
varying vec2 texCoord;

uniform int abc;

uniform vec3 CameraRight;
uniform vec3 CameraUp;
uniform vec3 particleCenter;
uniform vec3 BillboardSize;
uniform sampler2D colorMap;
uniform vec4 color;

uniform vec4 glColor;

void main (void)
{
	gl_FragColor = texture2D(colorMap, texCoord)*glColor;
}





























































