-- A level for Enigma
-- Copyright: 	(C) 2003 Sven Siggelkow
-- License: 	GPL v2.0 or above

-- ESPRIT #039



levelw = 20

levelh = 13

create_world(levelw, levelh)

oxyd_default_flavor = "b"

set_actor("ac-blackball", 11,8, {player=0})

fill_floor("fl-red",0,0,levelw,levelh)



enigma.AddConstantForce(0,30)



function renderLine( line, pattern)

    for i=1, strlen(pattern) do

      local c = strsub( pattern, i, i)

      if c ==   "#" then

         set_stone("st-actorimpulse", i-1,line)

      elseif c=="D" then

         set_stone("st-death", i-1,line)

      elseif c=="^" then

         set_stone("st-oneway_black-n", i-1,line)

      elseif c=="d" then

         document(i-1,line,"This space intentionally left blank:                                                            ")

      elseif c=="f" then

         set_item("it-flagblack",i-1,line)

      elseif c=="O" then

	 oxyd(i-1,line)         

        end

    end  

end

--               01234567890123456789

renderLine(00 , "DDDDDDDDDDDDDDDDDDDD")

renderLine(01 , "#DDDDDDDDDDDDDDDDDDD")

renderLine(02 , "#O                d#")

renderLine(03 , "#                  #")

renderLine(04 , "####  O^^^^#^^^^O  #")  

renderLine(05 , "#                  #")

renderLine(06 , "# O         O     O#")

renderLine(07 , "#    ####         f#")

renderLine(08 , "#              #####")

renderLine(09 , "#                  #")

renderLine(10 , "#                  #")

renderLine(11 , "####################")

renderLine(12 , "####################") 

--               01234567890123456789



oxyd_shuffle()











