

 Alpha II - the sequel by Astral
      
      T H E  P A R T Y ' 9 9 
      accelerated demo compo


 |creators|
  
   arpi..........................code,design
   strepto....................code,modelling
   immortal rat..........................gfx
   nogsf.................................gfx
   towerx...................music,organizing

 |system requirements|

  recommended.......p3-900 + dual g400max :)
  required................celeron 400 + tnt2
  minimum..................celeron 300 + tnt
  but first of all.....linux/win9x + 3d card

 |files|

  Common:  astral.pak alpha2.mp3 alpha2.scr
  Windows: demo-win.exe bass.dll
  Linux:   demo-lnx.elf
  Texts:   alpha2.txt file_id.diz astral.nfo

 |additional info|
 
 for engine updates....ftp://astral.scene.hu
 
 A "fast" demo production again this time for
 The Party. We wanted to make a normal demo 
 with nice storyline...unfortunately most of
 the members were quiete busy before Xmas so
 the story demo was delayed a bit.
 Our coders saved the group again:) They 
 started to code a superb powerdemo especially
 for TP. Many thanks to Nogsf for doing some
 gfx and bringin` the demo to TP!!!
 Keep up and wait for our next demos!
 We wont disappoint you:)

 |special effects|

 * Fake volumetric lighting
 * Motion blur
 * FFT Sinus particles
 * Transparent colored BLOBs
 * Freedirectional tuunnels
 * Realtime smoke generation
 * Gravity particle system
 * Hardware-independent(!) BUMP
 * Mirror planes (reflection)
 * Opacity/Transparency mapping
 * Starfield/atmosphere engine

 |programs used for creation|
 
 * Autodesk 3D Studio R4 for DOS
 * Kinetix 3D Studio MAX 3.0
 * Metacreations Poser 4
 * Adobe photoshop
 * GIMP
 * Handmade soft's Image Alchemy
 * GCC 2.91 (egcs-1.1.2) [linux]
 * Watcom C 11.0 [windows]
 * UPX - universal exe packer
 * Fasttracker 2.08
 * Many OWN utility, converter etc.

 |coder's notes|

 The code & demo is Y2K and "left mousebutton"
 (C) TP organizers :) compatible! 
 Special thanks to Reptile/AI for the windows
 mouse programming help!
 I want to note that the whole code was made
 under Slackware LiNUX. We hope that linux as
 3D demo platform will be allowed at the 
 future parties.


				 astral crew

 |members wanted|

 we need good and active graphicians / tracers
 email towerx...........maxim@silicondreams.hu
 