<?xml version="1.0" encoding="UTF-8"?>
<xnfo standard="1.0" version="1" mode="complete">
<demo>
	<name>Run Away</name>
	<fullname>Run Away</fullname>
	<version>
		<major>1</major>
		<minor>1</minor>
		<build>1</build>
	</version>
	<release>
		<rank>3</rank>
		<party>evoke</party>
		<date>08/30/2002</date>
		<category type="demo">demo</category>
	</release>
	<authors>
		<group pouetid="303">Epidemic</group>
		<person pouetid="2662">Francis / Smousse</person>
		<person pouetid="2679">Gruiiik / Smousse</person>
		<person pouetid="181" ojuiceid="829">Sanx / FX Team</person>
		<person>Franzus</person>
	</authors>
	<support>
		<plateform type="win32">Windows</plateform>
		<plateform type="linux-x86">Linux</plateform>
		<configuration plateform="win32">
			<api name="opengl" version="1.2">Open GL 1.2</api>
			Open GL 1.2 graphic card.
		</configuration>
		<configuration plateform="linux-x86">
			<api name="opengl" version="1.2">Open GL 1.2</api>
			Open GL 1.2 graphic card.
			Maybe a GLX capable driver.
		</configuration>
	</support>
	<credits>
		<person name="Francis / Smousse" email="francis(at)smode.org">
			Smode (the tool) design and programming.
			Major effects programming.
			Project and stuburup management.
		</person>
		<person name="Gruiiik / Smousse" email="olivier.chatry(at)epitech.net">
			Smode auxiliary code (Packer, effects).
			Effects programming.
		</person>
		<person name="Sanx / FX Team" email="sanx(at)fxteam.net">
			Visual Art.
			Effects compositing and syncronizing.
			Effects specifications (IEEE-830 1998).
			Smode and effects QA (IEEE-730 1998).
		</person>
		<person name="Franzus">
			Soundtrack composition.
		</person>
		<person name="Willbe / Orion">
			Soundtrack mastering.
		</person>
		<person name="Serial" email="js(at)lrde.epita.fr">
			Smode player port for Linux.
		</person>
		<person name="Caf'">
			Help with smode player port for Linux, and testing.
		</person>
		<person name="Jaia / FX Team">
			2d Designs (not included, but inspired).
		</person>
		<person name="Lolox">
			Syncros tries (not included, but inspired).
		</person>
	</credits>
	<messages>
		<greetings>
			<group>uga</group>
			<group>farbrausch</group>
			<group>haujobb</group>
			<group>mfx</group>
			<group>synrj</group>
			<group>aardbei</group>
			<group>cocoon</group>
			<group>kroporation</group>
			<group>fxteam</group>
			<group>lunix</group>
			<group>orion</group>
			<group>mandarine</group>
			<group>popsyteam</group>
			<group>skytech</group>
			<group>epidemic</group>
			<group>the pimp brigade</group>
			<group>exceed</group>
			<group>blasphemy</group>
			<group>bomb</group>
			<group>orion3d</group>
			<group>calodox</group>
			<group>digital murder</group>
			<group>einklang.net</group>
			<group>future crew</group>
			<group>wipe</group>
			<group>the black lotus</group>
			<group>3pixels</group>
			<group>nomad</group>
			<group>mankind</group>
			<group>kewlers</group>
			<group>woodsenders</group>
		</greetings>
		<message from="Sanx">
			I like demo stories so let's give you a nice one.
			The design is inspired from Rez, the great video game.
			This demo was originaly an FX Team production called "Futura", using
			our own tools.
			But I had less and less free time to code, Francis needed a demo
			project and design to use Smode, so we decided to use it to create
			the demo. Gruiiik really motivated, joined the project. I had a
			music from Franzus that would be great to use, it was called 
			"Run Away", we asked him to adapt it to a demo, and then we started
			the demo.
			Here it is (now final).
		</message>
		<message>
			This demo uses the following software :
			Dev Il : http://openil.sf.net
			Opcode 1.2 : http://www.codercorner.com/Opcode.htm
			Zlib : http://www.gzip.org/zlib
			Fmod : http://www.fmod.org
		</message>
		<message from="Sanx" to="xnfo interested">
			Xnfo is a modest idea for helping standardization of demoscene
			information.
			The project started about a year ago, during the
			<a href="http://www.epita.fr/~epidemic/cdrom.php3">epidemic
			cdrom</a> project.
			The most precise possible specification have been written already,
			if you want more information, or if you are motivated to give a
			hand, feel free to contact me.
			(final add) The xnfo project is already opened : 
			http://xnfo.sf.net
		</message>
		<message to="macosx users">
			There was a Mac OS X version planned, but it went to trash.
			If you are desperated to not have a Mac OS X version of this demo
			ask Francis, Gruiiik and Serial :)
		</message>
	</messages>
	<screenshot desc="smousse instant">sshot1.jpg</screenshot>
	<screenshot desc="air tunnel">sshot2.jpg</screenshot>
	<run plateform="win32" config="default">runaway.exe</run>
	<autoupdate>http://sanx.fxteam.net/demos/runaway.xnfo</autoupdate>
	<compo>
		<category>demopc</category>
		<message to="audience">Get a good place to watch.</message>
		<message to="orgas">Please, run it in 640x480x32.</message>
		<run plateform="win32" config="default">runaway.exe</run>
	</compo>
</demo>
</xnfo>
