varying vec2 texCoord;
varying vec2 texCoord2;


varying vec4 glColor;

void main(void)
{
	
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
	texCoord = gl_MultiTexCoord0.xy;
	texCoord2 = gl_MultiTexCoord1.xy;
	

	
	



    glColor=gl_Color;
}
