- Qt 6.6
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Scene Effects Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Scene Effects Example

     // Copyright (C) 2022 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick.Controls
     import QtQuick.Layouts
     import QtQuick3D
     import QtQuick3D.Helpers

     Page {
         id: toolPage

         required property PerspectiveCamera camera
         required property var sceneEnvironment
         required property Texture lutTexture

         component HorizontalSpacer : Item {
             Layout.fillWidth: true
         }

         component ResetButton : Button {
             signal reset()

             text: "Reset to Defaults"
             Layout.alignment: Qt.AlignRight
             onClicked: {
                 reset()
             }
         }

         ScrollView {
             anchors.fill: parent
             anchors.margins: 10
             contentHeight: editableSections.implicitHeight

             ColumnLayout {
                 id: editableSections
                 width: parent.width

                 // AA
                 SectionLayout {
                     id: antialiasingSection
                     title: "Antialiasing"

                     Label {
                         text: "AA Mode"
                         Layout.fillWidth: true
                     }

                     RowLayout {
                         HorizontalSpacer { }
                         ComboBox {
                             id: antialiasingModeComboBox
                             textRole: "text"
                             valueRole: "value"
                             implicitContentWidthPolicy: ComboBox.WidestText
                             onActivated: toolPage.sceneEnvironment.antialiasingMode = currentValue
                             Layout.fillWidth: true
                             model: [
                                 { value: SceneEnvironment.NoAA, text: "No Antialiasing"},
                                 { value: SceneEnvironment.SSAA, text: "Supersample AA"},
                                 { value: SceneEnvironment.MSAA, text: "Multisample AA"},
                                 { value: SceneEnvironment.ProgressiveAA, text: "Progressive AA"}
                             ]

                             Connections {
                                 target: toolPage.sceneEnvironment
                                 function onAntialiasingModeChanged() {
                                     antialiasingModeComboBox.currentIndex = antialiasingModeComboBox.indexOfValue(toolPage.sceneEnvironment.antialiasingMode)
                                 }
                             }
                         }
                     }

                     Label {
                         text: "AA Quality"
                         Layout.fillWidth: true
                         visible: toolPage.sceneEnvironment.antialiasingMode !== SceneEnvironment.NoAA
                     }

                     RowLayout {
                         visible: toolPage.sceneEnvironment.antialiasingMode !== SceneEnvironment.NoAA
                         HorizontalSpacer { }
                         ComboBox {
                             id: antialiasingQualityComboBox
                             Layout.fillWidth: true
                             textRole: "text"
                             valueRole: "value"
                             implicitContentWidthPolicy: ComboBox.WidestText
                             onActivated: toolPage.sceneEnvironment.antialiasingQuality = currentValue
                             model: [
                                 { value: SceneEnvironment.Medium, text: "Medium"},
                                 { value: SceneEnvironment.High, text: "High"},
                                 { value: SceneEnvironment.VeryHigh, text: "VeryHigh"}
                             ]

                             Connections {
                                 target: toolPage.sceneEnvironment
                                 function onAntialiasingModeChanged() {
                                     antialiasingQualityComboBox.currentIndex = antialiasingQualityComboBox.indexOfValue(toolPage.sceneEnvironment.antialiasingQuality)
                                 }
                             }
                         }
                     }

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable FXAA"
                         checked: toolPage.sceneEnvironment.fxaaEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.fxaaEnabled = checked
                         }
                     }

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable Temporal AA"
                         checked: toolPage.sceneEnvironment.temporalAAEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.temporalAAEnabled = checked
                         }
                     }

                     Label {
                         visible: toolPage.sceneEnvironment.temporalAAEnabled
                         text: "Temporal AA Strength (" + toolPage.sceneEnvironment.temporalAAStrength.toFixed(2) + ")"
                         Layout.fillWidth: true
                     }

                     Slider {
                         visible: toolPage.sceneEnvironment.temporalAAEnabled
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.temporalAAStrength
                         onValueChanged:
                             toolPage.sceneEnvironment.temporalAAStrength = value
                     }

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable Specular AA"
                         checked: toolPage.sceneEnvironment.specularAAEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.specularAAEnabled = checked
                         }
                     }
                     HorizontalSpacer { }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.antialiasingMode = SceneEnvironment.NoAA
                             toolPage.sceneEnvironment.antialiasingQuality = SceneEnvironment.High
                             toolPage.sceneEnvironment.fxaaEnabled = false
                             toolPage.sceneEnvironment.temporalAAEnabled = false
                             toolPage.sceneEnvironment.temporalAAStrength = 0.3
                             toolPage.sceneEnvironment.specularAAEnabled = false
                         }
                     }
                 }

                 // TONEMAPPING
                 SectionLayout {
                     id: tonemappingSection
                     title: "Tonemapping"

                     Label {
                         text: "Tonemapping Mode"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: tonemappingModeComboBox
                         Layout.fillWidth: true
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: toolPage.sceneEnvironment.tonemapMode = currentValue
                         Component.onCompleted: tonemappingModeComboBox.currentIndex = tonemappingModeComboBox.indexOfValue(toolPage.sceneEnvironment.tonemapMode)
                         model: [
                             { value: SceneEnvironment.TonemapModeNone, text: "None"},
                             { value: SceneEnvironment.TonemapModeAces, text: "ACES"},
                             { value: SceneEnvironment.TonemapModeFilmic, text: "Filmic"},
                             { value: SceneEnvironment.TonemapModeHejlDawson, text: "HejlDawson"},
                             { value: SceneEnvironment.TonemapModeLinear, text: "Linear"}
                         ]

                         Connections {
                             target: toolPage.sceneEnvironment
                             function onTonemapModeChanged() {
                                 tonemappingModeComboBox.currentIndex = tonemappingModeComboBox.indexOfValue(toolPage.sceneEnvironment.tonemapMode)
                             }
                         }
                     }

                     Label {
                         text: "Exposure (" + (toolPage.sceneEnvironment.exposure).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         Layout.fillWidth: true
                         from: 0.0
                         to: 10.0
                         value: toolPage.sceneEnvironment.exposure
                         onValueChanged:
                             toolPage.sceneEnvironment.exposure = value
                     }

                     Label {
                         enabled: !(toolPage.sceneEnvironment.tonemapMode === SceneEnvironment.TonemapModeLinear || toolPage.sceneEnvironment.tonemapMode === SceneEnvironment.TonemapModeNone)
                         text: "White Point (" + (toolPage.sceneEnvironment.whitePoint).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: !(toolPage.sceneEnvironment.tonemapMode === SceneEnvironment.TonemapModeLinear || toolPage.sceneEnvironment.tonemapMode === SceneEnvironment.TonemapModeNone)
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.whitePoint
                         onValueChanged:
                             toolPage.sceneEnvironment.whitePoint = value
                     }

                     Label {
                         text: "Sharpness Amount (" + (toolPage.sceneEnvironment.sharpnessAmount).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.sharpnessAmount
                         onValueChanged:
                             toolPage.sceneEnvironment.sharpnessAmount = value
                     }

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable Dithering"
                         checked: toolPage.sceneEnvironment.ditheringEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.ditheringEnabled = checked
                         }
                     }

                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.tonemapMode = SceneEnvironment.TonemapModeLinear
                             toolPage.sceneEnvironment.exposure = 1.0
                             toolPage.sceneEnvironment.whitePoint = 1.0
                             toolPage.sceneEnvironment.sharpnessAmount = 0.0
                             toolPage.sceneEnvironment.ditheringEnabled = false
                         }
                     }
                 }

                 // AO
                 SectionLayout {
                     id: aoSection
                     title: "Ambient Occlusion"
                     isExpanded: false

                     readonly property bool aoEnabled: toolPage.sceneEnvironment.aoEnabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable Screen Space Ambient Occlusion"
                         checked: toolPage.sceneEnvironment.aoEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.aoEnabled = checked
                         }
                     }

                     Label {
                         enabled: aoSection.aoEnabled
                         text: "Strength (" + (toolPage.sceneEnvironment.aoStrength).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: aoSection.aoEnabled
                         Layout.fillWidth: true
                         from: aoSection.aoEnabled ? 0.01 : 0.0
                         to: 100.0
                         value: toolPage.sceneEnvironment.aoStrength
                         onValueChanged: {
                             toolPage.sceneEnvironment.aoStrength = value
                         }
                     }

                     Label {
                         enabled: aoSection.aoEnabled
                         text: "Softness (" + (toolPage.sceneEnvironment.aoSoftness).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: aoSection.aoEnabled
                         Layout.fillWidth: true
                         from: 0.0
                         to: 50.0
                         value: toolPage.sceneEnvironment.aoSoftness
                         onValueChanged:
                             toolPage.sceneEnvironment.aoSoftness = value
                     }

                     Label {
                         enabled: aoSection.aoEnabled
                         text: "Distance (" + (toolPage.sceneEnvironment.aoDistance).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: aoSection.aoEnabled
                         Layout.fillWidth: true
                         from: 0.01
                         to: 5.0
                         value: toolPage.sceneEnvironment.aoDistance
                         onValueChanged:
                             toolPage.sceneEnvironment.aoDistance = value
                     }

                     Label {
                         enabled: aoSection.aoEnabled
                         text: "Sample Rate"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: aoSampleRateComboBox
                         enabled: aoSection.aoEnabled
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: toolPage.sceneEnvironment.aoSampleRate = currentValue
                         Layout.fillWidth: true

                         model: [
                             { value: 2, text: "2"},
                             { value: 3, text: "3"},
                             { value: 4, text: "4"}
                         ]

                         Connections {
                             target: toolPage.sceneEnvironment
                             function onAoSampleRateChanged() {
                                 aoSampleRateComboBox.currentIndex = aoSampleRateComboBox.indexOfValue(toolPage.sceneEnvironment.aoSampleRate)
                             }
                         }
                     }

                     Label {
                         enabled: aoSection.aoEnabled
                         text: "Bias (" + (toolPage.sceneEnvironment.aoBias).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: aoSection.aoEnabled
                         Layout.fillWidth: true
                         from: -1.0
                         to: 1.0
                         stepSize: 0.01
                         value: toolPage.sceneEnvironment.aoBias
                         onValueChanged:
                             toolPage.sceneEnvironment.aoBias = value
                     }

                     CheckBox {
                         enabled: aoSection.aoEnabled
                         Layout.columnSpan: 2
                         text: "Enable AO Dither"
                         checked: toolPage.sceneEnvironment.aoDither
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.aoDither = checked
                         }
                     }

                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             if (toolPage.sceneEnvironment.aoEnabled)
                                 toolPage.sceneEnvironment.aoStrength = 100.0
                             else
                                 toolPage.sceneEnvironment.aoStrength = 0.0
                             toolPage.sceneEnvironment.aoSoftness = 50.0
                             toolPage.sceneEnvironment.aoDistance = 5.0
                             toolPage.sceneEnvironment.aoSampleRate = 2
                             toolPage.sceneEnvironment.aoBias = 0.0
                             toolPage.sceneEnvironment.aoDither = false
                         }
                     }
                 }

                 // DOF
                 SectionLayout {
                     id: dofSection
                     title: "Depth of Field"
                     isExpanded: false

                     readonly property bool dofEnabled: toolPage.sceneEnvironment.depthOfFieldEnabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enabled"
                         checked: toolPage.sceneEnvironment.depthOfFieldEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.depthOfFieldEnabled = checked
                         }
                     }

                     Label {
                         enabled: dofSection.dofEnabled
                         Layout.columnSpan: 2
                         text: "Focus Distance (" + (toolPage.sceneEnvironment.depthOfFieldFocusDistance).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }

                     Label {
                         enabled: dofSection.dofEnabled
                         Layout.columnSpan: 2
                         text: "Focus Range (" + (toolPage.sceneEnvironment.depthOfFieldFocusRange).toFixed(2) +")"
                         Layout.fillWidth: true
                     }

                     Label {
                         enabled: dofSection.dofEnabled
                         Layout.columnSpan: 2
                         text: "Focus Near (" + dofFocusSlider.first.value.toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Label {
                         enabled: dofSection.dofEnabled
                         Layout.columnSpan: 2
                         text: "Focus Far (" + dofFocusSlider.second.value.toFixed(2) + ")"
                         Layout.fillWidth: true
                     }

                     RangeSlider {
                         id: dofFocusSlider
                         enabled: dofSection.dofEnabled
                         Layout.columnSpan: 2
                         from: toolPage.camera.clipNear
                         to: toolPage.camera.clipFar
                         Layout.fillWidth: true

                         function updateSlider() {
                             const dofNear = toolPage.sceneEnvironment.depthOfFieldFocusDistance - toolPage.sceneEnvironment.depthOfFieldFocusRange * 0.5
                             const dofFar = toolPage.sceneEnvironment.depthOfFieldFocusDistance + toolPage.sceneEnvironment.depthOfFieldFocusRange * 0.5
                             second.value = dofFar
                             first.value = dofNear
                         }

                         Component.onCompleted: updateSlider()
                         first.onMoved: {
                             toolPage.sceneEnvironment.depthOfFieldFocusRange = second.value - first.value
                             toolPage.sceneEnvironment.depthOfFieldFocusDistance = first.value + toolPage.sceneEnvironment.depthOfFieldFocusRange * 0.5
                         }
                         second.onMoved: {
                             toolPage.sceneEnvironment.depthOfFieldFocusRange = second.value - first.value
                             toolPage.sceneEnvironment.depthOfFieldFocusDistance = first.value + toolPage.sceneEnvironment.depthOfFieldFocusRange * 0.5
                         }
                     }

                     Label {
                         enabled: dofSection.dofEnabled
                         Layout.fillWidth: true
                         text: "Blur Amount (" + (toolPage.sceneEnvironment.depthOfFieldBlurAmount).toFixed(2) + ")"
                     }
                     Slider {
                         enabled: dofSection.dofEnabled
                         Layout.fillWidth: true
                         from: 0.0
                         to: 25.0
                         value: toolPage.sceneEnvironment.depthOfFieldBlurAmount
                         onValueChanged:
                             toolPage.sceneEnvironment.depthOfFieldBlurAmount = value
                     }
                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.depthOfFieldFocusRange = 100.0
                             toolPage.sceneEnvironment.depthOfFieldFocusDistance = 600.0
                             toolPage.sceneEnvironment.depthOfFieldBlurAmount = 4.0
                             dofFocusSlider.updateSlider()
                         }
                     }

                 }

                 // FOG
                 SectionLayout {
                     id: fogSection
                     title: "Fog"
                     isExpanded: false

                     property bool fogEnabled: toolPage.sceneEnvironment.fog.enabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enabled"
                         checked: toolPage.sceneEnvironment.fog.enabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.fog.enabled = checked
                         }
                     }

                     Label {
                         enabled: fogSection.fogEnabled
                         Layout.fillWidth: true
                         text: "Density (" + toolPage.sceneEnvironment.fog.density.toFixed(2) + ")"
                     }
                     Slider {
                         id: valDensity
                         enabled: fogSection.fogEnabled
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.fog.density
                         onValueChanged: toolPage.sceneEnvironment.fog.density = value
                     }

                     Label {
                         enabled: fogSection.fogEnabled
                         Layout.fillWidth: true
                         text: "Color"
                     }
                     ColorPicker {
                         enabled: fogSection.fogEnabled
                         Layout.fillWidth: true
                         color: toolPage.sceneEnvironment.fog.color
                         onColorChanged: toolPage.sceneEnvironment.fog.color = color
                     }

                     // DEPTH FOG
                     CheckBox {
                         id: depthFogCheckbox
                         Layout.columnSpan: 2
                         enabled: fogSection.fogEnabled
                         Layout.fillWidth: true
                         text: "Depth fog enabled"
                         checked: toolPage.sceneEnvironment.fog.depthEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.fog.depthEnabled = checked
                         }
                     }

                     Label {
                         visible: depthFogCheckbox.checked
                         Layout.fillWidth: true
                         Layout.columnSpan: 2
                         text: "Near (" + toolPage.sceneEnvironment.fog.depthNear.toFixed(2) + ")"
                     }
                     Label {
                         visible: depthFogCheckbox.checked
                         Layout.fillWidth: true
                         Layout.columnSpan: 2
                         text: "Far (" + toolPage.sceneEnvironment.fog.depthFar.toFixed(2) + ")"
                     }

                     RangeSlider {
                         id: valDepth
                         visible: depthFogCheckbox.checked
                         Layout.columnSpan: 2
                         Layout.fillWidth: true
                         from: -1000.0
                         to: 1000.0
                         first.value: toolPage.sceneEnvironment.fog.depthNear
                         second.value: toolPage.sceneEnvironment.fog.depthFar
                         first.onValueChanged: toolPage.sceneEnvironment.fog.depthNear = first.value
                         second.onValueChanged: toolPage.sceneEnvironment.fog.depthFar = second.value
                     }

                     Label {
                         visible: depthFogCheckbox.checked
                         Layout.fillWidth: true
                         text: "Curve (" + toolPage.sceneEnvironment.fog.depthCurve.toFixed(2) + ")"
                     }
                     Slider {
                         id: valDepthCurve
                         visible: depthFogCheckbox.checked
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.fog.depthCurve
                         onValueChanged: toolPage.sceneEnvironment.fog.depthCurve = value
                     }

                     // HEIGHT FOG
                     CheckBox {
                         id: heightFogCheckbox
                         Layout.columnSpan: 2
                         enabled: fogSection.fogEnabled
                         text: "Height fog enabled"
                         checked: toolPage.sceneEnvironment.fog.heightEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.fog.heightEnabled = checked
                         }
                     }

                     Label {
                         visible: heightFogCheckbox.checked
                         Layout.fillWidth: true
                         text: "Least Intense Y (" + toolPage.sceneEnvironment.fog.leastIntenseY.toFixed(2) + ")"
                     }
                     Slider {
                         id: valHeightMin
                         visible: heightFogCheckbox.checked
                         Layout.fillWidth: true
                         from: -1000.0
                         to: 1000.0
                         value: toolPage.sceneEnvironment.fog.leastIntenseY
                         onValueChanged: toolPage.sceneEnvironment.fog.leastIntenseY = value
                     }

                     Label {
                         visible: heightFogCheckbox.checked
                         Layout.fillWidth: true
                         text: "Most Intense Y (" + toolPage.sceneEnvironment.fog.mostIntenseY.toFixed(2) + ")"
                     }
                     Slider {
                         id: valHeightMax
                         visible: heightFogCheckbox.checked
                         Layout.fillWidth: true
                         from: -1000.0
                         to: 1000.0
                         value: toolPage.sceneEnvironment.fog.mostIntenseY
                         onValueChanged: toolPage.sceneEnvironment.fog.mostIntenseY = value
                     }

                     Label {
                         visible: heightFogCheckbox.checked
                         Layout.fillWidth: true
                         text: "Curve (" + toolPage.sceneEnvironment.fog.heightCurve.toFixed(2) + ")"
                     }
                     Slider {
                         id: valHeightCurve
                         visible: heightFogCheckbox.checked
                         Layout.fillWidth: true
                         from: 0.0
                         to: 100.0
                         value: toolPage.sceneEnvironment.fog.heightCurve
                         onValueChanged: toolPage.sceneEnvironment.fog.heightCurve = value
                     }

                     // TRANSMISSION
                     CheckBox {
                         id: fogTransmitCheckbox
                         Layout.columnSpan: 2
                         visible: heightFogCheckbox.checked || depthFogCheckbox.checked
                         text: "Light transmission enabled"
                         checked: toolPage.sceneEnvironment.fog.transmitEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.fog.transmitEnabled = checked
                         }
                     }

                     Label {
                         visible: fogTransmitCheckbox.checked
                         Layout.fillWidth: true
                         text: "Curve (" + toolPage.sceneEnvironment.fog.transmitCurve.toFixed(2) + ")"
                     }
                     Slider {
                         id: valTransmitCurve
                         visible: fogTransmitCheckbox.checked
                         Layout.fillWidth: true
                         from: 0.0
                         to: 100.0
                         value: toolPage.sceneEnvironment.fog.transmitCurve
                         onValueChanged: toolPage.sceneEnvironment.fog.transmitCurve = value
                     }

                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.fog.depthEnabled = false
                             toolPage.sceneEnvironment.fog.heightEnabled = false
                             toolPage.sceneEnvironment.fog.transmitEnabled = false
                             toolPage.sceneEnvironment.fog.density = 1.0;
                             toolPage.sceneEnvironment.fog.color = Qt.rgba(0.5, 0.6, 0.7, 1.0);
                             toolPage.sceneEnvironment.fog.depthNear = 10.0;
                             toolPage.sceneEnvironment.fog.depthFar = 1000.0;
                             toolPage.sceneEnvironment.fog.depthCurve = 1.0;
                             toolPage.sceneEnvironment.fog.leastIntenseY = 10.0;
                             toolPage.sceneEnvironment.fog.mostIntenseY = 0.0;
                             toolPage.sceneEnvironment.fog.heightCurve = 1.0;
                             toolPage.sceneEnvironment.fog.transmitCurve = 1.0;
                         }
                     }
                 }

                 // GLOW
                 SectionLayout {
                     id: glowSection
                     title: "Glow"
                     isExpanded: false

                     property bool glowEnabled: toolPage.sceneEnvironment.glowEnabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable Glow"
                         checked: toolPage.sceneEnvironment.glowEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.glowEnabled = checked
                         }
                     }
                     CheckBox {
                         Layout.columnSpan: 2
                         text: "High Quality Mode"
                         enabled: glowSection.glowEnabled
                         checked: toolPage.sceneEnvironment.glowQualityHigh
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.glowQualityHigh = checked
                         }
                     }
                     CheckBox {
                         Layout.columnSpan: 2
                         enabled: glowSection.glowEnabled
                         text: "Use Bicubic Upscale"
                         checked: toolPage.sceneEnvironment.glowUseBicubicUpscale
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.glowUseBicubicUpscale = checked
                         }
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         text: "Strength (" + (toolPage.sceneEnvironment.glowStrength).toFixed(2) + ")"
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         from: 0.0
                         to: 2.0
                         value: toolPage.sceneEnvironment.glowStrength
                         onValueChanged:
                             toolPage.sceneEnvironment.glowStrength = value
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         text: "Intensity (" + (toolPage.sceneEnvironment.glowIntensity).toFixed(2) + ")"
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         from: 0.0
                         to: 2.0
                         value: toolPage.sceneEnvironment.glowIntensity
                         onValueChanged:
                             toolPage.sceneEnvironment.glowIntensity = value
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         text: "Bloom (" + (toolPage.sceneEnvironment.glowBloom).toFixed(2) + ")"
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.glowBloom
                         onValueChanged:
                             toolPage.sceneEnvironment.glowBloom = value
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         text: "Upper Threshold (" + (toolPage.sceneEnvironment.glowHDRMaximumValue).toFixed(2) + ")"
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         from: 0.0
                         to: 256.0
                         value: toolPage.sceneEnvironment.glowHDRMaximumValue
                         onValueChanged:
                             toolPage.sceneEnvironment.glowHDRMaximumValue = value
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         text: "Lower Threshold (" + (toolPage.sceneEnvironment.glowHDRMinimumValue).toFixed(2) + ")"
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         from: 0.0
                         to: 4.0
                         value: toolPage.sceneEnvironment.glowHDRMinimumValue
                         onValueChanged:
                             toolPage.sceneEnvironment.glowHDRMinimumValue = value
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         text: "HDR Scale (" + (toolPage.sceneEnvironment.glowHDRScale).toFixed(2) + ")"
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         from: 0.0
                         to: 4.0
                         value: toolPage.sceneEnvironment.glowHDRScale
                         onValueChanged:
                             toolPage.sceneEnvironment.glowHDRScale = value
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         text: "Blend Mode"
                     }

                     ComboBox {
                         id: glowBlendModeComboBox
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: toolPage.sceneEnvironment.glowBlendMode = currentValue
                         Component.onCompleted: currentIndex = glowBlendModeComboBox.indexOfValue(toolPage.sceneEnvironment.glowBlendMode)

                         model: [
                             { value: ExtendedSceneEnvironment.GlowBlendMode.Additive, text: "Additive"},
                             { value: ExtendedSceneEnvironment.GlowBlendMode.Screen, text: "Screen"},
                             { value: ExtendedSceneEnvironment.GlowBlendMode.SoftLight, text: "Softlight"},
                             { value: ExtendedSceneEnvironment.GlowBlendMode.Replace, text: "Replace"}
                         ]

                         Connections {
                             target: toolPage.sceneEnvironment
                             function onGlowBlendModeChanged() {
                                 glowBlendModeComboBox.currentIndex = glowBlendModeComboBox.indexOfValue(toolPage.sceneEnvironment.glowBlendMode)
                             }
                         }
                     }

                     Label {
                         text: "Glow Level"
                         Layout.fillWidth: true
                         enabled: glowSection.glowEnabled
                     }

                     ColumnLayout {
                         id: glowLevelCheckBoxes
                         enabled: glowSection.glowEnabled
                         Layout.fillWidth: true
                         function updateGlowLevels(value, enable) {
                             if (enable)
                                 toolPage.sceneEnvironment.glowLevel |= value
                             else
                                 toolPage.sceneEnvironment.glowLevel &= ~value
                         }
                         function isChecked(flag) { return ((toolPage.sceneEnvironment.glowLevel & flag) === flag) }
                         CheckBox {
                             text: qsTr("One")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.One)
                             onCheckStateChanged: {
                                 glowLevelCheckBoxes.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.One, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Two")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Two)
                             onCheckStateChanged: {
                                 glowLevelCheckBoxes.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Two, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Three")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Three)
                             onCheckStateChanged: {
                                 glowLevelCheckBoxes.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Three, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Four")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Four)
                             onCheckStateChanged: {
                                 glowLevelCheckBoxes.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Four, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Five")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Five)
                             onCheckStateChanged: {
                                 glowLevelCheckBoxes.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Five, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Six")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Six)
                             onCheckStateChanged: {
                                 glowLevelCheckBoxes.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Six, checkState === Qt.Checked)
                             }
                         }
                         CheckBox {
                             text: qsTr("Seven")
                             checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Seven)
                             onCheckStateChanged: {
                                 glowLevelCheckBoxes.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Seven, checkState === Qt.Checked)
                             }
                         }
                     }

                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.glowQualityHigh = false
                             toolPage.sceneEnvironment.glowUseBicubicUpscale = false
                             toolPage.sceneEnvironment.glowStrength = 1.0
                             toolPage.sceneEnvironment.glowIntensity = 0.8
                             toolPage.sceneEnvironment.glowBloom = 0.0
                             toolPage.sceneEnvironment.glowBlendMode = 2
                             toolPage.sceneEnvironment.glowHDRMaximumValue = 12.0
                             toolPage.sceneEnvironment.glowHDRScale = 2.0
                             toolPage.sceneEnvironment.glowHDRMinimumValue = 1.0
                             toolPage.sceneEnvironment.glowLevel = 1
                         }
                     }

                 }

                 // ADJUSTMENT
                 SectionLayout {
                     id: adjustmentsSection
                     title: "Adjustments"
                     isExpanded: false

                     property bool colorAdjustmentsEnabled: toolPage.sceneEnvironment.colorAdjustmentsEnabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable Color Adjustments"
                         checked: toolPage.sceneEnvironment.colorAdjustmentsEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.colorAdjustmentsEnabled = checked
                         }
                     }

                     Label {
                         enabled: adjustmentsSection.colorAdjustmentsEnabled
                         text: "Brightness (" + (toolPage.sceneEnvironment.adjustmentBrightness).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: adjustmentsSection.colorAdjustmentsEnabled
                         Layout.fillWidth: true
                         from: 0.01
                         to: 8.0
                         stepSize: 0.01
                         value: toolPage.sceneEnvironment.adjustmentBrightness
                         onValueChanged:
                             toolPage.sceneEnvironment.adjustmentBrightness = value
                     }

                     Label {
                         enabled: adjustmentsSection.colorAdjustmentsEnabled
                         text: "Contrast (" + (toolPage.sceneEnvironment.adjustmentContrast).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: adjustmentsSection.colorAdjustmentsEnabled
                         Layout.fillWidth: true
                         from: 0.01
                         to: 8.0
                         stepSize: 0.01
                         value: toolPage.sceneEnvironment.adjustmentContrast
                         onValueChanged:
                             toolPage.sceneEnvironment.adjustmentContrast = value
                     }

                     Label {
                         enabled: adjustmentsSection.colorAdjustmentsEnabled
                         text: "Saturation (" + (toolPage.sceneEnvironment.adjustmentSaturation).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: adjustmentsSection.colorAdjustmentsEnabled
                         Layout.fillWidth: true
                         from: 0.01
                         to: 8.0
                         stepSize: 0.01
                         value: toolPage.sceneEnvironment.adjustmentSaturation
                         onValueChanged:
                             toolPage.sceneEnvironment.adjustmentSaturation = value
                     }

                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.adjustmentBrightness = 1.0
                             toolPage.sceneEnvironment.adjustmentContrast = 1.0
                             toolPage.sceneEnvironment.adjustmentSaturation = 1.0
                         }
                     }
                 }

                 // COLORGRADING
                 SectionLayout {
                     id: colorGradingSection
                     title: "Color Grading"
                     isExpanded: false

                     property bool colorGradingEnabled: toolPage.sceneEnvironment.lutEnabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable"
                         checked: toolPage.sceneEnvironment.lutEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.lutEnabled = checked
                         }
                     }

                     Label {
                         enabled: colorGradingSection.colorGradingEnabled
                         text: "Alpha Filtering (" + (toolPage.sceneEnvironment.lutFilterAlpha).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: colorGradingSection.colorGradingEnabled
                         Layout.fillWidth: true
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.lutFilterAlpha
                         onValueChanged:
                             toolPage.sceneEnvironment.lutFilterAlpha = value
                     }

                     Label {
                         enabled: colorGradingSection.colorGradingEnabled
                         text: "Look Up Texture (LUT)"
                         Layout.fillWidth: true
                     }

                     ComboBox {
                         id: lutSourceTextureComboBox
                         enabled: colorGradingSection.colorGradingEnabled
                         Layout.fillWidth: true
                         textRole: "text"
                         valueRole: "value"
                         implicitContentWidthPolicy: ComboBox.WidestText
                         onActivated: toolPage.lutTexture.source = currentValue
                         Component.onCompleted: lutSourceTextureComboBox.currentIndex = lutSourceTextureComboBox.indexOfValue(toolPage.lutTexture.source)
                         model: [
                             { value: Qt.url("qrc:/luts/grayscale.png"), text: "Greyscale"},
                             { value: Qt.url("qrc:/luts/identity.png"), text: "Identity"},
                             { value: Qt.url("qrc:/luts/inverted.png"), text: "Inverted"}
                         ]

                         Connections {
                             target: toolPage.lutTexture
                             function onSourceChanged() {
                                 lutSourceTextureComboBox.currentIndex = lutSourceTextureComboBox.indexOfValue(toolPage.lutTexture.source)
                             }
                         }
                     }

                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.lutFilterAlpha = 1.0;
                             toolPage.lutTexture.source = Qt.url("qrc:/luts/identity.png");
                         }
                     }
                 }

                 // VIGNETTE
                 SectionLayout {
                     id: vignetteSection
                     title: "Vignette"
                     isExpanded: false

                     property bool vignetteEnabled: toolPage.sceneEnvironment.vignetteEnabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable"
                         checked: toolPage.sceneEnvironment.vignetteEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.vignetteEnabled = checked
                         }
                     }

                     Label {
                         enabled: vignetteSection.vignetteEnabled
                         text: "Vignette Strength(" + (toolPage.sceneEnvironment.vignetteStrength).toFixed(2) + ")"
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: vignetteSection.vignetteEnabled
                         Layout.fillWidth: true
                         from: 0.0
                         to: 15.0
                         value: toolPage.sceneEnvironment.vignetteStrength
                         onValueChanged:
                             toolPage.sceneEnvironment.vignetteStrength = value
                     }

                     Label {
                         text: "Vignette Color"
                         enabled: vignetteSection.vignetteEnabled
                         Layout.fillWidth: true
                     }
                     ColorPicker {
                         enabled: vignetteSection.vignetteEnabled
                         Layout.fillWidth: true
                         color: toolPage.sceneEnvironment.vignetteColor
                         onColorChanged:
                             toolPage.sceneEnvironment.vignetteColor = color
                     }

                     Label {
                         text: "Vignette Radius(" + (toolPage.sceneEnvironment.vignetteRadius).toFixed(2) + ")"
                         enabled: vignetteSection.vignetteEnabled
                         Layout.fillWidth: true
                     }
                     Slider {
                         enabled: vignetteSection.vignetteEnabled
                         Layout.fillWidth: true
                         from: 0.0
                         to: 5.0
                         value: toolPage.sceneEnvironment.vignetteRadius
                         onValueChanged:
                             toolPage.sceneEnvironment.vignetteRadius = value
                     }

                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.vignetteStrength = 15.0
                             toolPage.sceneEnvironment.vignetteColor = Qt.rgba(0.5, 0.5, 0.5, 1.0)
                             toolPage.sceneEnvironment.vignetteRadius = 0.35
                         }
                     }
                 }

                 // LENSFLARE
                 SectionLayout {
                     id: lensFlareSection
                     title: "Lens Flare"
                     isExpanded: false

                     property bool lensFlareEnabled: toolPage.sceneEnvironment.lensFlareEnabled

                     CheckBox {
                         Layout.columnSpan: 2
                         text: "Enable"
                         checked: toolPage.sceneEnvironment.lensFlareEnabled
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.lensFlareEnabled = checked
                         }
                     }

                     Label {
                         text: "Bloom Scale(" + (toolPage.sceneEnvironment.lensFlareBloomScale).toFixed(2) + ")"
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0.0
                         to: 20.0
                         value: toolPage.sceneEnvironment.lensFlareBloomScale
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareBloomScale = value
                     }

                     Label {
                         text: "Bloom Bias(" + (toolPage.sceneEnvironment.lensFlareBloomBias).toFixed(2) + ")"
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0.0
                         to: 10.0
                         value: toolPage.sceneEnvironment.lensFlareBloomBias
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareBloomBias = value
                     }

                     Label {
                         text: "Ghost Dispersal(" + (toolPage.sceneEnvironment.lensFlareGhostDispersal).toFixed(2) + ")"
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.lensFlareGhostDispersal
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareGhostDispersal = value
                     }

                     Label {
                         text: "Ghost Count(" + (toolPage.sceneEnvironment.lensFlareGhostCount) + ")"
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0
                         to: 20
                         stepSize: 1
                         value: toolPage.sceneEnvironment.lensFlareGhostCount
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareGhostCount = value
                     }

                     Label {
                         text: "Halo Width(" + (toolPage.sceneEnvironment.lensFlareHaloWidth).toFixed(2) + ")"
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.lensFlareHaloWidth
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareHaloWidth = value
                     }

                     Label {
                         text: "Stretch Aspect(" + (toolPage.sceneEnvironment.lensFlareStretchToAspect).toFixed(2) + ")"
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0.0
                         to: 1.0
                         value: toolPage.sceneEnvironment.lensFlareStretchToAspect
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareStretchToAspect = value
                     }

                     Label {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         text: "Distortion(" + (toolPage.sceneEnvironment.lensFlareDistortion).toFixed(2) + ")"
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0.0
                         to: 20.0
                         value: toolPage.sceneEnvironment.lensFlareDistortion
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareDistortion = value
                     }

                     Label {
                         text: "Blur Amount(" + (toolPage.sceneEnvironment.lensFlareBlurAmount).toFixed(2) + ")"
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                     }
                     Slider {
                         Layout.fillWidth: true
                         enabled: lensFlareSection.lensFlareEnabled
                         from: 0.0
                         to: 50.0
                         value: toolPage.sceneEnvironment.lensFlareBlurAmount
                         onValueChanged:
                             toolPage.sceneEnvironment.lensFlareBlurAmount = value
                     }

                     CheckBox {
                         enabled: lensFlareSection.lensFlareEnabled
                         Layout.columnSpan: 2
                         text: "Apply Lens Dirt"
                         checked: toolPage.sceneEnvironment.lensFlareApplyDirtTexture
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.lensFlareApplyDirtTexture = checked
                         }
                     }
                     CheckBox {
                         enabled: lensFlareSection.lensFlareEnabled
                         Layout.columnSpan: 2
                         text: "Apply Starburst"
                         checked: toolPage.sceneEnvironment.lensFlareApplyStarburstTexture
                         onCheckedChanged: {
                             toolPage.sceneEnvironment.lensFlareApplyStarburstTexture = checked
                         }
                     }
                     HorizontalSpacer {
                     }
                     ResetButton {
                         onReset: {
                             toolPage.sceneEnvironment.lensFlareBloomScale = 10
                             toolPage.sceneEnvironment.lensFlareBloomBias = 2.75
                             toolPage.sceneEnvironment.lensFlareGhostDispersal = 0.5
                             toolPage.sceneEnvironment.lensFlareGhostCount = 4
                             toolPage.sceneEnvironment.lensFlareHaloWidth = 0.25
                             toolPage.sceneEnvironment.lensFlareStretchToAspect = 0.5
                             toolPage.sceneEnvironment.lensFlareDistortion = 5
                             toolPage.sceneEnvironment.lensFlareBlurAmount = 3
                             toolPage.sceneEnvironment.lensFlareApplyDirtTexture = true
                             toolPage.sceneEnvironment.lensFlareApplyStarburstTexture = true
                         }
                     }
                 }
             }
         }
     }