-- A level for Enigma
-- Copyright: 	(C) 2003 Sven Siggelkow
-- License: 	GPL v2.0 or above

-- ESPRIT #059



levelw = 20

levelh = 13



create_world(levelw, levelh)

oxyd_default_flavor = "b"

set_actor("ac-blackball", 1.5,1.5, {player=0})

fill_floor("fl-abyss_fake", 0,0, levelw,levelh)



function renderLine( line, pattern)

    for i=1, strlen(pattern) do

      local c = strsub( pattern, i, i)

      if c ==   "#" then

         set_stone("st-invisible", i-1,line)

      elseif c =="b" then

         set_stone("st-actorimpulse_invisible",i-1,line)

      elseif c =="m" then

         set_stone("st-rock3_move",i-1,line)
         document(i-1,line,"Watch out!!")

      elseif c =="c" then

         set_item("it-crack0", i-1,line)

      elseif c=="O" then                                                               

	 oxyd(i-1,line) 

        end

    end  

end

--               01234567890123456789

renderLine(00 , "########b###########")

renderLine(01 , "#    #     O   c  O#")

renderLine(02 , "#  c #c            #")

renderLine(03 , "#    b  bm##b###b c#")

renderLine(04 , "#c   b    # c    c b")  

renderLine(05 , "##b  #    #        #")

renderLine(06 , "#  c #    #bbbb    #")

renderLine(07 , "b    #O            #")

renderLine(08 , "#   b#####b   b#b  #")

renderLine(09 , "#  c   c    c #    #")

renderLine(10 , "#    b    c   b c  #")

renderLine(11 , "#O   #O       #   O#")

renderLine(12 , "##########b#########") 

--               01234567890123456789



oxyd_shuffle()