//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2013 LunarG, Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
//
//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.

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IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
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\****************************************************************************/

#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif

#include <cassert>
#include <cstdlib>
#include <cstring>

#include "PpContext.h"
#include "PpTokens.h"

namespace {

using namespace QtShaderTools;
using namespace glslang;

const struct {
    int val;
    const char* str;
} tokens[] = {

    { PPAtomAddAssign,      "+=" },
    { PPAtomSubAssign,      "-=" },
    { PPAtomMulAssign,      "*=" },
    { PPAtomDivAssign,      "/=" },
    { PPAtomModAssign,      "%=" },

    { PpAtomRight,          ">>" },
    { PpAtomLeft,           "<<" },
    { PpAtomAnd,            "&&" },
    { PpAtomOr,             "||" },
    { PpAtomXor,            "^^" },

    { PpAtomRightAssign,    ">>=" },
    { PpAtomLeftAssign,     "<<=" },
    { PpAtomAndAssign,      "&=" },
    { PpAtomOrAssign,       "|=" },
    { PpAtomXorAssign,      "^=" },

    { PpAtomEQ,             "==" },
    { PpAtomNE,             "!=" },
    { PpAtomGE,             ">=" },
    { PpAtomLE,             "<=" },

    { PpAtomDecrement,      "--" },
    { PpAtomIncrement,      "++" },

    { PpAtomColonColon,     "::" },

    { PpAtomDefine,         "define" },
    { PpAtomUndef,          "undef" },
    { PpAtomIf,             "if" },
    { PpAtomElif,           "elif" },
    { PpAtomElse,           "else" },
    { PpAtomEndif,          "endif" },
    { PpAtomIfdef,          "ifdef" },
    { PpAtomIfndef,         "ifndef" },
    { PpAtomLine,           "line" },
    { PpAtomPragma,         "pragma" },
    { PpAtomError,          "error" },

    { PpAtomVersion,        "version" },
    { PpAtomCore,           "core" },
    { PpAtomCompatibility,  "compatibility" },
    { PpAtomEs,             "es" },
    { PpAtomExtension,      "extension" },

    { PpAtomLineMacro,       "__LINE__" },
    { PpAtomFileMacro,       "__FILE__" },
    { PpAtomVersionMacro,    "__VERSION__" },

    { PpAtomInclude,         "include" },
};

} // end anonymous namespace

namespace QtShaderTools {
namespace glslang {

//
// Initialize the atom table.
//
TStringAtomMap::TStringAtomMap()
{
    badToken.assign("<bad token>");

    // Add single character tokens to the atom table:
    const char* s = "~!%^&*()-+=|,.<>/?;:[]{}#\\";
    char t[2];

    t[1] = '\0';
    while (*s) {
        t[0] = *s;
        addAtomFixed(t, s[0]);
        s++;
    }

    // Add multiple character scanner tokens :
    for (size_t ii = 0; ii < sizeof(tokens)/sizeof(tokens[0]); ii++)
        addAtomFixed(tokens[ii].str, tokens[ii].val);

    nextAtom = PpAtomLast;
}

} // end namespace glslang
} // namespace QtShaderTools
