- Qt 6.6
- Qt Data Visualization
- C++ Classes
- QAbstract3DGraph
- Qt Data Visualization | Commercial or GPLv3

# List of All Members for QAbstract3DGraph

This is the complete list of members for QAbstract3DGraph, including inherited members.

enum AncestorMode enum ElementType enum OpenGLFeature OpenGLFeatures enum OptimizationHint flags OptimizationHints enum SelectionFlag flags SelectionFlags enum ShadowQuality enum SurfaceClass enum SurfaceType enum Visibility ~QAbstract3DGraph() activeChanged() activeInputHandler() const : QAbstract3DInputHandler * activeInputHandlerChanged(QAbstract3DInputHandler *) activeTheme() const : Q3DTheme * activeThemeChanged(Q3DTheme *) addCustomItem(QCustom3DItem *) : int addInputHandler(QAbstract3DInputHandler *) addTheme(Q3DTheme *) alert(int) aspectRatio() const : qreal aspectRatioChanged(qreal) baseSize() const : QSize bindableObjectName() : QBindable<QString> blockSignals(bool) : bool childEvent(QChildEvent *) children() const : const QObjectList & clearSelection() close() : bool closeEvent(QCloseEvent *) connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType) : QMetaObject::Connection connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType) : QMetaObject::Connection connect(const QObject *, const char *, const char *, Qt::ConnectionType) const : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction, Qt::ConnectionType) : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction, Functor) : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction, const QObject *, Functor, Qt::ConnectionType) : QMetaObject::Connection connectNotify(const QMetaMethod &) contentOrientation() const : Qt::ScreenOrientation contentOrientationChanged(Qt::ScreenOrientation) create() currentFps() const : qreal currentFpsChanged(qreal) cursor() const : QCursor customEvent(QEvent *) customItems() const : QList<QCustom3DItem *> deleteLater() destroy() destroyed(QObject *) devicePixelRatio() const : qreal disconnect(const QObject *, const char *, const QObject *, const char *) : bool disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool disconnect(const char *, const QObject *, const char *) const : bool disconnect(const QObject *, const char *) const : bool disconnect(const QMetaObject::Connection &) : bool disconnect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction) : bool disconnectNotify(const QMetaMethod &) dumpObjectInfo() const dumpObjectTree() const dynamicPropertyNames() const : QList<QByteArray> event(QEvent *) : bool event(QEvent *) : bool eventFilter(QObject *, QEvent *) : bool exposeEvent(QExposeEvent *) filePath() const : QString findChild(const QString &, Qt::FindChildOptions) const : T findChildren(const QString &, Qt::FindChildOptions) const : QList<T> findChildren(Qt::FindChildOptions) const : QList<T> findChildren(const QRegularExpression &, Qt::FindChildOptions) const : QList<T> flags() const : Qt::WindowFlags focusInEvent(QFocusEvent *) focusObject() const : QObject * focusObjectChanged(QObject *) focusOutEvent(QFocusEvent *) format() const : QSurfaceFormat format() const : QSurfaceFormat frameGeometry() const : QRect frameMargins() const : QMargins framePosition() const : QPoint fromWinId(WId) : QWindow * geometry() const : QRect glActiveTexture(GLenum) glAttachShader(GLuint, GLuint) glBindAttribLocation(GLuint, GLuint, const char *) glBindBuffer(GLenum, GLuint) glBindFramebuffer(GLenum, GLuint) glBindRenderbuffer(GLenum, GLuint) glBindTexture(GLenum, GLuint) glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) glBlendEquation(GLenum) glBlendEquationSeparate(GLenum, GLenum) glBlendFunc(GLenum, GLenum) glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) glBufferData(GLenum, qopengl_GLsizeiptr, const void *, GLenum) glBufferSubData(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, const void *) glCheckFramebufferStatus(GLenum) : GLenum glClear(GLbitfield) glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) glClearDepthf(GLclampf) glClearStencil(GLint) glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) glCompileShader(GLuint) glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCreateProgram() : GLuint glCreateShader(GLenum) : GLuint glCullFace(GLenum) glDeleteBuffers(GLsizei, const GLuint *) glDeleteFramebuffers(GLsizei, const GLuint *) glDeleteProgram(GLuint) glDeleteRenderbuffers(GLsizei, const GLuint *) glDeleteShader(GLuint) glDeleteTextures(GLsizei, const GLuint *) glDepthFunc(GLenum) glDepthMask(GLboolean) glDepthRangef(GLclampf, GLclampf) glDetachShader(GLuint, GLuint) glDisable(GLenum) glDisableVertexAttribArray(GLuint) glDrawArrays(GLenum, GLint, GLsizei) glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *) glEnable(GLenum) glEnableVertexAttribArray(GLuint) glFinish() glFlush() glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) glFrontFace(GLenum) glGenBuffers(GLsizei, GLuint *) glGenFramebuffers(GLsizei, GLuint *) glGenRenderbuffers(GLsizei, GLuint *) glGenTextures(GLsizei, GLuint *) glGenerateMipmap(GLenum) glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *) glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *) glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *) glGetAttribLocation(GLuint, const char *) : GLint glGetBooleanv(GLenum, GLboolean *) glGetBufferParameteriv(GLenum, GLenum, GLint *) glGetError() : GLenum glGetFloatv(GLenum, GLfloat *) glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *) glGetIntegerv(GLenum, GLint *) glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, char *) glGetProgramiv(GLuint, GLenum, GLint *) glGetRenderbufferParameteriv(GLenum, GLenum, GLint *) glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, char *) glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *) glGetShaderSource(GLuint, GLsizei, GLsizei *, char *) glGetShaderiv(GLuint, GLenum, GLint *) glGetString(GLenum) : const GLubyte * glGetTexParameterfv(GLenum, GLenum, GLfloat *) glGetTexParameteriv(GLenum, GLenum, GLint *) glGetUniformLocation(GLuint, const char *) : GLint glGetUniformfv(GLuint, GLint, GLfloat *) glGetUniformiv(GLuint, GLint, GLint *) glGetVertexAttribPointerv(GLuint, GLenum, void **) glGetVertexAttribfv(GLuint, GLenum, GLfloat *) glGetVertexAttribiv(GLuint, GLenum, GLint *) glHint(GLenum, GLenum) glIsBuffer(GLuint) : GLboolean glIsEnabled(GLenum) : GLboolean glIsFramebuffer(GLuint) : GLboolean glIsProgram(GLuint) : GLboolean glIsRenderbuffer(GLuint) : GLboolean glIsShader(GLuint) : GLboolean glIsTexture(GLuint) : GLboolean glLineWidth(GLfloat) glLinkProgram(GLuint) glPixelStorei(GLenum, GLint) glPolygonOffset(GLfloat, GLfloat) glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) glReleaseShaderCompiler() glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) glSampleCoverage(GLclampf, GLboolean) glScissor(GLint, GLint, GLsizei, GLsizei) glShaderBinary(GLint, const GLuint *, GLenum, const void *, GLint) glShaderSource(GLuint, GLsizei, const char **, const GLint *) glStencilFunc(GLenum, GLint, GLuint) glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) glStencilMask(GLuint) glStencilMaskSeparate(GLenum, GLuint) glStencilOp(GLenum, GLenum, GLenum) glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) glTexParameterf(GLenum, GLenum, GLfloat) glTexParameterfv(GLenum, GLenum, const GLfloat *) glTexParameteri(GLenum, GLenum, GLint) glTexParameteriv(GLenum, GLenum, const GLint *) glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) glUniform1f(GLint, GLfloat) glUniform1fv(GLint, GLsizei, const GLfloat *) glUniform1i(GLint, GLint) glUniform1iv(GLint, GLsizei, const GLint *) glUniform2f(GLint, GLfloat, GLfloat) glUniform2fv(GLint, GLsizei, const GLfloat *) glUniform2i(GLint, GLint, GLint) glUniform2iv(GLint, GLsizei, const GLint *) glUniform3f(GLint, GLfloat, GLfloat, GLfloat) glUniform3fv(GLint, GLsizei, const GLfloat *) glUniform3i(GLint, GLint, GLint, GLint) glUniform3iv(GLint, GLsizei, const GLint *) glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) glUniform4fv(GLint, GLsizei, const GLfloat *) glUniform4i(GLint, GLint, GLint, GLint, GLint) glUniform4iv(GLint, GLsizei, const GLint *) glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *) glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *) glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *) glUseProgram(GLuint) glValidateProgram(GLuint) glVertexAttrib1f(GLuint, GLfloat) glVertexAttrib1fv(GLuint, const GLfloat *) glVertexAttrib2f(GLuint, GLfloat, GLfloat) glVertexAttrib2fv(GLuint, const GLfloat *) glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) glVertexAttrib3fv(GLuint, const GLfloat *) glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glVertexAttrib4fv(GLuint, const GLfloat *) glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) | glViewport(GLint, GLint, GLsizei, GLsizei) hasContext() const : bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature) const : bool hasSeries(QAbstract3DSeries *) const : bool height() const : int heightChanged(int) hide() hideEvent(QHideEvent *) horizontalAspectRatio() const : qreal horizontalAspectRatioChanged(qreal) icon() const : QIcon inherits(const char *) const : bool initializeOpenGLFunctions() inputHandlers() const : QList<QAbstract3DInputHandler *> installEventFilter(QObject *) isActive() const : bool isAncestorOf(const QWindow *, QWindow::AncestorMode) const : bool isExposed() const : bool isModal() const : bool isOrthoProjection() const : bool isPolar() const : bool isQuickItemType() const : bool isReflection() const : bool isSignalConnected(const QMetaMethod &) const : bool isTopLevel() const : bool isVisible() const : bool isWidgetType() const : bool isWindowType() const : bool keyPressEvent(QKeyEvent *) keyReleaseEvent(QKeyEvent *) killTimer(int) locale() const : QLocale localeChanged(const QLocale &) lower() mapFromGlobal(const QPointF &) const : QPointF mapFromGlobal(const QPoint &) const : QPoint mapToGlobal(const QPointF &) const : QPointF mapToGlobal(const QPoint &) const : QPoint margin() const : qreal marginChanged(qreal) mask() const : QRegion maximumHeight() const : int maximumHeightChanged(int) maximumSize() const : QSize maximumWidth() const : int maximumWidthChanged(int) measureFps() const : bool measureFpsChanged(bool) metaObject() const : const QMetaObject * minimumHeight() const : int minimumHeightChanged(int) minimumSize() const : QSize minimumWidth() const : int minimumWidthChanged(int) modality() const : Qt::WindowModality modalityChanged(Qt::WindowModality) mouseDoubleClickEvent(QMouseEvent *) mouseMoveEvent(QMouseEvent *) mousePressEvent(QMouseEvent *) mouseReleaseEvent(QMouseEvent *) moveEvent(QMoveEvent *) moveToThread(QThread *) nativeEvent(const QByteArray &, void *, qintptr *) : bool objectName() const : QString objectNameChanged(const QString &) opacity() const : qreal opacityChanged(qreal) openGLFeatures() const : QOpenGLFunctions::OpenGLFeatures optimizationHints() const : QAbstract3DGraph::OptimizationHints optimizationHintsChanged(QAbstract3DGraph::OptimizationHints) orthoProjectionChanged(bool) paintEvent(QPaintEvent *) parent(QWindow::AncestorMode) const : QWindow * parent() const : QObject * polarChanged(bool) position() const : QPoint property(const char *) const : QVariant queriedGraphPosition() const : QVector3D queriedGraphPositionChanged(const QVector3D &) radialLabelOffset() const : float radialLabelOffsetChanged(float) raise() receivers(const char *) const : int reflectionChanged(bool) reflectivity() const : qreal reflectivityChanged(qreal) releaseCustomItem(QCustom3DItem *) releaseInputHandler(QAbstract3DInputHandler *) releaseTheme(Q3DTheme *) removeCustomItem(QCustom3DItem *) removeCustomItemAt(const QVector3D &) removeCustomItems() removeEventFilter(QObject *) renderToImage(int, const QSize &) : QImage reportContentOrientationChange(Qt::ScreenOrientation) requestActivate() requestUpdate() requestedFormat() const : QSurfaceFormat resize(const QSize &) resize(int, int) resizeEvent(QResizeEvent *) scene() const : Q3DScene * screen() const : QScreen * screenChanged(QScreen *) selectedAxis() const : QAbstract3DAxis * selectedCustomItem() const : QCustom3DItem * selectedCustomItemIndex() const : int selectedElement() const : QAbstract3DGraph::ElementType selectedElementChanged(QAbstract3DGraph::ElementType) selectedLabelIndex() const : int selectionMode() const : QAbstract3DGraph::SelectionFlags selectionModeChanged(QAbstract3DGraph::SelectionFlags) sender() const : QObject * senderSignalIndex() const : int setActiveInputHandler(QAbstract3DInputHandler *) setActiveTheme(Q3DTheme *) setAspectRatio(qreal) setBaseSize(const QSize &) setCursor(const QCursor &) setFilePath(const QString &) setFlag(Qt::WindowType, bool) setFlags(Qt::WindowFlags) setFormat(const QSurfaceFormat &) setFramePosition(const QPoint &) setGeometry(int, int, int, int) setGeometry(const QRect &) setHeight(int) setHorizontalAspectRatio(qreal) setIcon(const QIcon &) setKeyboardGrabEnabled(bool) : bool setLocale(const QLocale &) setMargin(qreal) setMask(const QRegion &) setMaximumHeight(int) setMaximumSize(const QSize &) setMaximumWidth(int) setMeasureFps(bool) setMinimumHeight(int) setMinimumSize(const QSize &) setMinimumWidth(int) setModality(Qt::WindowModality) setMouseGrabEnabled(bool) : bool setObjectName(const QString &) setObjectName(QAnyStringView) setOpacity(qreal) setOptimizationHints(QAbstract3DGraph::OptimizationHints) setOrthoProjection(bool) setParent(QWindow *) setParent(QObject *) setPolar(bool) setPosition(const QPoint &) setPosition(int, int) setProperty(const char *, const QVariant &) : bool setProperty(const char *, QVariant &&) : bool setRadialLabelOffset(float) setReflection(bool) setReflectivity(qreal) setScreen(QScreen *) setSelectionMode(QAbstract3DGraph::SelectionFlags) setShadowQuality(QAbstract3DGraph::ShadowQuality) setSizeIncrement(const QSize &) setSurfaceType(QSurface::SurfaceType) setTitle(const QString &) setTransientParent(QWindow *) setVisibility(QWindow::Visibility) setVisible(bool) setVulkanInstance(QVulkanInstance *) setWidth(int) setWindowState(Qt::WindowState) setWindowStates(Qt::WindowStates) setX(int) setY(int) shadowQuality() const : QAbstract3DGraph::ShadowQuality shadowQualityChanged(QAbstract3DGraph::ShadowQuality) shadowsSupported() const : bool show() showEvent(QShowEvent *) showFullScreen() showMaximized() showMinimized() showNormal() signalsBlocked() const : bool size() const : QSize size() const : QSize sizeIncrement() const : QSize startSystemMove() : bool startSystemResize(Qt::Edges) : bool startTimer(int, Qt::TimerType) : int startTimer(std::chrono::milliseconds, Qt::TimerType) : int staticMetaObject : supportsOpenGL() const : bool surfaceClass() const : QSurface::SurfaceClass surfaceHandle() const : QPlatformSurface * surfaceType() const : QSurface::SurfaceType surfaceType() const : QSurface::SurfaceType tabletEvent(QTabletEvent *) themes() const : QList<Q3DTheme *> thread() const : QThread * timerEvent(QTimerEvent *) title() const : QString touchEvent(QTouchEvent *) tr(const char *, const char *, int) : QString transientParent() const : QWindow * transientParentChanged(QWindow *) type() const : Qt::WindowType unsetCursor() visibility() const : QWindow::Visibility visibilityChanged(QWindow::Visibility) visibleChanged(bool) vulkanInstance() const : QVulkanInstance * wheelEvent(QWheelEvent *) width() const : int widthChanged(int) winId() const : WId windowState() const : Qt::WindowState windowStateChanged(Qt::WindowState) windowStates() const : Qt::WindowStates windowTitleChanged(const QString &) x() const : int xChanged(int) y() const : int yChanged(int)