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### Chapter 10: Interactive Programming

10.0 Interactive Programming
10.1 Drawing Ribbons Interactively
10.2 A Ribbon Program
10.3 Coloring and Positioning Ribbons
10.4 Points, Lines, and Curves
10.5 A Bouquet of Arrows
10.6 Diversion: When Things Go Wrong
10.7 Drawing Complex Vector Fields
10.8 Drawing Complex Functions
10.9 Functions Producing Functions
10.10 Automatic Newton Iteration Formulas