Class="Float" #Value=1.000000
  #Var #Name="Tension" #Class="Float" #Value=1.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Twisted Objects #3" #Class="Twisted Objects"
{
  #Begin=54.599998 #End=57.000000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="spikeball"
  
  #Var #Name="Camera" #Class="String" #Value="Camera03"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Object Substring" #Class="String" #Value="B"
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=0.800000
  #Var #Name="Start Time" #Class="Float" #Value=1.000000
  #Var #Name="Tension" #Class="Float" #Value=1.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Fade #12" #Class="Standard Fade"
{
  #Begin=56.900002 #End=59.400002 #Layer=7
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=2.500000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Sine"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 1.800000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(1.000000, 1.000000, 1.000000)

}

#Effect #Name="Twisted Objects #4" #Class="Twisted Objects"
{
  #Begin=57.000000 #End=61.500000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="spikeball"
  
  #Var #Name="Camera" #Class="String" #Value="Camera04"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Object Substring" #Class="String" #Value="B"
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=0.300000
  #Var #Name="Start Time" #Class="Float" #Value=1.000000
  #Var #Name="Tension" #Class="Float" #Value=1.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Fade #11" #Class="Standard Fade"
{
  #Begin=60.099998 #End=61.500000 #Layer=7
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.482000 #value=(0.165217, 0.000000, 0.000000)
      #time=0.822000 #value=(0.843478, 0.000000, 0.000000)
      #time=1.400000 #value=(1.000000, 0.000000, 0.000000)
      #time=1.402000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Sine"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 2.000000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #31" #Class="Standard Bitmap"
{
  #Begin=61.500000 #End=71.300003 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="Credits BG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.219000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.280000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.640000, 0.360000, 0.640000)
      #time=9.800000 #value=(0.360000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #10" #Class="Standard Bitmap"
{
  #Begin=61.900002 #End=64.500000 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="Ithaqua BG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.500000
  #Var #Name="Scale" #Class="Float" #Value=1.300000
  #Var #Name="Width" #Class="Float" #Value=0.300000
  #Var #Name="X Position" #Class="Float" #Value=0.300000
  #Var #Name="Y Position" #Class="Float" #Value=0.400000

}

#Effect #Name="Standard Bitmap #12" #Class="Standard Bitmap"
{
  #Begin=61.900002 #End=64.500000 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="Ithaqua Handle"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.200000
  #Var #Name="Scale" #Class="Float" #Value=1.500000
  #Var #Name="Width" #Class="Float" #Value=0.200000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.280000, 0.000000, 0.280000)
      #time=2.600000 #value=(0.280000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 40.000000
      #Seed      = 948
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.340000, 0.000000, 0.340000)
      #time=2.600000 #value=(0.340000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 40.000000
      #Seed      = 20659
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Bitmap #11" #Class="Standard Bitmap"
{
  #Begin=61.900002 #End=64.500000 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="Ithaqua Func"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.200000
  #Var #Name="Scale" #Class="Float" #Value=0.400000
  #Var #Name="Width" #Class="Float" #Value=0.400000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.302609, 0.000000, 0.400000)
      #time=2.600000 #value=(0.300000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 23799
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.500000, 0.000000, 0.500000)
      #time=2.600000 #value=(0.500000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 28438
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Bitmap #22" #Class="Standard Bitmap"
{
  #Begin=64.500000 #End=66.400002 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="TeKnO BG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.500000
  #Var #Name="Scale" #Class="Float" #Value=1.300000
  #Var #Name="Width" #Class="Float" #Value=0.300000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.200000

}

#Effect #Name="Standard Bitmap #24" #Class="Standard Bitmap"
{
  #Begin=64.500000 #End=66.400002 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="TeKnO Handle"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.150000
  #Var #Name="Scale" #Class="Float" #Value=2.000000
  #Var #Name="Width" #Class="Float" #Value=0.150000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.667890, 0.000000, 0.700000)
      #time=1.900000 #value=(0.674312, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 10912
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.150000, 0.000000, 0.150000)
      #time=1.900000 #value=(0.150000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 155
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Bitmap #23" #Class="Standard Bitmap"
{
  #Begin=64.500000 #End=66.400002 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="TeKnO Func"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.300000
  #Var #Name="Scale" #Class="Float" #Value=0.500000
  #Var #Name="Width" #Class="Float" #Value=0.300000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.700000, 0.000000, 0.700000)
      #time=1.900000 #value=(0.700000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 19738
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.300000, 0.000000, 0.300000)
      #time=1.900000 #value=(0.300000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 15727
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Bitmap #25" #Class="Standard Bitmap"
{
  #Begin=66.699997 #End=69.000000 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="Wonder BG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.500000
  #Var #Name="Scale" #Class="Float" #Value=1.300000
  #Var #Name="Width" #Class="Float" #Value=0.300000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.700000

}

#Effect #Name="Standard Bitmap #27" #Class="Standard Bitmap"
{
  #Begin=66.699997 #End=69.000000 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="Wonder Handle"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.100000
  #Var #Name="Scale" #Class="Float" #Value=1.500000
  #Var #Name="Width" #Class="Float" #Value=0.200000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.500000, 0.000000, 0.500000)
      #time=2.310000 #value=(0.500000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 19191
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.550000, 0.000000, 0.550000)
      #time=2.310000 #value=(0.550000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 9176
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Bitmap #26" #Class="Standard Bitmap"
{
  #Begin=66.699997 #End=69.000000 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="Wonder Func"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.150000
  #Var #Name="Scale" #Class="Float" #Value=0.500000
  #Var #Name="Width" #Class="Float" #Value=0.300000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.500000, 0.000000, 0.500000)
      #time=2.310000 #value=(0.500000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 9278
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.700000, 0.000000, 0.700000)
      #time=2.310000 #value=(0.700000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 16186
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Bitmap #30" #Class="Standard Bitmap"
{
  #Begin=69.000000 #End=71.300003 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="Claphands"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.240000
  #Var #Name="Scale" #Class="Float" #Value=1.200000
  #Var #Name="Width" #Class="Float" #Value=0.500000
  #Var #Name="X Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.500000, 0.000000, 0.500000)
      #time=2.300000 #value=(0.500000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 3979
      #Smooth    = False
    }
  }
  #Var #Name="Y Position" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.500000, 0.000000, 0.500000)
      #time=2.300000 #value=(0.500000, 0.000000, 0.000000)
    }
    #Function="Random"
    {
      #Operation = Add
      #Min       = -0.005000
      #Max       = 0.005000
      #Frequency = 60.000000
      #Seed      = 11861
      #Smooth    = False
    }
  }

}

#Effect #Name="Standard Bitmap #7" #Class="Standard Bitmap"
{
  #Begin=71.300003 #End=78.699997 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greets BG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.280000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Quad Galore 2 #1" #Class="Quad Galore 2"
{
  #Begin=71.300003 #End=78.699997 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="Bar"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(0.400000, 0.000000, 0.400000)
      #time=7.400002 #value=(0.400000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.400000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-9.565216, -100.000000, 100.000000)
      #time=7.420051 #value=(20.000004, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=12.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=100.000000
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Num Rows" #Class="Int" #Value=15.000000
  #Var #Name="Quad Width" #Class="Float" #Value=0.800000
  #Var #Name="Randomness" #Class="Float" #Value=0.020000
  #Var #Name="Scroll Speed" #Class="Float" #Value=0.500000
  #Var #Name="Seed" #Class="Int" #Value=0.000000
  #Var #Name="Total Size" #Class="Float" #Value=300.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Exploding Bitmap #1" #Class="Exploding Bitmap"
{
  #Begin=71.300003 #End=73.300003 #Layer=4
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet01"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=12.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.400000 #value=(1.930435, 0.000000, 0.000000)
      #time=2.000000 #value=(1.930435, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.300000
  #Var #Name="Y Position" #Class="Float" #Value=0.300000

}

#Effect #Name="Exploding Bitmap #2" #Class="Exploding Bitmap"
{
  #Begin=71.800003 #End=73.800003 #Layer=5
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet02"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.869563, -40.000000, 40.000000)
      #time=0.300000 #value=(-9.391306, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.300000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.000000 #value=(2.973913, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 2.000000)
      #time=0.500000 #value=(2.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(2.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #3" #Class="Exploding Bitmap"
{
  #Begin=72.400002 #End=74.400002 #Layer=6
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet03"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-9.908257, -40.000000, 40.000000)
      #time=0.300000 #value=(12.844038, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.982609, 0.000000, 0.000000)
      #time=2.000000 #value=(1.982609, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #4" #Class="Exploding Bitmap"
{
  #Begin=73.000000 #End=75.000000 #Layer=7
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet04"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=-10.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(2.008696, 0.000000, 0.000000)
      #time=2.000000 #value=(2.008696, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.300000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #5" #Class="Exploding Bitmap"
{
  #Begin=73.599998 #End=75.599998 #Layer=8
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet05"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-3.826087, -40.000000, 40.000000)
      #time=0.300000 #value=(5.913043, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #6" #Class="Exploding Bitmap"
{
  #Begin=74.199997 #End=76.199997 #Layer=9
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet06"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.173915, -40.000000, 40.000000)
      #time=0.300000 #value=(2.434783, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.904348, 0.000000, 0.000000)
      #time=2.000000 #value=(1.904348, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.300000
  #Var #Name="Y Position" #Class="Float" #Value=0.700000

}

#Effect #Name="Exploding Bitmap #7" #Class="Exploding Bitmap"
{
  #Begin=74.800003 #End=76.800003 #Layer=4
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet07"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-9.908257, -40.000000, 40.000000)
      #time=0.300000 #value=(12.844038, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.300000

}

#Effect #Name="Exploding Bitmap #8" #Class="Exploding Bitmap"
{
  #Begin=75.400002 #End=77.400002 #Layer=5
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet08"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.869563, -40.000000, 40.000000)
      #time=0.300000 #value=(-9.391306, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.300000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.000000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #9" #Class="Exploding Bitmap"
{
  #Begin=76.000000 #End=78.000000 #Layer=6
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet09"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-9.908257, -40.000000, 40.000000)
      #time=0.300000 #value=(12.844038, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(2.034783, 0.000000, 0.000000)
      #time=2.000000 #value=(2.034783, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.200000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #10" #Class="Exploding Bitmap"
{
  #Begin=76.599998 #End=78.599998 #Layer=7
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet10"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(17.739128, -40.000000, 40.000000)
      #time=0.300000 #value=(-15.652175, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.982609, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.600000
  #Var #Name="Y Position" #Class="Float" #Value=0.700000

}

#Effect #Name="Exploding Bitmap #11" #Class="Exploding Bitmap"
{
  #Begin=77.199997 #End=79.199997 #Layer=8
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet11"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-3.826087, -40.000000, 40.000000)
      #time=0.300000 #value=(5.913043, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #12" #Class="Exploding Bitmap"
{
  #Begin=77.800003 #End=79.800003 #Layer=9
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet12"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.173915, -40.000000, 40.000000)
      #time=0.300000 #value=(2.434783, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.930435, 0.000000, 0.000000)
      #time=2.000000 #value=(1.930435, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.200000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Bitmap #13" #Class="Exploding Bitmap"
{
  #Begin=78.300003 #End=80.300003 #Layer=10
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greet13"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.173915, -40.000000, 40.000000)
      #time=0.300000 #value=(2.434783, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(2.008696, 0.000000, 0.000000)
      #time=2.000000 #value=(2.008696, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.600000

}

#Effect #Name="Standard Bitmap #33" #Class="Standard Bitmap"
{
  #Begin=78.699997 #End=88.400002 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="Greets BG"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=1.000000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Scene #35" #Class="Standard Scene"
{
  #Begin=78.699997 #End=79.300003 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="3DLogo"
  
  #Var #Name="Camera" #Class="String" #Value="Camera01"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #36" #Class="Standard Scene"
{
  #Begin=79.300003 #End=79.900002 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="3DLogo"
  
  #Var #Name="Camera" #Class="String" #Value="Camera02"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #37" #Class="Standard Scene"
{
  #Begin=79.900002 #End=80.500000 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="3DLogo"
  
  #Var #Name="Camera" #Class="String" #Value="Camera03"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #38" #Class="Standard Scene"
{
  #Begin=80.500000 #End=81.099998 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="3DLogo"
  
  #Var #Name="Camera" #Class="String" #Value="Camera04"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=-1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=1.000000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Standard Scene #27" #Class="Standard Scene"
{
  #Begin=81.099998 #End=88.400002 #Layer=3
  #Resource #Name="Scene" #Class="Scene" #Value="Logo 3d Anim"
  
  #Var #Name="Camera" #Class="String" #Value="Camera05"
  #Var #Name="Camera X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Camera Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local X Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local X Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="Local Z Pos" #Class="Float" #Value=0.000000
  #Var #Name="Loop Length" #Class="Float" #Value=1.000000
  #Var #Name="Render Mode" #Class="Combo" #Value="Full"
  #Var #Name="Speed" #Class="Speed" #Value=3.300000
  #Var #Name="Start Time" #Class="Float" #Value=0.000000
  #Var #Name="World X Angle" #Class="Float" #Value=0.000000
  #Var #Name="World X Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Y Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Y Pos" #Class="Float" #Value=0.000000
  #Var #Name="World Z Angle" #Class="Float" #Value=0.000000
  #Var #Name="World Z Pos" #Class="Float" #Value=0.000000

}

#Effect #Name="Exploding Respect#1" #Class="Exploding Bitmap"
{
  #Begin=81.300003 #End=83.300003 #Layer=4
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect01"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=12.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.400000 #value=(1.930435, 0.000000, 0.000000)
      #time=2.000000 #value=(1.930435, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.300000
  #Var #Name="Y Position" #Class="Float" #Value=0.300000

}

#Effect #Name="Exploding Respect#2" #Class="Exploding Bitmap"
{
  #Begin=81.800003 #End=83.800003 #Layer=5
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect02"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.869563, -40.000000, 40.000000)
      #time=0.300000 #value=(-9.391306, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.300000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.000000 #value=(2.973913, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 2.000000)
      #time=0.500000 #value=(2.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(2.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Respect#3" #Class="Exploding Bitmap"
{
  #Begin=82.400002 #End=84.400002 #Layer=6
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect03"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-9.908257, -40.000000, 40.000000)
      #time=0.300000 #value=(12.844038, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.982609, 0.000000, 0.000000)
      #time=2.000000 #value=(1.982609, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Respect#4" #Class="Exploding Bitmap"
{
  #Begin=83.000000 #End=85.000000 #Layer=7
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect04"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=-10.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(2.008696, 0.000000, 0.000000)
      #time=2.000000 #value=(2.008696, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.300000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Respect#5" #Class="Exploding Bitmap"
{
  #Begin=83.599998 #End=85.599998 #Layer=8
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect05"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-3.826087, -40.000000, 40.000000)
      #time=0.300000 #value=(5.913043, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Respect#6" #Class="Exploding Bitmap"
{
  #Begin=84.199997 #End=86.199997 #Layer=9
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect06"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.173915, -40.000000, 40.000000)
      #time=0.300000 #value=(2.434783, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.904348, 0.000000, 0.000000)
      #time=2.000000 #value=(1.904348, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.300000
  #Var #Name="Y Position" #Class="Float" #Value=0.700000

}

#Effect #Name="Exploding Respect#7" #Class="Exploding Bitmap"
{
  #Begin=84.800003 #End=86.800003 #Layer=4
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect07"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-9.908257, -40.000000, 40.000000)
      #time=0.300000 #value=(12.844038, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.300000

}

#Effect #Name="Exploding Respect#8" #Class="Exploding Bitmap"
{
  #Begin=85.400002 #End=87.400002 #Layer=5
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect08"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.869563, -40.000000, 40.000000)
      #time=0.300000 #value=(-9.391306, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.300000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.000000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.700000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Respect#9" #Class="Exploding Bitmap"
{
  #Begin=86.000000 #End=88.000000 #Layer=6
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect09"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-9.908257, -40.000000, 40.000000)
      #time=0.300000 #value=(12.844038, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(2.034783, 0.000000, 0.000000)
      #time=2.000000 #value=(2.034783, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.200000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Respect#10" #Class="Exploding Bitmap"
{
  #Begin=86.599998 #End=88.599998 #Layer=7
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect10"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(17.739128, -40.000000, 40.000000)
      #time=0.300000 #value=(-15.652175, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.982609, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.600000
  #Var #Name="Y Position" #Class="Float" #Value=0.700000

}

#Effect #Name="Exploding Respect#11" #Class="Exploding Bitmap"
{
  #Begin=87.199997 #End=89.199997 #Layer=8
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect11"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(-3.826087, -40.000000, 40.000000)
      #time=0.300000 #value=(5.913043, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.956522, 0.000000, 0.000000)
      #time=2.000000 #value=(1.956522, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Exploding Respect#12" #Class="Exploding Bitmap"
{
  #Begin=87.800003 #End=89.800003 #Layer=9
  #Resource #Name="Particle Texture" #Class="2D Texture" #Value="GreetParticle"
  #Resource #Name="Texture" #Class="2D Texture" #Value="Respect12"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(0.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(12.173915, -40.000000, 40.000000)
      #time=0.300000 #value=(2.434783, 0.000000, 0.000000)
      #time=2.000000 #value=(12.844038, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Explosion State" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.200000 #value=(0.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(3.000000, 0.000000, 0.000000)
      #time=2.000000 #value=(3.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.400000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 3.000000)
      #time=0.500000 #value=(1.930435, 0.000000, 0.000000)
      #time=2.000000 #value=(1.930435, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.200000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #16" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=7
  #Resource #Name="Texture" #Class="2D Texture" #Value="N"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.500000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=0.500000 #value=(15.000000, 0.000000, 0.000000)
      #time=0.600000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.425000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #13" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=4
  #Resource #Name="Texture" #Class="2D Texture" #Value="2003"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.900000 #value=(0.000000, 0.000000, 0.000000)
      #time=1.900000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.040000
  #Var #Name="Scale" #Class="Float" #Value=1.000000
  #Var #Name="Width" #Class="Float" #Value=0.400000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.600000

}

#Effect #Name="Standard Bitmap #21" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=12
  #Resource #Name="Texture" #Class="2D Texture" #Value="Y"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=2.000000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=2.000000 #value=(15.000000, 0.000000, 0.000000)
      #time=2.100000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.675000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #7" #Class="Standard Fade"
{
  #Begin=88.400002 #End=91.000000 #Layer=3
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 1.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.000000
      #Max       = 1.000000
      #Offset    = 0.000000
      #Frequency = 3.450000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #19" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=10
  #Resource #Name="Texture" #Class="2D Texture" #Value="R"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=1.400000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=1.400000 #value=(15.000000, 0.000000, 0.000000)
      #time=1.500000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.575000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #15" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=6
  #Resource #Name="Texture" #Class="2D Texture" #Value="C"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.200000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=0.200000 #value=(15.000000, 0.000000, 0.000000)
      #time=0.300000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.375000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #18" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=9
  #Resource #Name="Texture" #Class="2D Texture" #Value="A"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=1.100000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=1.100000 #value=(15.000000, 0.000000, 0.000000)
      #time=1.200000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.525000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Radial Blur #1" #Class="Radial Blur 1"
{
  #Begin=88.400002 #End=91.000000 #Layer=13
  
  #Var #Name="BlurTexture Height" #Class="Int" #Value=512.000000
  #Var #Name="BlurTexture Width" #Class="Int" #Value=512.000000
  #Var #Name="Height" #Class="Float" #Value=1.070000
  #Var #Name="Steps" #Class="Int" #Value=10.000000
  #Var #Name="Width" #Class="Float" #Value=1.070000
  #Var #Name="X Origin" #Class="Float" #Value=0.500000
  #Var #Name="Y Origin" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #9" #Class="Standard Fade"
{
  #Begin=88.400002 #End=91.000000 #Layer=14
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.200000, 0.200000, 1.000000)
      #time=2.000000 #value=(0.200000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}

#Effect #Name="Standard Bitmap #20" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=11
  #Resource #Name="Texture" #Class="2D Texture" #Value="T"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=1.700000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=1.700000 #value=(15.000000, 0.000000, 0.000000)
      #time=1.800000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.625000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #14" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=5
  #Resource #Name="Texture" #Class="2D Texture" #Value="B"
  
  #Var #Name="Alpha" #Class="Float" #Value=1.000000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=0.100000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.325000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Bitmap #17" #Class="Standard Bitmap"
{
  #Begin=88.400002 #End=91.000000 #Layer=8
  #Resource #Name="Texture" #Class="2D Texture" #Value="P"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=0.800000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="Yes"
  #Var #Name="Height" #Class="Float" #Value=0.050000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(15.000000, 1.000000, 15.000000)
      #time=0.800000 #value=(15.000000, 0.000000, 0.000000)
      #time=0.900000 #value=(1.000000, 0.000000, 0.000000)
      #time=2.600000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=0.050000
  #Var #Name="X Position" #Class="Float" #Value=0.475000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="SGZ Melon 1" #Class="Standard Bitmap"
{
  #Begin=91.000000 #End=96.000000 #Layer=3
  #Resource #Name="Texture" #Class="2D Texture" #Value="LogoSGZMelon"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Step Segment Set"
    {
      #time=0.000000 #value=(0.500000, 0.000000, 1.000000)
      #time=3.581661 #value=(0.652174, 0.000000, 0.000000)
      #time=4.999997 #value=(0.652174, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=0.500000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 4.000000)
      #time=5.000000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 0.250000
      #Max       = 4.000000
      #Offset    = 0.500000
      #Frequency = 1.500000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="SGZ Melon 3" #Class="Standard Bitmap"
{
  #Begin=91.000000 #End=96.000000 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="LogoSGZMelon"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.200000, 0.000000, 0.200000)
      #time=4.400000 #value=(0.200000, 0.000000, 0.000000)
      #time=5.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=0.500000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 4.000000)
      #time=5.000000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 3.000000
      #Max       = 4.000000
      #Offset    = 0.500000
      #Frequency = 1.500000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="SGZ Melon 2" #Class="Standard Bitmap"
{
  #Begin=91.000000 #End=96.000000 #Layer=2
  #Resource #Name="Texture" #Class="2D Texture" #Value="LogoSGZMelon"
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.200000, 0.000000, 0.200000)
      #time=4.400000 #value=(0.200000, 0.000000, 0.000000)
      #time=5.000000 #value=(0.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=0.500000
  #Var #Name="Scale" #Class="Float" #Value=curve
  {
    #curve="Spline Catmull-Rom"
    {
      #time=0.000000 #value=(1.000000, 0.000000, 4.000000)
      #time=5.000000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Triangle"
    {
      #Operation = Mult
      #Min       = 2.000000
      #Max       = 4.000000
      #Offset    = 0.500000
      #Frequency = 1.500000
      #Assimetry = 0.000000
    }
  }
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="SGZ Melon Final" #Class="Standard Bitmap"
{
  #Begin=96.000000 #End=97.980003 #Layer=1
  #Resource #Name="Texture" #Class="2D Texture" #Value="LogoSGZMelon"
  
  #Var #Name="Alpha" #Class="Float" #Value=0.650000
  #Var #Name="Angle" #Class="Float" #Value=0.000000
  #Var #Name="Blend Mode" #Class="Combo" #Value="Mult"
  #Var #Name="Filtering" #Class="Combo" #Value="No"
  #Var #Name="Height" #Class="Float" #Value=0.500000
  #Var #Name="Scale" #Class="Float" #Value=0.500000
  #Var #Name="Width" #Class="Float" #Value=1.000000
  #Var #Name="X Position" #Class="Float" #Value=0.500000
  #Var #Name="Y Position" #Class="Float" #Value=0.500000

}

#Effect #Name="Standard Fade #1" #Class="Standard Fade"
{
  #Begin=96.000000 #End=97.980003 #Layer=2
  
  #Var #Name="Alpha" #Class="Float" #Value=curve
  {
    #curve="Linear Segment Set"
    {
      #time=0.000000 #value=(0.000000, 0.000000, 1.000000)
      #time=1.000000 #value=(1.000000, 0.000000, 0.000000)
      #time=1.980000 #value=(1.000000, 0.000000, 0.000000)
    }
    #Function="Constant"
    {
      #Operation = Mult
      #Value     = 1.000000
    }
  }
  #Var #Name="Color" #Class="Color" #Value=(0.000000, 0.000000, 0.000000)

}