ReBoy v1.1 alpha ~~~~~~~~~~~~~~~~ What? ReBoy is a 7 channels 16 steps sample based sequencer for the GameBoy Advance. You need a Gameboy Advance (not tested with Nintendo DS) and a flash-cartridge (I suggest www.flashlinker-shop.de) to flash the program on the cart. As an alternative you can use a GBA-emulator on PC, f.e. VisualBoyAdvance. tech. specs: sample-rate: 20 KHz resolution: 8 bit This program is freeware - have fun & send some feedback to lsl AT quantentunnel DOT de http://checkpoint.atari.org ---------------------------------------------------------- New in version 1.1a --------------------- B ........ select previous edit item A+B ...... set attack fields according to frequency field (if frequency set -> set attack field) mute mute/unmute channel will be triggered at the first pattern position vibrato effect accurate BPM setting, but you can still set the value faster by holding the A button ************************* *** USING OWN SAMPLES *** ************************* Now there's also the possibility to use own samples, just create a directory named "samples" and place your samples (WAV-format, 8 bit or 16 bit, mono or stereo) in this folder. The size of one sample is limited to app. 3:29 minutes. The samples should be at a sample-rate of 20 KHz. I suggest to name the files like in this example: 01-HT-hightom.WAV -- -- | \-sample characters like they appear in ReBoy, | max. chars is 4 | sample number Place ReBoy.template.bin & wav.exe in the parent directory. Run wav.exe, and if all works ok, ReBoy.bin with your samples is created. Use that binary to work with. ---------------------------------------------------------- keys in the sequencer: A ........ select next edit item B ........ select previous edit item A+B ...... set attack fields according to frequency field (if frequency set -> set attack field) L ........ decrease edit field/set unset edit field R ........ increase edit field/set unset edit field SELECT ... load/save/set bpm menu START .... restart at position 1 edit fields: ------------ freq frequency of the sample attk start sample cuto cutoff frequency reso resonance vol volume pann panning 0..left 100..center 200..right dstp delay step dfac delay factor bitc bitcrunch 0..no crunch 7..max crunch spl sample to be played on channel loop loop sample mute mute/unmute channel (triggered at first pattern position) vspd vibrato speed vamp vibrato amplitude To be done for the next version: - MIDI-IN interface for external knobs (hopefully) Contact: http://checkpoint.atari.org lsl AT quantentunnel DOT de