name: MrStikman author: Gordon Munro (VOTI) size: 1022 bytes needs: Acorn Computer descr.: Stickman platformer, newer version High Speed is for lower end computers. Type capital L at beginning for StrongARMs etc probably necessary for RISC OS 4. Kill the other stickmen by hitting them with your killing stick, getting them to fall off the edge of the bottom platform, or making them fall from a fatal height. They kill you, by jumping on your head, meaning you won't get totally wasted when they jump up your spine. They count as killing you if they jump on anything white, by the way. The stick only symbolises a killing action, if your stick is being swung and an enemy is just infront of you, you'll kill the enemy. Keys ¬¬¬¬ z left x right ' jump return hit Changes for the 2nd newest version ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ The colour of evil stickmen changes with their health, cyan is maximum health, and red is nearly dead. Your head is white, while the rest of your body reflects your health, like the other stickmen, but you can get your body to higher colours, like white, if you kill enough people without getting killed your self. Unfortunately being this healthy makes you more killable, because you have no experience of pain (This is not just an excuse for a programming mis-feature, but also something which adds to the depth of the Stickman world;) This means you don't lose huge amounts of energy easily like you used to. I know I said I couldn't do this Pervect, but it was either this or revising for exams ;-) There is no health display in the corner anymore. Sound has gone. This version ¬¬¬¬¬¬¬¬¬¬¬¬ Made the bottom platform smaller again, to make it easier to kill people off the edge. Try jumping on their heads to guide them edgeways. Added VOTI to the help file to make it look as if tom/kulture was greeting me in the textfile of technique (nice demo by the way). Totally irrelevant comments about Squasher ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ I think I probably wrote a lot of rubbish here last time, due to knowing nothing at all about compression. Anyway, you can compress a lot by playing around with the numbers in the file before applying Squasher, if your finding difficulty in squashing a program. Ending Comments ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ I made a large game, and crushed it down to get this. It took a lot of time and effort to do this, the compression was very difficult and couldn't have been done without Eli-Jean's efforts. Eli-Jean also did a lot of work in organising the event, and helping with other people's entries, and hopefully won't be angry with me wasting his time with this waste of time improvement. Contact me: gordon@lokalaji.freeserve.co.uk