Package pygsear :: Module Drawable :: Class PSprite |
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## Class PSprite

    object --+
             |
        Sprite --+
                 |
                PSprite

Method Summary
| `__init__(self, window)`
| ``clear`(self)` Erase sprite to background
| ``direction`(self, rect)` return the direction from the sprite to a point
| ``distance`(self, rect)` return the distance from the sprite to a point
| ``draw`(self)` Blit image to layer
| `move(self)`
| ``onscreen`(self, slack, **kw)` return True if image is on the screen or layer.
| `pause(self)`
| ``udraw`(self)` Draw image and update display.
| `unpause(self)`
| `_get_ax(self)`
| `_get_ay(self)`
| `_get_bottom(self)`
| `_get_center(self)`
| `_get_centerx(self)`
| `_get_centery(self)`
| `_get_image(self)`
| `_get_left(self)`
| `_get_position(self)`
| `_get_right(self)`
| `_get_size(self)`
| `_get_top(self)`
| `_get_topleft(self)`
| `_get_vx(self)`
| `_get_vy(self)`
| `_set_ax(self, ax)`
| `_set_ay(self, ay)`
| `_set_bottom(self, bottom)`
| `_set_center(self, center)`
| `_set_centerx(self, centerx)`
| `_set_centery(self, centery)`
| `_set_image(self, image)`
| `_set_left(self, left)`
| `_set_position(self, position)`
| `_set_right(self, right)`
| `_set_size(self, size)`
| `_set_top(self, top)`
| `_set_topleft(self, topleft)`
| `_set_vx(self, vx)`
| `_set_vy(self, vy)`
Inherited from Sprite
| ``__repr__`(self)`
| ``add`(self, *groups)` add(group or list of of groups, ...) add a sprite to container
| ``add_internal`(self, group)`
| ``alive`(self)` alive() -> bool check to see if the sprite is in any groups
| ``groups`(self)` groups() -> list of groups list used sprite containers
| ``kill`(self)` kill() remove this sprite from all groups
| ``remove`(self, *groups)` remove(group or list of groups, ...) remove a sprite from container
| ``remove_internal`(self, group)`
| ``update`(self, *args)`
Inherited from object
| ``__delattr__`(...)` x.__delattr__('name') <==> del x.name
| ``__getattribute__`(...)` x.__getattribute__('name') <==> x.name
| ``__hash__`(x)` x.__hash__() <==> hash(x)
| ``__reduce__`(...)` helper for pickle
| ``__reduce_ex__`(...)` helper for pickle
| ``__setattr__`(...)` x.__setattr__('name', value) <==> x.name = value
| ``__str__`(x)` x.__str__() <==> str(x)
Inherited from type
| ``__new__`(T, S, ...)` T.__new__(S, ...) -> a new object with type S, a subtype of T

Property Summary
| `ax`
| `ay`
| `bottom`
| `center`
| `centerx`
| `centery`
| `image`
| `left`
| `position`
| `right`
| `size`
| `top`
| `topleft`
| `vx`
| `vy`

Method Details

### clear(self) Erase sprite to background Returns: Affected `pygame.Rect` which can be passed to `pygame.display.update`.

### direction(self, rect) return the direction from the sprite to a point Parameters: `rect` - Rect to find the direction to.

### distance(self, rect) return the distance from the sprite to a point Parameters: `rect` - Rect to find the distance to.

### draw(self) Blit image to layer Returns: Affected `pygame.Rect` which can be passed to `pygame.display.update`.

### onscreen(self, slack=None, **kw) return True if image is on the screen or layer. If `slack` is None, and keyword args are included for particular edges (ie `top` or `right`) checks only the edges passed by keyword. Parameters: `slack` - Distance sprite can be off screen and still return True. Use a negative number to restrict the sprite to a smaller area. Keyword Parameters: `left` - Sprite can be this far from left edge. `right` - Sprite can be this far from right edge. `top` - Sprite can be this far from top edge. `bottom` - Sprite can be this far from bottom edge. `clamp` - Sprite will be moved completely onscreen.

### udraw(self) Draw image and update display. This function is almost exclusively for use in an interactive session, since it updates the screen immediately after drawing the sprite instead of waiting and updating after all sprites have been drawn.

Property Details

### ax Get Method: `_get_ax`(self) Set Method: `_set_ax`(self, ax)

### ay Get Method: `_get_ay`(self) Set Method: `_set_ay`(self, ay)

### bottom Get Method: `_get_bottom`(self) Set Method: `_set_bottom`(self, bottom)

### center Get Method: `_get_center`(self) Set Method: `_set_center`(self, center)

### centerx Get Method: `_get_centerx`(self) Set Method: `_set_centerx`(self, centerx)

### centery Get Method: `_get_centery`(self) Set Method: `_set_centery`(self, centery)

### image Get Method: `_get_image`(self) Set Method: `_set_image`(self, image)

### left Get Method: `_get_left`(self) Set Method: `_set_left`(self, left)

### position Get Method: `_get_position`(self) Set Method: `_set_position`(self, position)

### right Get Method: `_get_right`(self) Set Method: `_set_right`(self, right)

### size Get Method: `_get_size`(self) Set Method: `_set_size`(self, size)

### top Get Method: `_get_top`(self) Set Method: `_set_top`(self, top)

### topleft Get Method: `_get_topleft`(self) Set Method: `_set_topleft`(self, topleft)

### vx Get Method: `_get_vx`(self) Set Method: `_set_vx`(self, vx)

### vy Get Method: `_get_vy`(self) Set Method: `_set_vy`(self, vy)

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