-- A level for Enigma
-- Copyright: 	(C) 2003 Sven Siggelkow
-- License: 	GPL v2.0 or above

-- ESPRIT #008



levelw = 20

levelh = 13

create_world(levelw, levelh)

oxyd_default_flavor = "b"       -- Default flavor for oxyd stones.



set_actor("ac-blackball", 10,6.5, {player=0})



fill_floor("fl-metal", 0,0, level_width,level_height)

function renderLine( line, pattern)

    for i=1, strlen(pattern) do

      local c = strsub( pattern, i, i)

      if c ==   "#" then

         set_stone("st-actorimpulse",i-1,line)

      elseif c=="S" then

         set_item("it-umbrella", i-1,line)

      elseif c=="D" then

	 set_stone("st-death",i-1,line)

      elseif c=="W" then

         set_stone("st-metal",i-1,line)

      elseif c=="O" then

	 oxyd(i-1,line)

      elseif c=="1" then

         set_stone("st-oneway_black-w",i-1,line)

      elseif c=="2" then

         set_stone("st-oneway_black-e",i-1,line)

      elseif c=="N" then

	 document(i-1,line,"Umbrellas protect!")

        end

    end

end

--              01234567890123456789

renderLine(00, "####################")

renderLine(01, "#D       SS       D#")

renderLine(02, "#                  #")

renderLine(03, "#  OWWWOWWWWOWWWO  #")

renderLine(04, "#  W            W  #") 

renderLine(05, "#  W            W  #")  

renderLine(06, "#S 1N          N2 S#")

renderLine(07, "#  W            W  #")

renderLine(08, "#  W            W  #") 

renderLine(09, "#  OWWWOWWWWOWWWO  #")

renderLine(10, "#                  #")

renderLine(11, "#D       SS       D#")

renderLine(12, "####################")

--              01234567890123456789

oxyd_shuffle()

