- Qt 6.6
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Particles 3D Testbed Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Particles 3D Testbed Example

     // Copyright (C) 2023 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D
     import QtQuick3D.Particles3D

     Item {
         id: mainWindow

         property int smokeAmount: 20
         property int explosionAmount: 100

         anchors.fill: parent

         View3D {
             id: view3D
             anchors.fill: parent
             camera: camera

             environment: SceneEnvironment {
                 clearColor: "#000000"
                 backgroundMode: SceneEnvironment.Color
                 antialiasingMode: AppSettings.antialiasingMode
                 antialiasingQuality: AppSettings.antialiasingQuality
             }

             PerspectiveCamera {
                 id: camera
                 position: Qt.vector3d(0, 100, 600)
             }

             PointLight {
                 id: light1
                 position: Qt.vector3d(0, 400, 100)
                 brightness: 5
                 ambientColor: Qt.rgba(0.4, 0.3, 0.3, 1.0)
             }

             ParticleSystem3D {
                 id: psystem

                 SpriteParticle3D {
                     id: spriteParticle
                     sprite: Texture {
                         source: "images/sphere.png"
                     }
                     maxAmount: 3
                     color: "#ffff80"
                     colorTable: Texture {
                         source: "images/color_table5.png"
                     }
                     particleScale: 40.0
                     fadeInEffect: SpriteParticle3D.FadeNone
                     fadeOutEffect: SpriteParticle3D.FadeNone
                 }
                 SpriteParticle3D {
                     id: spriteTrailParticle
                     sprite: Texture {
                         source: "images/sphere.png"
                     }
                     maxAmount: 1000
                     fadeInDuration: 500
                     fadeOutDuration: 500
                     fadeInEffect: SpriteParticle3D.FadeScale
                     fadeOutEffect: SpriteParticle3D.FadeScale
                     particleScale: 10.0
                     colorTable: Texture {
                         source: "images/color_table3.png"
                     }
                     lights: [ light1 ]
                 }
                 SpriteParticle3D {
                     id: explosionParticle
                     sprite: Texture {
                         source: "images/star3.png"
                     }
                     maxAmount: 1000
                     fadeInEffect: SpriteParticle3D.FadeScale
                     fadeInDuration: 100
                     fadeOutDuration: 500
                     particleScale: 10.0
                     colorTable: Texture {
                         source: "images/color_table3.png"
                     }
                     lights: [ light1 ]
                 }
                 SpriteParticle3D {
                     id: smokeParticle
                     sprite: Texture {
                         source: "images/explosion_01_strip13.png"
                     }
                     maxAmount: 1000
                     spriteSequence: SpriteSequence3D {
                         frameCount: 13
                         interpolate: true
                     }
                     billboard: true
                     color: "#2fffffff"
                     colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.1)
                     unifiedColorVariation: true
                     fadeOutEffect: Particle3D.FadeOpacity
                     fadeOutDuration: 2000
                     lights: [ light1 ]
                 }

                 ParticleEmitter3D {
                     particle: spriteParticle
                     position: Qt.vector3d(0, -100, 0)
                     scale: Qt.vector3d(1, 1, 1)
                     shape: ParticleShape3D {
                         type: ParticleShape3D.Cube
                     }
                     particleScaleVariation: 0.2
                     particleEndScale: 1.5
                     particleEndScaleVariation: 0.5
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(0, 400, 0)
                         directionVariation: Qt.vector3d(40, 40, 0)
                     }
                     emitRate: 1
                     lifeSpan: 2500
                     lifeSpanVariation: 500
                     depthBias: -10
                 }

                 TrailEmitter3D {
                     id: spriteTrailEmitter
                     particle: spriteTrailParticle
                     follow: spriteParticle
                     particleScale: 2.0
                     particleScaleVariation: 0.5
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(0, -10, 0)
                         directionVariation: Qt.vector3d(2, 2, 0)
                     }
                     emitRate: 100
                     lifeSpan: 2000
                     lifeSpanVariation: 500
                 }

                 TrailEmitter3D {
                     id: spriteSmokeTrailEmitter
                     particle: smokeParticle
                     follow: spriteParticle
                     particleScale: 8
                     particleScaleVariation: 4
                     particleEndScale: 45
                     particleEndScaleVariation: 15
                     particleRotationVariation: Qt.vector3d(0, 0, 180)
                     particleRotationVelocityVariation: Qt.vector3d(0, 0, 40)
                     emitRate: 0
                     lifeSpan: 3000
                     lifeSpanVariation: 1000
                     velocity: VectorDirection3D {
                         direction: Qt.vector3d(0, 0, 0)
                         directionVariation: Qt.vector3d(mainWindow.smokeAmount * 0.6, mainWindow.smokeAmount * 0.6, 0)
                     }
                     depthBias: -20
                     emitBursts: [
                         DynamicBurst3D {
                             enabled: checkBoxStartBurst.checked
                             triggerMode: DynamicBurst3D.TriggerStart
                             amount: mainWindow.smokeAmount
                             amountVariation: mainWindow.smokeAmount * 0.4
                         },
                         DynamicBurst3D {
                             enabled: checkBoxEndBurst.checked
                             triggerMode: DynamicBurst3D.TriggerEnd
                             amount: mainWindow.smokeAmount
                             amountVariation: mainWindow.smokeAmount * 0.4
                         }
                     ]
                 }

                 TrailEmitter3D {
                     particle: explosionParticle
                     follow: spriteParticle
                     particleScale: 1.0
                     particleScaleVariation: 0.8
                     particleRotationVariation: Qt.vector3d(0, 0, 180)
                     particleRotationVelocityVariation: Qt.vector3d(0, 0, 40)
                     emitRate: 0
                     lifeSpan: 3000
                     lifeSpanVariation: 1000
                     velocity: TargetDirection3D {
                         position: Qt.vector3d(0, 300, 0)
                         positionVariation: Qt.vector3d(100, 100, 0)
                         normalized: true
                         magnitude: 20 + mainWindow.explosionAmount * 0.2
                         magnitudeVariation: magnitude * 0.5
                     }
                     emitBursts: [
                         DynamicBurst3D {
                             enabled: checkBoxExplosionBurst.checked
                             triggerMode: DynamicBurst3D.TriggerEnd
                             amount: mainWindow.explosionAmount
                             amountVariation: mainWindow.explosionAmount * 0.4
                         }
                     ]
                 }
                 Gravity3D {
                     direction: Qt.vector3d(0, 1, 0)
                     magnitude: -200
                     particles: [spriteParticle]
                 }
                 Gravity3D {
                     direction: Qt.vector3d(0, 1, 0)
                     magnitude: -40
                     particles: [explosionParticle]
                 }
             }
         }

         SettingsView {
             CustomCheckBox {
                 id: checkBoxStartBurst
                 text: "Smoke burst at start"
                 checked: true
             }
             CustomCheckBox {
                 id: checkBoxEndBurst
                 text: "Smoke burst at end"
                 checked: true
             }
             CustomLabel {
                 text: "Smoke amount"
             }
             CustomSlider {
                 id: smokeSlider
                 sliderValue: mainWindow.smokeAmount
                 fromValue: 5
                 toValue: 50
                 onSliderValueChanged: smokeAmount = sliderValue;
             }
             CustomCheckBox {
                 id: checkBoxExplosionBurst
                 text: "Explosion burst at end"
                 checked: true
             }
             CustomLabel {
                 text: "Explosion amount"
             }
             CustomSlider {
                 id: explosionSlider
                 sliderValue: mainWindow.explosionAmount
                 fromValue: 20
                 toValue: 200
                 onSliderValueChanged: mainWindow.explosionAmount = sliderValue;
             }
         }

         LoggingView {
             anchors.bottom: parent.bottom
             particleSystems: [psystem]
         }
     }