- Qt 6.6
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Custom Instanced Rendering
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Custom Instanced Rendering

     // Copyright (C) 2020 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     #include <QtQuick3D/qquick3dinstancing.h>
     QT_FORWARD_DECLARE_CLASS(QRandomGenerator)
     class CppInstanceTable : public QQuick3DInstancing
     {
         Q_OBJECT
         QML_ELEMENT

         Q_PROPERTY(int gridSize READ gridSize WRITE setGridSize NOTIFY gridSizeChanged)
         Q_PROPERTY(float gridSpacing READ gridSpacing WRITE setGridSpacing NOTIFY gridSpacingChanged)
         Q_PROPERTY(int randomSeed READ randomSeed WRITE setRandomSeed NOTIFY randomSeedChanged)
     public:
         explicit CppInstanceTable(QQuick3DObject *parent = nullptr);
         ~CppInstanceTable() override;

         int gridSize() const;
         float gridSpacing() const;
         int randomSeed() const;

     public slots:
         void setGridSize(int gridSize);
         void setGridSpacing(float gridSpacing);
         void setRandomSeed(int randomSeed);

     signals:
         void gridSizeChanged();
         void gridSpacingChanged();
         void randomSeedChanged();

     protected:
         QByteArray getInstanceBuffer(int *instanceCount) override;

     private:
         int m_instanceCount = 0;
         QByteArray m_instanceData;
         bool m_dirty = true;
         int m_gridSize = 0;
         float m_gridSpacing = 100;
         int m_randomSeed;
     };