- Qt 6.6
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Particles 3D Testbed Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Particles 3D Testbed Example

     // Copyright (C) 2023 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D
     import QtQuick3D.Particles3D

     Item {
         id: mainWindow

         anchors.fill: parent

         View3D {
             anchors.fill: parent

             environment: SceneEnvironment {
                 clearColor: "#202020"
                 backgroundMode: SceneEnvironment.Color
                 antialiasingMode: AppSettings.antialiasingMode
                 antialiasingQuality: AppSettings.antialiasingQuality
             }

             PerspectiveCamera {
                 id: camera
                 position: Qt.vector3d(0, 0, 600)
             }

             PointLight {
                 position: Qt.vector3d(0, 400, 0)
                 brightness: 10
                 ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
             }

             // Model shared between particles
             Component {
                 id: particleComponent
                 Model {
                     source: "#Cube"
                     scale: Qt.vector3d(0.02, 0.02, 0.15)
                     materials: DefaultMaterial {
                         lighting: DefaultMaterial.NoLighting
                     }
                 }
             }

             Model {
                 id: emittingSphere
                 source: "#Sphere"
                 scale: Qt.vector3d(0.5, 0.5, 0.5)
                 materials: DefaultMaterial {
                     opacity: 0.4
                 }

                 position: Qt.vector3d(-200, 100, 0)
                 SequentialAnimation on x {
                     running: true
                     loops: Animation.Infinite
                     NumberAnimation {
                         to: -100
                         duration: 2000
                         easing.type: Easing.InOutQuad
                     }
                     NumberAnimation {
                         to: -200
                         duration: 2000
                         easing.type: Easing.InOutQuad
                     }
                 }

                 // Emitters, one per particle
                 ParticleEmitter3D {
                     system: psystem
                     particle: particleRed
                     shape: ParticleShape3D {
                         type: ParticleShape3D.Sphere
                         fill: true
                     }
                     emitRate: 200
                     lifeSpan: 2000
                 }

                 ParticleEmitter3D {
                     id: emitter2
                     system: psystem
                     particle: particleGreen
                     shape: ParticleShape3D {
                         type: ParticleShape3D.Sphere
                         fill: true
                     }
                     emitRate: 200
                     lifeSpan: 5000
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(200, 200, 0)
                         directionVariation: Qt.vector3d(50, 50, 50)
                     }
                     particleRotationVelocityVariation: Qt.vector3d(500.0, 500.0, 500.0)
                 }

                 ParticleEmitter3D {
                     system: psystem
                     particle: particleWhite
                     shape: ParticleShape3D {
                         type: ParticleShape3D.Sphere
                         fill: true
                     }
                     emitRate: 200
                     lifeSpan: 2000
                     depthBias: 10
                 }
             }

             Model {
                 id: targetSphere
                 source: "#Sphere"
                 materials: DefaultMaterial {
                     opacity: 0.2
                 }
                 y: -200
                 SequentialAnimation on x {
                     running: true
                     loops: Animation.Infinite
                     NumberAnimation {
                         to: 200
                         duration: 3500
                         easing.type: Easing.InOutQuad
                     }
                     NumberAnimation {
                         to: 0
                         duration: 3500
                         easing.type: Easing.InOutQuad
                     }
                 }
                 Attractor3D {
                     system: psystem
                     particles: [particleRed]
                     // Attract into a position
                     positionVariation: Qt.vector3d(10, 10, 10)
                     duration: sliderDuration2.sliderValue
                     durationVariation: sliderDuration2Variation.sliderValue
                     hideAtEnd: checkBoxHide2.checked
                 }

                 Attractor3D {
                     system: psystem
                     particles: [particleGreen]
                     // Attract into a shape
                     shape: ParticleShape3D {
                         type: ParticleShape3D.Sphere
                         fill: false
                     }
                     duration: sliderDuration1.sliderValue
                     durationVariation: sliderDuration1Variation.sliderValue
                     hideAtEnd: checkBoxHide1.checked
                     useCachedPositions: false

                     SequentialAnimation on scale {
                         running: true
                         loops: Animation.Infinite
                         Vector3dAnimation {
                             to: Qt.vector3d(2, 2, 2)
                             duration: 3500
                             easing.type: Easing.InOutQuad
                         }
                         Vector3dAnimation {
                             to: Qt.vector3d(0.1, 0.1, 0.1)
                             duration: 3500
                             easing.type: Easing.InOutQuad
                         }
                     }
                 }
             }

             ParticleSystem3D {
                 id: psystem

                 // Particles
                 ModelParticle3D {
                     id: particleRed
                     delegate: particleComponent
                     maxAmount: 400
                     color: "#ff0000"
                     colorVariation: Qt.vector4d(0, 0, 0, 0.5)
                     alignMode: Particle3D.AlignTowardsTarget
                     alignTargetPosition: targetSphere.position
                 }
                 ModelParticle3D {
                     id: particleGreen
                     delegate: particleComponent
                     maxAmount: 1000
                     color: "#00ff00"
                     colorVariation: Qt.vector4d(0, 0, 0, 0.5)
                 }
                 SpriteParticle3D {
                     id: particleWhite
                     sprite: Texture {
                         source: "images/dot.png"
                     }
                     maxAmount: 400
                     color: "#ffffff"
                     colorVariation: Qt.vector4d(0, 0, 0, 0.5)
                 }

                 // Attractor inside ParticleSystem
                 Attractor3D {
                     particles: [particleWhite]
                     // Attract into a position
                     position: Qt.vector3d(-100, -250, 0)
                     positionVariation: Qt.vector3d(100, 10, 10)
                     duration: 1500
                 }

                 Wander3D {
                     particles: [particleGreen]
                     uniqueAmount: Qt.vector3d(10, 10, 10)
                     uniquePace: Qt.vector3d(1, 1, 1)
                     uniqueAmountVariation: 8
                     uniquePaceVariation: 0.8
                     fadeInDuration: 500
                     fadeOutDuration: 2000
                 }
             }
         }

         SettingsView {
             CustomLabel {
                 text: "Attractor 1: Duration"
             }
             CustomSlider {
                 id: sliderDuration1
                 sliderValue: 3000
                 fromValue: 1000
                 toValue: 5000
             }
             CustomLabel {
                 text: "Attractor 1: Duration Variation"
             }
             CustomSlider {
                 id: sliderDuration1Variation
                 sliderValue: 500
                 fromValue: 0
                 toValue: 2000
             }
             CustomCheckBox {
                 id: checkBoxHide1
                 text: "Attractor 1: Hide at end"
                 checked: false
             }
             Item {
                 width: 1
                 height: 40
             }
             CustomLabel {
                 text: "Attractor 2: Duration"
             }
             CustomSlider {
                 id: sliderDuration2
                 sliderValue: 1500
                 fromValue: 1000
                 toValue: 5000
             }
             CustomLabel {
                 text: "Attractor 2: Duration Variation"
             }
             CustomSlider {
                 id: sliderDuration2Variation
                 sliderValue: 500
                 fromValue: 0
                 toValue: 2000
             }
             CustomCheckBox {
                 id: checkBoxHide2
                 text: "Attractor 2: Hide at end"
                 checked: false
             }
         }

         LoggingView {
             anchors.bottom: parent.bottom
             particleSystems: [psystem]
         }
     }