Package pygsear :: Module Game :: Class GameLooper |
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## Class GameLooper

Known Subclasses:
  `Game`, `GameConfiguration`

Abstract game control class

Method Summary
| `__init__(self)`
| ``addEventGroup`(self, event)` return a `Event.EventGroup`
| ``addGroup`(self, sprites, layer)` return a `SpriteGroup`
| ``addLayer`(self, size)` return a `Drawable.Layer` and keep track.
| `beep(self)`
| ``checkCollisions`(self)` Defaults to no collision checks.
| `checkEvents(self)`
| `loop(self)`
| `pause(self)`
| `unpause(self)`
| ``_quit`(self, arg)` set the `.quit` attribute.
| ``_stop`(self, arg)` set the `.stop` attribute.

Method Details

### addEventGroup(self, event=()) return a `Event.EventGroup` At this point, this is just a convenience to get a new Group, but it could at some point in the future keep track of all groups in the Game.

### addGroup(self, sprites=[], layer=None) return a `SpriteGroup` At this point, this is just a convenience to get a new Group, but it could at some point in the future keep track of all groups in the Game.

### addLayer(self, size=None) return a `Drawable.Layer` and keep track. Each `Game` has a list (`.layers`) of all the layers in the game.

### checkCollisions(self) Defaults to no collision checks. Game.mainloop() will call this function once each time through the loop. Subclasses should override to check collisions and perform the needed actions.

### _quit(self, arg=None) set the `.quit` attribute. This should cause a break on the next loop, and should also cause the Game to end and the program to exit.

### _stop(self, arg=None) set the `.stop` attribute. This should cause a break on the next loop.

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