

pathToRessourceCountTot=0

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=0

buildingAvailableCountTot=0

pathfindForbiddenCount=0


pathToRessourceCountTot=0

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=0

buildingAvailableCountTot=0

pathfindForbiddenCount=0


pathToRessourceCountTot=0

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=0

buildingAvailableCountTot=0

pathfindForbiddenCount=0


pathToRessourceCountTot=0

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=0

buildingAvailableCountTot=0

pathfindForbiddenCount=0

ressourceAvailableCount[0][1]=1
| ressourceAvailableCountSuccess[0][1]=1 (100.000000 %)
| ressourceAvailableCountFailure[0][1]=2007490688 (0.000000 %)
ressourceAvailableCount[1][1]=11
| ressourceAvailableCountSuccess[1][1]=11 (100.000000 %)
| ressourceAvailableCountFailure[1][1]=2007490688 (0.000000 %)

pathToRessourceCountTot=57

pathfindLocalRessourceCount=0

pathToBuildingCountTot=0

buildingGradientUpdate=2
|- localBuildingGradientUpdate=2 (100.000000 %)
|-   localBuildingGradientUpdateLocked=0 (0.000000 %) (0.000000 % of local)
|- globalBuildingGradientUpdate=0 (0.000000 %)
|-   globalBuildingGradientUpdateLocked=0 (0.000000 %) (-1.#IND00 % of global)

buildingAvailableCountTot=17
|- buildingAvailableCountClose=17 (100.000000 %)
|-  buildingAvailableCountCloseSuccess=17 (100.000000 % of tot) (100.000000 % of close)
|-   buildingAvailableCountCloseSuccessFast=15 (88.235294 % of tot) (88.235294 % of close) (88.235294 % of close success)
|-   buildingAvailableCountCloseSuccessAround=0 (0.000000 % of tot) (0.000000 % of close) (0.000000 % of close success)
|-   buildingAvailableCountCloseSuccessUpdate=2 (11.764706 % of tot) (11.764706 % of close) (11.764706 % of close success)
|-   buildingAvailableCountCloseSuccessUpdateAround=0 (0.000000 % of tot) (0.000000 % of close) (0.000000 % of close success)
|-  buildingAvailableCountCloseFailure=0 (0.000000 % of tot) (0.000000 % of close)
|-   buildingAvailableCountCloseFailureLocked=0 (0.000000 % of tot) (0.000000 % of close) (-1.#IND00 % of failure)
|-   buildingAvailableCountCloseFailureEnd=0 (0.000000 % of tot) (0.000000 % of close) (-1.#IND00 % of failure)
|- buildingAvailableCountFar=0 (0.000000 %)
|+  buildingAvailableCountIsFar=0 (0.000000 % of tot) (-1.#IND00 % of far)
|-  buildingAvailableCountFarOld=0 (0.000000 % of tot) (-1.#IND00 % of far)
|-   buildingAvailableCountFarOldSuccess=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of old)
|-    buildingAvailableCountFarOldSuccessFast=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of old) (-1.#IND00 % of old success)
|-    buildingAvailableCountFarOldSuccessAround=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of old) (-1.#IND00 % of old success)
|-   buildingAvailableCountFarOldFailure=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of old)
|-    buildingAvailableCountFarOldFailureLocked=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure)
|-    buildingAvailableCountFarOldFailureEnd=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of old) (-1.#IND00 % of failure)
|-  buildingAvailableCountFarNew=0 (0.000000 % of tot) (-1.#IND00 % of far)
|-    buildingAvailableCountFarNewSuccess=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of new)
|-    buildingAvailableCountFarNewSuccessFast=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of new) (-1.#IND00 % of success)
|-   buildingAvailableCountFarNewSuccessClosely=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of new) (-1.#IND00 % of success)
|-   buildingAvailableCountFarNewFailure=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of new)
|-    buildingAvailableCountFarNewFailureLocked=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of new) (-1.#IND00 % of failure)
|-    buildingAvailableCountFarNewFailureVirtual=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of new) (-1.#IND00 % of failure)
|-    buildingAvailableCountFarNewFailureEnd=0 (0.000000 % of tot) (-1.#IND00 % of far) (-1.#IND00 % of new) (-1.#IND00 % of failure)

pathfindForbiddenCount=0
