Package pygame :: Module sprite :: Class RenderUpdates |
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## Class RenderUpdates

       object --+
                |
    AbstractGroup --+
                    |
                Group --+
                        |
                       RenderUpdates

Known Subclasses:
  `Multi`, `SpriteGroup`

A sprite group that's more efficient at updating. This group supports drawing to the screen, but its draw method also returns a list of the Rects updated by the draw (and any clears in between the last draw and the current one). You can use pygame.display.update(renderupdates_group.draw(screen)) to minimize the updated part of the screen. This can usually make things much faster.

Method Summary
| ``draw`(self, surface)` draw(surface) draw all sprites onto the surface
Inherited from Group
| ``__init__`(self, *sprites)`
Inherited from AbstractGroup
| ``__contains__`(self, sprite)`
| ``__iter__`(self)`
| ``__len__`(self)` len(group) number of sprites in group
| ``__nonzero__`(self)`
| ``__repr__`(self)`
| ``add`(self, *sprites)` add(sprite, list, or group, ...) add sprite to group
| ``add_internal`(self, sprite)`
| ``clear`(self, surface, bgd)` clear(surface, bgd) erase the previous position of all sprites
| ``copy`(self)` copy() copy a group with all the same sprites
| ``empty`(self)` empty() remove all sprites
| ``has`(self, *sprites)` has(sprite or group, ...) ask if group has a sprite or sprites
| ``has_internal`(self, sprite)`
| ``remove`(self, *sprites)` remove(sprite, list, or group, ...) remove sprite from group
| ``remove_internal`(self, sprite)`
| ``sprites`(self)` sprites() get a list of sprites in the group
| ``update`(self, *args)` update(*args) call update for all member sprites
Inherited from object
| ``__delattr__`(...)` x.__delattr__('name') <==> del x.name
| ``__getattribute__`(...)` x.__getattribute__('name') <==> x.name
| ``__hash__`(x)` x.__hash__() <==> hash(x)
| ``__reduce__`(...)` helper for pickle
| ``__reduce_ex__`(...)` helper for pickle
| ``__setattr__`(...)` x.__setattr__('name', value) <==> x.name = value
| ``__str__`(x)` x.__str__() <==> str(x)
Inherited from type
| ``__new__`(T, S, ...)` T.__new__(S, ...) -> a new object with type S, a subtype of T

Method Details

### draw(self, surface) draw(surface) draw all sprites onto the surface Draws all the sprites onto the given surface. Overrides: `pygame.sprite.AbstractGroup.draw` (inherited documentation)

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