//
// Copyright (C) 2001, 2002, 2003 Stephane Magnenat & Luc-Olivier de Charriere
//  for any question or comment contact us at nct@ysagoon.com
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//

hungryness = 700;

baseWorker
{
	startImageStopWalk = 64;
	startImageStopSwim = 128;
	startImageStopFly = 0;
	
	startImageWalk = 64;
	startImageSwim = 128;
	startImageFly = 0;
	startImageBuild = 192;
	startImageHarvest = 192;
	startImageAttack = 0;
	
	
	stopWalkSpeed = 8;
	stopSwimSpeed = 8;
	stopFlySpeed = 0;
	
	flySpeed = 0;
	
	attackSpeed = 0;
	attackForce = 0;
	
	magicAttackAir = 0;
	magicAttackGround = 0;
	magicCreateWood = 0;
	magicCreateCorn = 0;
	magicCreateAlga = 0;
	magicActionCooldown = 0;
	
	armor = 0;
	hpMax = 200;
	
	hungryness = 350;
	harvestDamage = 10;
	armorReductionPerHappyness = 0;
	
	experiencePerLevel = 0;
}

worker
{
	0 : baseWorker
	{
		walkSpeed = 16;
		swimSpeed = 0;
		
		buildSpeed = 8;
		harvestSpeed = 8;
	}
	1 : baseWorker
	{
		walkSpeed = 24;
		swimSpeed = 10;
		
		buildSpeed = 12;
		harvestSpeed = 9;
	}
	2 : baseWorker
	{
		walkSpeed = 32;
		swimSpeed = 25;
		
		buildSpeed = 16;
		harvestSpeed = 10;
	}
	3 : baseWorker
	{
		walkSpeed = 40;
		swimSpeed = 40;
		
		buildSpeed = 20;
		harvestSpeed = 11;
	}
}

baseExplorer
{
	startImageStopWalk = 0;
	startImageStopSwim = 0;
	startImageStopFly = 0;
	
	startImageWalk = 0;
	startImageSwim = 0;
	startImageFly = 0;
	startImageBuild = 0;
	startImageHarvest = 0;
	startImageAttack = 0;
	
	
	stopWalkSpeed = 8;
	stopSwimSpeed = 8;
	stopFlySpeed = 0;
	
	walkSpeed = 0;
	swimSpeed = 0;
	flySpeed = 20;
	
	buildSpeed = 0;
	harvestSpeed = 0;
	
	attackSpeed = 0;
	attackForce = 0;
	
	armor = 0;
	hpMax = 50;
	
	hungryness = 350;
	harvestDamage = 0;
	armorReductionPerHappyness = 1;
	
	experiencePerLevel = 50;
}

explorer
{
	0 : baseExplorer
	{
		magicAttackAir = 8;
		magicAttackGround = 0;
		magicCreateWood = 0;
		magicCreateCorn = 0;
		magicCreateAlga = 0;
		
		magicActionCooldown = 3;
	}
	// this level can only be set in editor
	1 : baseExplorer
	{
		magicAttackAir = 8;
		magicAttackGround = 0;
		magicCreateWood = 4;
		magicCreateCorn = 4;
		magicCreateAlga = 4;
		
		magicActionCooldown = 3;
	}
	// this level can only be set in editor
	2 : baseExplorer
	{
		magicAttackAir = 8;
		magicAttackGround = 0;
		magicCreateWood = 3;
		magicCreateCorn = 3;
		magicCreateAlga = 3;
		
		magicActionCooldown = 3;
	}
	3 : baseExplorer
	{
		magicAttackAir = 8;
		magicAttackGround = 8;
		magicCreateWood = 2;
		magicCreateCorn = 2;
		magicCreateAlga = 2;
		
		magicActionCooldown = 3;
	}
}

baseWarrior
{
	startImageStopWalk = 256;
	startImageStopSwim = 320;
	startImageStopFly = 0;
	
	startImageWalk = 256;
	startImageSwim = 320;
	startImageFly = 0;
	startImageBuild = 0;
	startImageHarvest = 0;
	startImageAttack = 384;
	
	stopWalkSpeed = 8;
	stopSwimSpeed = 8;
	stopFlySpeed = 0;
	
	flySpeed = 0;
	
	buildSpeed = 0;
	harvestSpeed = 0;
	
	magicAttackAir = 0;
	magicAttackGround = 0;
	magicCreateWood = 0;
	magicCreateCorn = 0;
	magicCreateAlga = 0;
	magicActionCooldown = 0;
	
	armor = 10;
	hpMax = 250;
	
	hungryness = 350;
	harvestDamage = 0;
	armorReductionPerHappyness = 10;
	
	experiencePerLevel = 20;
}

warrior
{
	0 : baseWarrior
	{
		walkSpeed = 16;
		swimSpeed = 0;
		
		attackSpeed = 11;
		attackForce = 8;
	}
	1 : baseWarrior
	{
		walkSpeed = 24;
		swimSpeed = 10;
		
		attackSpeed = 18;
		attackForce = 16;
	}
	2 : baseWarrior
	{
		walkSpeed = 32;
		swimSpeed = 20;
		
		attackSpeed = 25;
		attackForce = 24;
	}
	3 : baseWarrior
	{
		walkSpeed = 40;
		swimSpeed = 30;
		
		attackSpeed = 32;
		attackForce = 32;
	}
}

