// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

#ifndef TRIANGLEMESHSHAPE_H
#define TRIANGLEMESHSHAPE_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtQuick3DPhysics/qtquick3dphysicsglobal.h>
#include <QtQuick3DPhysics/private/qabstractcollisionshape_p.h>
#include <QtCore/QObject>
#include <QtGui/QVector3D>
#include <QtQml/QQmlEngine>

namespace physx {
class PxBoxGeometry;
class PxTriangleMesh;
class PxTriangleMeshGeometry;
}

QT_BEGIN_NAMESPACE
class QQuick3DPhysicsMesh;

class Q_QUICK3DPHYSICS_EXPORT QTriangleMeshShape : public QAbstractCollisionShape
{
    Q_OBJECT
    Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged REVISION(6, 5))

    QML_NAMED_ELEMENT(TriangleMeshShape)
public:
    QTriangleMeshShape();
    ~QTriangleMeshShape();

    physx::PxGeometry *getPhysXGeometry() override;
    Q_REVISION(6, 5) const QUrl &source() const;
    Q_REVISION(6, 5) void setSource(const QUrl &newSource);
    bool isStaticShape() const override { return true; }

signals:
    Q_REVISION(6, 5) void sourceChanged();

private:
    void updatePhysXGeometry();

    bool m_dirtyPhysx = false;
    QUrl m_meshSource;
    QQuick3DPhysicsMesh *m_mesh = nullptr;

    physx::PxTriangleMeshGeometry *m_meshGeometry = nullptr;
};

QT_END_NAMESPACE

#endif // TRIANGLEMESHSHAPE_H
