/*
 * Sound.h
 * Miguel Ángel Vilela García - 8/29/03
 *
 * Copyright (C) 2003  Miguel Ángel Vilela García 
 * Copyright (C) 2005  See COPYRIGHT
 * Crack Attack! is the legal property of its developers, whose names 
 * are too numerous to list here.  Please refer to the COPYRIGHT file
 * distributed with this source distribution for a full listing.
 * 
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * Miguel Ángel Vilela García - www.miguev.net
 */

#ifndef SOUND_H
#define SOUND_H

// const char GC_SOUND_FILENAME_LENGTH      = 128;
const char GC_SOUND_COUNTDOWN[]          = "countdown.wav";
const char GC_SOUND_BLOCK_FALLEN[]       = "block_fallen.wav";
const char GC_SOUND_BLOCK_AWAKING[]      = "block_awaking.wav";
const char GC_SOUND_BLOCK_DYING[]        = "block_dying.wav";
const char GC_SOUND_GARBAGE_FALLEN[]     = "garbage_fallen.wav";
const char GC_SOUND_GARBAGE_SHATTERING[] = "garbage_shattering.wav";

class Sound {
	public:
		static void initialize ( void );
		static void play( const char *file, int vol );
		static void cleanup ( void );
		static int  audio_available( void );
	private:
};

#endif /* SOUND_H */
