- Qt 6.6
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Custom Instanced Rendering
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Custom Instanced Rendering

     VARYING vec4 vCustomData;
     VARYING vec3 vGlobalPosition;

     void MAIN()
     {
         METALNESS = 0.0;
         ROUGHNESS = 1.0;
         FRESNEL_POWER = 5.0;

         float c;

         if (vCustomData.x > 0)
             c = 1.0 - (1.0 + sin(sqrt(vGlobalPosition.x*vGlobalPosition.x + vGlobalPosition.z*vGlobalPosition.z) - uTime/200.0)) * 0.2;
         else
             c = 1.0 - 0.25 * (UV0.x*UV0.x + UV0.y*UV0.y);

         BASE_COLOR = vec4(c, c, c, 1.0);
     }