/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2022, assimp team


All rights reserved.

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following disclaimer.

* Redistributions in binary form must reproduce the above
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following disclaimer in the documentation and/or other
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* Neither the name of the assimp team, nor the names of its
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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*/

/** @file glTFWriter.h
 * Declares a class to write gltf/glb files
 *
 * glTF Extensions Support:
 *   KHR_materials_pbrSpecularGlossiness: full
 *   KHR_materials_specular: full
 *   KHR_materials_unlit: full
 *   KHR_materials_sheen: full
 *   KHR_materials_clearcoat: full
 *   KHR_materials_transmission: full
 *   KHR_materials_volume: full
 *   KHR_materials_ior: full
 *   KHR_materials_emissive_strength: full
 */
#ifndef GLTF2ASSETWRITER_H_INC
#define GLTF2ASSETWRITER_H_INC

#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)

#include "glTF2Asset.h"

namespace glTF2
{

using rapidjson::MemoryPoolAllocator;

class AssetWriter
{
    template<class T>
    friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);

private:

    void WriteBinaryData(IOStream* outfile, size_t sceneLength);

    void WriteMetadata();
    void WriteExtensionsUsed();

    template<class T>
    void WriteObjects(LazyDict<T>& d);

public:
    Document mDoc;
    Asset& mAsset;

    MemoryPoolAllocator<>& mAl;

    AssetWriter(Asset& asset);

    void WriteFile(const char* path);
    void WriteGLBFile(const char* path);
};

}

// Include the implementation of the methods
#include "glTF2AssetWriter.inl"

#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER

#endif // GLTF2ASSETWRITER_H_INC
