# Tangomon Translateable Text
# Copyright (C) 2017 Julie Marchant <onpon4@riseup.net>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: 1.2\n"
"Report-Msgid-Bugs-To: http://tangomon.nongnu.org\n"
"POT-Creation-Date: 2017-06-18 08:30-0400\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

# Explanation for the "-v" command-line option
msgid "Output version information and exit."
msgstr ""

# Explanation for the "-l" command-line option
msgid "Manually choose a different language to use."
msgstr ""

# Explanation for the "--nosave" command-line option
msgid "Disable saving (for testing purposes)"
msgstr ""

# Explanation for the "--nodelta" command-line option
msgid ""
"Disable delta timing. Causes the game to slow down when it can't run at full "
"speed instead of becoming choppier."
msgstr ""

# Explanation for the "-d" command-line option
msgid "Where to load the game data from (Default: \"{}\")"
msgstr ""

# Character selection screen instructions
msgid ""
"Please use the left and right arrow keys to select your character. When you "
"are finished, press the Enter key."
msgstr ""

# Shown when the player passes a loyalty test given by their own
# tangomon. {tangomon} is replaced with the name of the tangomon.
msgid "You passed the test given to you by {tangomon}!"
msgstr ""

# Shown when the player fails a loyalty test given by their own
# tangomon. {tangomon} is replaced with the name of the tangomon, and
# {tangoji} is replaced with the tangoji the player was supposed to enter.
msgid ""
"You failed the test given to you by {tangomon}! {tangomon} loses faith in "
"you and \"{tangoji}\" is transformed back into a tangoji!"
msgstr ""

# Shown when the player's tangomon successfully attacks. {player} is
# replaced with the name of the player's tangomon, {tangoji} is replaced
# with the tangoji used to attack, and {damage} is replaced with the
# amount of damage inflicted.
msgid "{player} attacks with \"{tangoji}\", inflicting {damage} damage!"
msgstr ""

# "Critical hit" version of the above entry. Shown when (randomly)
# double damage occurs for the player's attack.
msgid ""
"{player} attacks with \"{tangoji}\", inflicting {damage} damage! "
"It's super effective!"
msgstr ""

# Shown when the player's tangomon fails to attack due to an incorrect
# tangoji entry. {tangoji} is replaced with the tangoji the player was
# supposed to enter.
msgid "Attack failed! Correct Tangoji (\"{tangoji}\") not entered."
msgstr ""

# Shown when the player's tangomon successfully defends, but the defense
# is not strong enough to block the attack completely (usually caused by
# fighting a stronger tangomon or using an old tangoji). {tangoji} is
# replaced with the tangoji used to defend, {enemy} is replaced with the
# name of the enemy tangomon, {damage} is replaced with the damage
# inflicted, and {defense} is replaced with the reduction in damaged
# caused by the successful defense.
msgid ""
"Defense with \"{tangoji}\" succeeded! Damage from {enemy} attack is only "
"{damage} (reduced by {defense})."
msgstr ""

# Shown when the player's tangomon successfully defends and the defense
# completely blocks the enemy attack. {tangoji} is replaced with the
# tangoji used to defend and {enemy} is replaced with the name of the
# enemy tangomon.
msgid "Defense with \"{tangoji}\" succeeded! {enemy} attack blocked."
msgstr ""

# Shown when the player's tangomon fails to defend due to an incorrect
# tangoji entry. {tangoji} is replaced with the tangoji the player was
# supposed to enter, {enemy} is replaced with the name of the enemy
# tangomon, and {damage} is replced with the damage inflicted.
msgid ""
"Defense failed! Correct Tangoji (\"{tangoji}\") not entered. {enemy} "
"attacks, inflicting {damage} damage."
msgstr ""

# Shown when a tangokan is used successfully. {tangomon} is replaced
# with the name of the new tangomon.
msgid "Impression succeeded! {tangomon} has joined your team!"
msgstr ""

# Shown when use of a tangokan fails. {tangomon} is replaced with the
# name of the tangomon the player was trying to use the tangokan on.
msgid ""
"Impression failed! {tangomon} runs away, unimpressed, and your tangokan "
"turns back into a tangoji!"
msgstr ""

# Used any time a tangomon is running away from the battle. Used for
# both the player's tangomon and the enemy tangomon.
msgid "{tangomon} is running away!"
msgstr ""

# Asks for confirmation when the player attempts to leave the battle.
# Very important since leaving the battle early will result in your
# current tangomon running away, no exceptions.
msgid ""
"WARNING: If you leave this battle, you will lose your current tangomon! Are "
"you sure?"
msgstr ""

# Shown in "yes/no" dialog boxes
msgid "No"
msgstr ""

# Shown in "yes/no" dialog boxes
msgid "Yes"
msgstr ""

# Shown when the player attempts to make a tangokan when they have too
# few tangojis to do so. {minimum} is replaced by the minimum number of
# tangojis the player must have at all time (i.e. they must have more
# than this number in order to make one into a tangokan).
msgid ""
"You don't have enough tangojis in reserve to make a tangokan. You can only "
"create a tangokan if, after spending one of your tangojis to make the "
"tangokan, you have at least {minimum} left over. Fight some tangomon to get "
"more tangojis!"
msgstr ""

# Shown to confirm resetting the game.
msgid "This will only reset your location and tangomon. Are you sure?"
msgstr ""

# Tangoji information. {word} is replaced by the tangoji. {clue} is
# replaced by the tangoji's clue. {power} is replaced by the tangoji's
# current power rating, which is a percentage (100% means that the
# tangoji utilizes 100% of the tangomon's power when used).
msgid "{word}\n\n{clue}\n\nPower: {power}%"
msgstr ""

# Default text used for the test textbox. Should ideally be a phrase that
# incorporates most kinds of characters the current language uses (e.g.
# if accents are used, make sure to include some words with those
# accents). The player can of course type their own text, so exactly
# what is in here is not terribly important.
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""

# The button pressed to close the font selection window.
msgid "Done"
msgstr ""

# The button pressed to change the current font to the one typed into
# the font textbox.
msgid "Change Font"
msgstr ""

# Text explaining the font dialog. Note: this dialog is shown on first
# run as well as any time the "Select Font" option in the Options menu
# is chosen. The font recommendation should not be translated; rather, it
# should be substituted with a similar recommendation for the language
# being translated to. For example, if making a Russian translation,
# some fonts which support all Russian characters should be recommended.
# Please include at least one recommendation commonly found on GNU/Linux
# systems if possible. It is also preferable to include recommendations
# for popular secondary systems, such as Windows and Mac OS X, if
# possible. The recommendations for English should be fine for most other
# European languages as well. If you have no recommendations, it is fine
# to simply omit that line in your translation.
# NOTE: This should be in ASCII only! If Unicode characters are included,
# the default font may not show them and the player may be left confused
# as to what needs to be done.
msgid ""
"If you will be using non-ASCII characters, please ensure that they display "
"correctly by typing them into the test textbox above. If they do not, please "
"specify a different font to use by entering its name in the textbox below "
"and then clicking \"Change Font\". When you are finished, press \"Done\".\n"
"\n"
"For English, some good font choices are Droid Sans and Arial."
msgstr ""

# Main menu item (Starts a new game)
msgid "New Game"
msgstr ""

# Main menu item (Loads a previous game)
msgid "Load Game"
msgstr ""

# Main menu item (opens Options menu)
msgid "Options"
msgstr ""

# Main menu item (shows credits)
msgid "Credits"
msgstr ""

# Main menu item (opens https://www.patreon.com/onpon4)
msgid "Support on Patreon"
msgstr ""

# Main menu item (Quits the game)
msgid "Quit"
msgstr ""

# Used for empty save slots in the New Game and Load Game menus.
msgid "-Empty-"
msgstr ""

# Used in several menus to go back to the previous menu.
msgid "Back"
msgstr ""

# Option to overwrite an existing save file when starting a new game.
# This is a confirmation menu to make sure that doesn't happen
# accidentally.
msgid "Overwrite this save file"
msgstr ""

# Replaces {} on binary options which are currently enabled.
msgid "On"
msgstr ""

# Replaces {} on binary options which are currently disabled.
msgid "Off"
msgstr ""

# Fullscreen option (binary option)
msgid "Fullscreen: {}"
msgstr ""

# Scale method option. {} is replaced with the name of the current
# scale method.
msgid "Scale Method: {}"
msgstr ""

# Sound option (binary option)
msgid "Sound: {}"
msgstr ""

# Music option (binary option)
msgid "Music: {}"
msgstr ""

# Show FPS option (binary option)
msgid "Show FPS: {}"
msgstr ""

# Opens the font selection dialog
msgid "Select Font"
msgstr ""

# Pause menu option: closes the menu and continues the game
msgid "Continue Game"
msgstr ""

# Pause menu option: shows current player statistics
msgid "View Statistics"
msgstr ""

# Pause menu option: Shows current tangomon
msgid "View Tangomon"
msgstr ""

# Pause menu option: Shows current tangoji
msgid "View Tangoji"
msgstr ""

# Pause menu option: Changes a tangoji
msgid "Change Tangoji"
msgstr ""

# Pause menu option: Creates a tangokan
msgid "Create Tangokan"
msgstr ""

# Pause menu option: Resets the game
msgid "Reset Game"
msgstr ""

# Pause menu option: Ends the game and returns to the title screen
msgid "Return to Title Screen"
msgstr ""

# Shows player statistics. Everything in brackets is replaced by the
# corresponding statistic.
msgid ""
"PLAYER STATISTICS\n"
"\n"
"Name: {name}\n"
"Total tangomon: {tangomon}\n"
"Tangomon types: {unique_tangomon}\n"
"Active tangoji: {tangoji}\n"
"Active tangokans: {tangokans}\n"
"Inactive tangokans: {inactive_tangokans}\n"
"Grassland Completion: {grassland_completion}%\n"
"Forest Completion: {forest_completion}%\n"
"Dungeon Completion: {dungeon_completion}%\n"
"Overall Completion: {completion}%"
msgstr ""

# Menu option: Show the next page in a multi-page menu
msgid "Next page"
msgstr ""

# Shown when a new tangokan is created.
msgid ""
"New tangokan created! It will activate in 2 hours. At that point, you will "
"be able to use your tangokan to convince a new tangomon to join your team!"
msgstr ""

# Tangomon name. {position} is replaced by the number of the tangomon,
# in the order that they were converted (so your starting tangomon is
# 1, the first tangomon you impressed is 2, and so on). {tangomon} is
# replaced by the name of the tangomon.
msgid "#{position}: {tangomon}"
msgstr ""

# Tangomon info. {hp} is replaced by the tangomon's max HP, {power} is
# replaced by the tangomon's base power.
msgid ""
"HP: {hp}\n"
"Power: {power}"
msgstr ""

# Dialog box asking the player to change an existing tangoji.
msgid "Enter your desired changes to this tangoji."
msgstr ""

# Dialog box asking the player to change the clue for an existing tangoji.
msgid "Enter your desired changes to this tangoji's clue."
msgstr ""

# Dialog box asking the player to enter a new tangoji.
msgid "Enter your new tangoji."
msgstr ""

# Dialog box asking the player to enter the clue for the previously
# entered tangoji.
msgid "Enter the clue for your new tangoji."
msgstr ""

# Dialog box asking for the player's name.
msgid "What is your name?"
msgstr ""

# Shown when the player tries to cancel out of the tangoji creation at
# the beginning. The player is not allowed to continue until three
# tangoji are entered.
msgid "You must add a tangoji to continue."
msgstr ""


# Series of messages printed to the terminal as the game is being
# initialized.

msgid "Initializing game system..."
msgstr ""

msgid "Initializing GUI system..."
msgstr ""

msgid "Loading media..."
msgstr ""

msgid "Starting game..."
msgstr ""
