- Qt 6.6
- Qt Bluetooth
- Bluetooth Chat
- Qt 6.6.0 Reference Documentation

# Bluetooth Chat

Shows communication through Bluetooth using RFCOMM protocol.

The Bluetooth Chat example shows how to use the Qt Bluetooth API to communicate with another application on a remote device using Bluetooth RFCOMM protocol.

The Bluetooth Chat example implements a simple chat program between multiple parties. The application always acts as both a server and a client eliminating the need to determine who should connect to whom.

#### Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

#### Chat Server

The chat server is implemented by the `ChatServer` class. The `ChatServer` class is declared as:

     class ChatServer : public QObject
     {
         Q_OBJECT

     public:
         explicit ChatServer(QObject *parent = nullptr);
         ~ChatServer();

         void startServer(const QBluetoothAddress &localAdapter = QBluetoothAddress());
         void stopServer();

     public slots:
         void sendMessage(const QString &message);

     signals:
         void messageReceived(const QString &sender, const QString &message);
         void clientConnected(const QString &name);
         void clientDisconnected(const QString &name);

     private slots:
         void clientConnected();
         void clientDisconnected();
         void readSocket();

     private:
         QBluetoothServer *rfcommServer = nullptr;
         QBluetoothServiceInfo serviceInfo;
         QList<QBluetoothSocket *> clientSockets;
         QMap<QBluetoothSocket *, QString> clientNames;
     };

The first thing the chat server needs to do is create an instance of QBluetoothServer to listen for incoming Bluetooth connections. The `clientConnected()` slot will be called whenever a new connection is created.

     rfcommServer = new QBluetoothServer(QBluetoothServiceInfo::RfcommProtocol, this);
     connect(rfcommServer, &QBluetoothServer::newConnection,
             this, QOverload<>::of(&ChatServer::clientConnected));
     bool result = rfcommServer->listen(localAdapter);
     if (!result) {
         qWarning() << "Cannot bind chat server to" << localAdapter.toString();
         return;
     }

The chat server is only useful if others know that it is there. To enable other devices to discover it, a record describing the service needs to be published in the system's SDP (Service Discovery Protocol) database. The QBluetoothServiceInfo class encapsulates a service record.

We will publish a service record that contains some textual descriptions of the services, a UUID that uniquely identifies the service, the discoverability attribute, and connection parameters.

The textual description of the service is stored in the `ServiceName`, `ServiceDescription`, and `ServiceProvider` attributes.

     serviceInfo.setAttribute(QBluetoothServiceInfo::ServiceName, tr("Bt Chat Server"));
     serviceInfo.setAttribute(QBluetoothServiceInfo::ServiceDescription,
                              tr("Example bluetooth chat server"));
     serviceInfo.setAttribute(QBluetoothServiceInfo::ServiceProvider, tr("qt-project.org"));

Bluetooth uses UUIDs as unique identifiers. The chat service uses a randomly generated UUID.

     static constexpr auto serviceUuid = "e8e10f95-1a70-4b27-9ccf-02010264e9c8"_L1;
     serviceInfo.setServiceUuid(QBluetoothUuid(serviceUuid));

A Bluetooth service is only discoverable if it is in the PublicBrowseGroup.

     const auto groupUuid = QBluetoothUuid(QBluetoothUuid::ServiceClassUuid::PublicBrowseGroup);
     QBluetoothServiceInfo::Sequence publicBrowse;
     publicBrowse << QVariant::fromValue(groupUuid);
     serviceInfo.setAttribute(QBluetoothServiceInfo::BrowseGroupList, publicBrowse);

The `ProtocolDescriptorList` attribute is used to publish the connection parameters that the remote device requires to connect to our service. Here we specify that the `Rfcomm` protocol is used and set the port number to the port that our `rfcommServer` instance is listening to.

     QBluetoothServiceInfo::Sequence protocolDescriptorList;
     QBluetoothServiceInfo::Sequence protocol;
     protocol << QVariant::fromValue(QBluetoothUuid(QBluetoothUuid::ProtocolUuid::L2cap));
     protocolDescriptorList.append(QVariant::fromValue(protocol));
     protocol.clear();
     protocol << QVariant::fromValue(QBluetoothUuid(QBluetoothUuid::ProtocolUuid::Rfcomm))
              << QVariant::fromValue(quint8(rfcommServer->serverPort()));
     protocolDescriptorList.append(QVariant::fromValue(protocol));
     serviceInfo.setAttribute(QBluetoothServiceInfo::ProtocolDescriptorList,
                              protocolDescriptorList);

Finally, we register the service record with the system.

     serviceInfo.registerService(localAdapter);

As mentioned earlier, incoming connections are handled in the `clientConnected()` slot where pending connections are connected to the readyRead() and disconnected() signals. The signals notify others that a new client has connected.

     void ChatServer::clientConnected()
     {
         QBluetoothSocket *socket = rfcommServer->nextPendingConnection();
         if (!socket)
             return;

         connect(socket, &QBluetoothSocket::readyRead, this, &ChatServer::readSocket);
         connect(socket, &QBluetoothSocket::disconnected,
                 this, QOverload<>::of(&ChatServer::clientDisconnected));
         clientSockets.append(socket);
         clientNames[socket] = socket->peerName();
         emit clientConnected(socket->peerName());
     }

The `readSocket()` slot is called whenever data is ready to be read from a client socket. The slot reads individual lines from the socket, converts them from UTF-8, and emits the `messageReceived()` signal.

     void ChatServer::readSocket()
     {
         QBluetoothSocket *socket = qobject_cast<QBluetoothSocket *>(sender());
         if (!socket)
             return;

         while (socket->canReadLine()) {
             QByteArray line = socket->readLine().trimmed();
             emit messageReceived(clientNames[socket],
                                  QString::fromUtf8(line.constData(), line.length()));
         }
     }

The `clientDisconnected()` slot is called whenever a client disconnects from the service. The slot emits a signal to notify others that a client has disconnected, and deletes the socket.

     void ChatServer::clientDisconnected()
     {
         QBluetoothSocket *socket = qobject_cast<QBluetoothSocket *>(sender());
         if (!socket)
             return;

         emit clientDisconnected(clientNames[socket]);

         clientSockets.removeOne(socket);
         clientNames.remove(socket);

         socket->deleteLater();
     }

The `sendMessage()` slot is used to send a message to all connected clients. The message is converted into UTF-8 and appended with a newline before being sent to all clients.

     void ChatServer::sendMessage(const QString &message)
     {
         QByteArray text = message.toUtf8() + '\n';

         for (QBluetoothSocket *socket : std::as_const(clientSockets))
             socket->write(text);
     }

When the chat server is stopped, the service record is removed from the system SDP database, all connected client sockets are deleted, and the `rfcommServer` instance is deleted.

     void ChatServer::stopServer()
     {
         // Unregister service
         serviceInfo.unregisterService();

         // Close sockets
         qDeleteAll(clientSockets);
         clientNames.clear();

         // Close server
         delete rfcommServer;
         rfcommServer = nullptr;
     }

#### Service Discovery

Before connecting to the server, the client needs to scan the nearby devices and search for the device that is advertising the chat service. This is done by the `RemoteSelector` class.

To start service lookup, the `RemoteSelector` creates an instance of QBluetoothServiceDiscoveryAgent and connects to its signals.

         m_discoveryAgent = new QBluetoothServiceDiscoveryAgent(localAdapter);

         connect(m_discoveryAgent, &QBluetoothServiceDiscoveryAgent::serviceDiscovered,
                 this, &RemoteSelector::serviceDiscovered);
         connect(m_discoveryAgent, &QBluetoothServiceDiscoveryAgent::finished,
                 this, &RemoteSelector::discoveryFinished);
         connect(m_discoveryAgent, &QBluetoothServiceDiscoveryAgent::canceled,
                 this, &RemoteSelector::discoveryFinished);

An UUID filter is set, so that the service discovery only shows the devices that advertise the needed service. After that a FullDiscovery is started:

         m_discoveryAgent->setUuidFilter(uuid);
         m_discoveryAgent->start(QBluetoothServiceDiscoveryAgent::FullDiscovery);

When a matching service is discovered, a serviceDiscovered() signal is emitted with an instance of QBluetoothServiceInfo as a parameter. This service info is used to extract the device name and the service name, and add a new entry to the list of discovered remote devices:

         QString remoteName;
         if (serviceInfo.device().name().isEmpty())
             remoteName = address.toString();
         else
             remoteName = serviceInfo.device().name();

         QListWidgetItem *item =
             new QListWidgetItem(QString::fromLatin1("%1 %2").arg(remoteName,
                                                                  serviceInfo.serviceName()));

         m_discoveredServices.insert(item, serviceInfo);
         ui->remoteDevices->addItem(item);

Later the user can select one of the devices from the list and try to connect to it.

#### Chat Client

The chat client is implemented by the `ChatClient` class. The `ChatClient` class is declared as:

     class ChatClient : public QObject
     {
         Q_OBJECT

     public:
         explicit ChatClient(QObject *parent = nullptr);
         ~ChatClient();

         void startClient(const QBluetoothServiceInfo &remoteService);
         void stopClient();

     public slots:
         void sendMessage(const QString &message);

     signals:
         void messageReceived(const QString &sender, const QString &message);
         void connected(const QString &name);
         void disconnected();
         void socketErrorOccurred(const QString &errorString);

     private slots:
         void readSocket();
         void connected();
         void onSocketErrorOccurred(QBluetoothSocket::SocketError);

     private:
         QBluetoothSocket *socket = nullptr;
     };

The client creates a new QBluetoothSocket and connects to the remote service described by the `remoteService` parameter. Slots are connected to the socket's readyRead(), connected(), and disconnected() signals.

     void ChatClient::startClient(const QBluetoothServiceInfo &remoteService)
     {
         if (socket)
             return;

         // Connect to service
         socket = new QBluetoothSocket(QBluetoothServiceInfo::RfcommProtocol);
         qDebug() << "Create socket";
         socket->connectToService(remoteService);
         qDebug() << "ConnectToService done";

         connect(socket, &QBluetoothSocket::readyRead, this, &ChatClient::readSocket);
         connect(socket, &QBluetoothSocket::connected, this, QOverload<>::of(&ChatClient::connected));
         connect(socket, &QBluetoothSocket::disconnected, this, &ChatClient::disconnected);
         connect(socket, &QBluetoothSocket::errorOccurred, this, &ChatClient::onSocketErrorOccurred);
     }

On successful socket connection we emit a signal to notify other users.

     void ChatClient::connected()
     {
         emit connected(socket->peerName());
     }

Similarly to the chat server, the `readSocket()` slot is called when data is available from the socket. Lines are read individually and converted from UTF-8. The `messageReceived()` signal is emitted.

     void ChatClient::readSocket()
     {
         if (!socket)
             return;

         while (socket->canReadLine()) {
             QByteArray line = socket->readLine().trimmed();
             emit messageReceived(socket->peerName(),
                                  QString::fromUtf8(line.constData(), line.length()));
         }
     }

The `sendMessage()` slot is used to send a message to the remote device. The message is converted to UTF-8 and a newline is appended.

     void ChatClient::sendMessage(const QString &message)
     {
         QByteArray text = message.toUtf8() + '\n';
         socket->write(text);
     }

To disconnect from the remote chat service, the QBluetoothSocket instance is deleted.

     void ChatClient::stopClient()
     {
         delete socket;
         socket = nullptr;
     }

#### Chat Dialog

The main window of this example is the chat dialog, implemented in the `Chat` class. This class displays a chat session between a single `ChatServer` and zero or more `ChatClient`s. The `Chat` class is declared as:

     class Chat : public QDialog
     {
         Q_OBJECT

     public:
         explicit Chat(QWidget *parent = nullptr);
         ~Chat();

     signals:
         void sendMessage(const QString &message);

     private slots:
         void connectClicked();
         void sendClicked();

         void showMessage(const QString &sender, const QString &message);

         void clientConnected(const QString &name);
         void clientDisconnected(const QString &name);
         void clientDisconnected();
         void connected(const QString &name);
         void reactOnSocketError(const QString &error);

         void newAdapterSelected();

         void initBluetooth();

     private:
         int adapterFromUserSelection() const;
         int currentAdapterIndex = 0;
         Ui::Chat *ui;

         ChatServer *server = nullptr;
         QList<ChatClient *> clients;
         QList<QBluetoothHostInfo> localAdapters;

         QString localName;
     };

First we construct the user interface

     ui->setupUi(this);

     connect(ui->quitButton, &QPushButton::clicked, this, &Chat::accept);
     connect(ui->connectButton, &QPushButton::clicked, this, &Chat::connectClicked);
     connect(ui->sendButton, &QPushButton::clicked, this, &Chat::sendClicked);

We create an instance of the `ChatServer` and respond to its `clientConnected()`, `clientDiconnected()`, and `messageReceived()` signals.

     server = new ChatServer(this);
     connect(server, QOverload<const QString &>::of(&ChatServer::clientConnected),
             this, &Chat::clientConnected);
     connect(server, QOverload<const QString &>::of(&ChatServer::clientDisconnected),
             this,  QOverload<const QString &>::of(&Chat::clientDisconnected));
     connect(server, &ChatServer::messageReceived,
             this,  &Chat::showMessage);
     connect(this, &Chat::sendMessage, server, &ChatServer::sendMessage);
     server->startServer();

In response to the `clientConnected()` and `clientDisconnected()` signals of the `ChatServer`, we display the typical "X has joined chat." and "Y has left." messages in the chat session.

     void Chat::clientConnected(const QString &name)
     {
         ui->chat->insertPlainText(QString::fromLatin1("%1 has joined chat.\n").arg(name));
     }

     void Chat::clientDisconnected(const QString &name)
     {
         ui->chat->insertPlainText(QString::fromLatin1("%1 has left.\n").arg(name));
     }

Incoming messages from clients connected to the `ChatServer` are handled in the `showMessage()` slot. The message text tagged with the remote device name is displayed in the chat session.

     void Chat::showMessage(const QString &sender, const QString &message)
     {
         ui->chat->insertPlainText(QString::fromLatin1("%1: %2\n").arg(sender, message));
         ui->chat->ensureCursorVisible();
     }

In response to the connect button being clicked, the application starts service discovery and presents a list of discovered chat services on remote devices. A `ChatClient` for the service is selected by the user.

     void Chat::connectClicked()
     {
         ui->connectButton->setEnabled(false);

         // scan for services
         const QBluetoothAddress adapter = localAdapters.isEmpty() ?
                                                QBluetoothAddress() :
                                                localAdapters.at(currentAdapterIndex).address();

         RemoteSelector remoteSelector(adapter);
     #ifdef Q_OS_ANDROID
         // QTBUG-61392
         Q_UNUSED(serviceUuid);
         remoteSelector.startDiscovery(QBluetoothUuid(reverseUuid));
     #else
         remoteSelector.startDiscovery(QBluetoothUuid(serviceUuid));
     #endif
         if (remoteSelector.exec() == QDialog::Accepted) {
             QBluetoothServiceInfo service = remoteSelector.service();

             qDebug() << "Connecting to service" << service.serviceName()
                      << "on" << service.device().name();

             // Create client
             ChatClient *client = new ChatClient(this);

             connect(client, &ChatClient::messageReceived,
                     this, &Chat::showMessage);
             connect(client, &ChatClient::disconnected,
                     this, QOverload<>::of(&Chat::clientDisconnected));
             connect(client, QOverload<const QString &>::of(&ChatClient::connected),
                     this, &Chat::connected);
             connect(client, &ChatClient::socketErrorOccurred,
                     this, &Chat::reactOnSocketError);
             connect(this, &Chat::sendMessage, client, &ChatClient::sendMessage);
             client->startClient(service);

             clients.append(client);
         }

         ui->connectButton->setEnabled(true);
     }

In reponse to the `connected()` signals from `ChatClient`, we display the "Joined chat with X." message in the chat session.

     void Chat::connected(const QString &name)
     {
         ui->chat->insertPlainText(QString::fromLatin1("Joined chat with %1.\n").arg(name));
     }

Messages are sent to all remote devices via the `ChatServer` and `ChatClient` instances by emitting the `sendMessage()` signal.

     void Chat::sendClicked()
     {
         ui->sendButton->setEnabled(false);
         ui->sendText->setEnabled(false);

         showMessage(localName, ui->sendText->text());
         emit sendMessage(ui->sendText->text());

         ui->sendText->clear();

         ui->sendText->setEnabled(true);
         ui->sendButton->setEnabled(true);
     #if defined(Q_OS_ANDROID) || defined(Q_OS_IOS)
         // avoid keyboard automatically popping up again on mobile devices
         ui->sendButton->setFocus();
     #else
         ui->sendText->setFocus();
     #endif
     }

We need to clean up `ChatClient` instances when the remote device forces a disconnect.

     void Chat::clientDisconnected()
     {
         ChatClient *client = qobject_cast<ChatClient *>(sender());
         if (client) {
             clients.removeOne(client);
             client->deleteLater();
         }
     }

Example project @ code.qt.io