- Qt 6.6
- Qt 3D
- QML Types
- Qt3D.Extras
- PhongMaterial
- Qt 6.6.0 Reference Documentation

# PhongMaterial QML Type

The PhongMaterial class provides a default implementation of the phong lighting effect. More...

Import Statement: | import Qt3D.Extras 2.6
Inherits: | Material
Status: | Deprecated

- List of all members, including inherited members

## Properties

- ambient : color
- diffuse : color
- shininess : real
- specular : color

## Detailed Description

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

## Property Documentation

ambient : color

Holds the current ambient color.

diffuse : color

Holds the current diffuse color.

shininess : real

Holds the current shininess.

specular : color

Holds the current specular color.