- Qt 6.6
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Scene Effects Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Scene Effects Example

     #version 450
     layout(location = 0) in vec2 qt_TexCoord0;
     layout(location = 0) out vec4 fragColor;
     layout(std140, binding = 0) uniform buf {
         mat4 qt_Matrix;
         float qt_Opacity;
         float value;
     };

     vec3 hsv2rgb(vec3 c)
     {
         vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
         vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
         return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
     }

     #define TWO_PI 6.28318530718

     void main()
     {
         vec2 st = qt_TexCoord0;
         vec4 color = vec4(1.0);
         // Use polar coordinates instead of cartesian
         vec2 toCenter = vec2(0.5)-st;
         float angle = atan(toCenter.y,toCenter.x);
         float radius = length(toCenter)*2.0;
         if (radius <= 1.0) {
            color.rgb = hsv2rgb(vec3((angle/TWO_PI)+0.5,radius,value));
         } else {
             discard;
         }
         fragColor = color * qt_Opacity;
     }