- Qt 6.4
- Qt Data Visualization
- C++ Classes
- QAbstract3DGraph
- Qt Data Visualization | Commercial or GPLv3

# List of All Members for QAbstract3DGraph

This is the complete list of members for QAbstract3DGraph, including inherited members.

enum AncestorMode enum ElementType enum OpenGLFeature OpenGLFeatures enum OptimizationHint flags OptimizationHints enum SelectionFlag flags SelectionFlags enum ShadowQuality enum SurfaceClass enum SurfaceType enum Visibility activeChanged() activeInputHandlerChanged(QAbstract3DInputHandler *) activeThemeChanged(Q3DTheme *) alert(int) aspectRatioChanged(qreal) close() : bool contentOrientationChanged(Qt::ScreenOrientation) currentFpsChanged(qreal) deleteLater() destroyed(QObject *) focusObjectChanged(QObject *) heightChanged(int) hide() horizontalAspectRatioChanged(qreal) localeChanged(const QLocale &) lower() marginChanged(qreal) maximumHeightChanged(int) maximumWidthChanged(int) measureFpsChanged(bool) minimumHeightChanged(int) minimumWidthChanged(int) modalityChanged(Qt::WindowModality) objectNameChanged(const QString &) opacityChanged(qreal) optimizationHintsChanged(QAbstract3DGraph::OptimizationHints) orthoProjectionChanged(bool) polarChanged(bool) queriedGraphPositionChanged(const QVector3D &) radialLabelOffsetChanged(float) raise() reflectionChanged(bool) reflectivityChanged(qreal) requestActivate() requestUpdate() screenChanged(QScreen *) selectedElementChanged(QAbstract3DGraph::ElementType) selectionModeChanged(QAbstract3DGraph::SelectionFlags) setGeometry(const QRect &) setGeometry(int, int, int, int) setHeight(int) setMaximumHeight(int) setMaximumWidth(int) setMinimumHeight(int) setMinimumWidth(int) setTitle(const QString &) setVisible(bool) setWidth(int) setX(int) setY(int) shadowQualityChanged(QAbstract3DGraph::ShadowQuality) show() showFullScreen() showMaximized() showMinimized() showNormal() startSystemMove() : bool startSystemResize(Qt::Edges) : bool transientParentChanged(QWindow *) visibilityChanged(QWindow::Visibility) visibleChanged(bool) widthChanged(int) windowStateChanged(Qt::WindowState) windowTitleChanged(const QString &) xChanged(int) yChanged(int) ~QAbstract3DGraph() activeInputHandler() const : QAbstract3DInputHandler * activeTheme() const : Q3DTheme * addCustomItem(QCustom3DItem *) : int addInputHandler(QAbstract3DInputHandler *) addTheme(Q3DTheme *) aspectRatio() const : qreal baseSize() const : QSize blockSignals(bool) : bool childEvent(QChildEvent *) children() const : const QObjectList & clearSelection() closeEvent(QCloseEvent *) connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType) : QMetaObject::Connection connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType) : QMetaObject::Connection connect(const QObject *, const char *, const char *, Qt::ConnectionType) const : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction, Qt::ConnectionType) : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction, Functor) : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction, const QObject *, Functor, Qt::ConnectionType) : QMetaObject::Connection connectNotify(const QMetaMethod &) contentOrientation() const : Qt::ScreenOrientation create() currentFps() const : qreal cursor() const : QCursor customEvent(QEvent *) customItems() const : QList<QCustom3DItem *> destroy() devicePixelRatio() const : qreal disconnect(const QObject *, const char *, const QObject *, const char *) : bool disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool disconnect(const char *, const QObject *, const char *) const : bool disconnect(const QObject *, const char *) const : bool disconnect(const QMetaObject::Connection &) : bool disconnect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction) : bool disconnectNotify(const QMetaMethod &) dumpObjectInfo() const dumpObjectTree() const dynamicPropertyNames() const : QList<QByteArray> event(QEvent *) : bool event(QEvent *) : bool eventFilter(QObject *, QEvent *) : bool exposeEvent(QExposeEvent *) filePath() const : QString findChild(const QString &, Qt::FindChildOptions) const : T findChildren(const QString &, Qt::FindChildOptions) const : QList<T> findChildren(Qt::FindChildOptions) const : QList<T> findChildren(const QRegularExpression &, Qt::FindChildOptions) const : QList<T> flags() const : Qt::WindowFlags focusInEvent(QFocusEvent *) focusObject() const : QObject * focusOutEvent(QFocusEvent *) format() const : QSurfaceFormat format() const : QSurfaceFormat frameGeometry() const : QRect frameMargins() const : QMargins framePosition() const : QPoint fromWinId(WId) : QWindow * geometry() const : QRect glActiveTexture(GLenum) glAttachShader(GLuint, GLuint) glBindAttribLocation(GLuint, GLuint, const char *) glBindBuffer(GLenum, GLuint) glBindFramebuffer(GLenum, GLuint) glBindRenderbuffer(GLenum, GLuint) glBindTexture(GLenum, GLuint) glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) glBlendEquation(GLenum) glBlendEquationSeparate(GLenum, GLenum) glBlendFunc(GLenum, GLenum) glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) glBufferData(GLenum, qopengl_GLsizeiptr, const void *, GLenum) glBufferSubData(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, const void *) glCheckFramebufferStatus(GLenum) : GLenum glClear(GLbitfield) glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) glClearDepthf(GLclampf) glClearStencil(GLint) glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) glCompileShader(GLuint) glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *) glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *) glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCreateProgram() : GLuint glCreateShader(GLenum) : GLuint glCullFace(GLenum) glDeleteBuffers(GLsizei, const GLuint *) glDeleteFramebuffers(GLsizei, const GLuint *) glDeleteProgram(GLuint) glDeleteRenderbuffers(GLsizei, const GLuint *) glDeleteShader(GLuint) glDeleteTextures(GLsizei, const GLuint *) glDepthFunc(GLenum) glDepthMask(GLboolean) glDepthRangef(GLclampf, GLclampf) glDetachShader(GLuint, GLuint) glDisable(GLenum) glDisableVertexAttribArray(GLuint) glDrawArrays(GLenum, GLint, GLsizei) glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *) glEnable(GLenum) glEnableVertexAttribArray(GLuint) glFinish() glFlush() glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) glFrontFace(GLenum) glGenBuffers(GLsizei, GLuint *) glGenFramebuffers(GLsizei, GLuint *) glGenRenderbuffers(GLsizei, GLuint *) glGenTextures(GLsizei, GLuint *) glGenerateMipmap(GLenum) glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *) glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *) glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *) glGetAttribLocation(GLuint, const char *) : GLint glGetBooleanv(GLenum, GLboolean *) glGetBufferParameteriv(GLenum, GLenum, GLint *) glGetError() : GLenum glGetFloatv(GLenum, GLfloat *) glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *) glGetIntegerv(GLenum, GLint *) glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, char *) glGetProgramiv(GLuint, GLenum, GLint *) glGetRenderbufferParameteriv(GLenum, GLenum, GLint *) glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, char *) glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *) glGetShaderSource(GLuint, GLsizei, GLsizei *, char *) glGetShaderiv(GLuint, GLenum, GLint *) glGetString(GLenum) : const GLubyte * glGetTexParameterfv(GLenum, GLenum, GLfloat *) glGetTexParameteriv(GLenum, GLenum, GLint *) glGetUniformLocation(GLuint, const char *) : GLint glGetUniformfv(GLuint, GLint, GLfloat *) glGetUniformiv(GLuint, GLint, GLint *) glGetVertexAttribPointerv(GLuint, GLenum, void **) glGetVertexAttribfv(GLuint, GLenum, GLfloat *) glGetVertexAttribiv(GLuint, GLenum, GLint *) glHint(GLenum, GLenum) glIsBuffer(GLuint) : GLboolean glIsEnabled(GLenum) : GLboolean glIsFramebuffer(GLuint) : GLboolean glIsProgram(GLuint) : GLboolean glIsRenderbuffer(GLuint) : GLboolean | glIsShader(GLuint) : GLboolean glIsTexture(GLuint) : GLboolean glLineWidth(GLfloat) glLinkProgram(GLuint) glPixelStorei(GLenum, GLint) glPolygonOffset(GLfloat, GLfloat) glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) glReleaseShaderCompiler() glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) glSampleCoverage(GLclampf, GLboolean) glScissor(GLint, GLint, GLsizei, GLsizei) glShaderBinary(GLint, const GLuint *, GLenum, const void *, GLint) glShaderSource(GLuint, GLsizei, const char **, const GLint *) glStencilFunc(GLenum, GLint, GLuint) glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) glStencilMask(GLuint) glStencilMaskSeparate(GLenum, GLuint) glStencilOp(GLenum, GLenum, GLenum) glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) glTexParameterf(GLenum, GLenum, GLfloat) glTexParameterfv(GLenum, GLenum, const GLfloat *) glTexParameteri(GLenum, GLenum, GLint) glTexParameteriv(GLenum, GLenum, const GLint *) glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) glUniform1f(GLint, GLfloat) glUniform1fv(GLint, GLsizei, const GLfloat *) glUniform1i(GLint, GLint) glUniform1iv(GLint, GLsizei, const GLint *) glUniform2f(GLint, GLfloat, GLfloat) glUniform2fv(GLint, GLsizei, const GLfloat *) glUniform2i(GLint, GLint, GLint) glUniform2iv(GLint, GLsizei, const GLint *) glUniform3f(GLint, GLfloat, GLfloat, GLfloat) glUniform3fv(GLint, GLsizei, const GLfloat *) glUniform3i(GLint, GLint, GLint, GLint) glUniform3iv(GLint, GLsizei, const GLint *) glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) glUniform4fv(GLint, GLsizei, const GLfloat *) glUniform4i(GLint, GLint, GLint, GLint, GLint) glUniform4iv(GLint, GLsizei, const GLint *) glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *) glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *) glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *) glUseProgram(GLuint) glValidateProgram(GLuint) glVertexAttrib1f(GLuint, GLfloat) glVertexAttrib1fv(GLuint, const GLfloat *) glVertexAttrib2f(GLuint, GLfloat, GLfloat) glVertexAttrib2fv(GLuint, const GLfloat *) glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) glVertexAttrib3fv(GLuint, const GLfloat *) glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glVertexAttrib4fv(GLuint, const GLfloat *) glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) glViewport(GLint, GLint, GLsizei, GLsizei) hasContext() const : bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature) const : bool hasSeries(QAbstract3DSeries *) const : bool height() const : int hideEvent(QHideEvent *) horizontalAspectRatio() const : qreal icon() const : QIcon inherits(const char *) const : bool initializeOpenGLFunctions() inputHandlers() const : QList<QAbstract3DInputHandler *> installEventFilter(QObject *) isActive() const : bool isAncestorOf(const QWindow *, QWindow::AncestorMode) const : bool isExposed() const : bool isModal() const : bool isOrthoProjection() const : bool isPolar() const : bool isQuickItemType() const : bool isReflection() const : bool isSignalConnected(const QMetaMethod &) const : bool isTopLevel() const : bool isVisible() const : bool isWidgetType() const : bool isWindowType() const : bool keyPressEvent(QKeyEvent *) keyReleaseEvent(QKeyEvent *) killTimer(int) locale() const : QLocale mapFromGlobal(const QPointF &) const : QPointF mapFromGlobal(const QPoint &) const : QPoint mapToGlobal(const QPointF &) const : QPointF mapToGlobal(const QPoint &) const : QPoint margin() const : qreal mask() const : QRegion maximumHeight() const : int maximumSize() const : QSize maximumWidth() const : int measureFps() const : bool metaObject() const : const QMetaObject * minimumHeight() const : int minimumSize() const : QSize minimumWidth() const : int modality() const : Qt::WindowModality mouseDoubleClickEvent(QMouseEvent *) mouseMoveEvent(QMouseEvent *) mousePressEvent(QMouseEvent *) mouseReleaseEvent(QMouseEvent *) moveEvent(QMoveEvent *) moveToThread(QThread *) nativeEvent(const QByteArray &, void *, qintptr *) : bool objectName() const : QString opacity() const : qreal openGLFeatures() const : QOpenGLFunctions::OpenGLFeatures optimizationHints() const : QAbstract3DGraph::OptimizationHints paintEvent(QPaintEvent *) parent() const : QObject * parent(QWindow::AncestorMode) const : QWindow * position() const : QPoint property(const char *) const : QVariant queriedGraphPosition() const : QVector3D radialLabelOffset() const : float receivers(const char *) const : int reflectivity() const : qreal releaseCustomItem(QCustom3DItem *) releaseInputHandler(QAbstract3DInputHandler *) releaseTheme(Q3DTheme *) removeCustomItem(QCustom3DItem *) removeCustomItemAt(const QVector3D &) removeCustomItems() removeEventFilter(QObject *) renderToImage(int, const QSize &) : QImage reportContentOrientationChange(Qt::ScreenOrientation) requestedFormat() const : QSurfaceFormat resize(const QSize &) resize(int, int) resizeEvent(QResizeEvent *) scene() const : Q3DScene * screen() const : QScreen * selectedAxis() const : QAbstract3DAxis * selectedCustomItem() const : QCustom3DItem * selectedCustomItemIndex() const : int selectedElement() const : QAbstract3DGraph::ElementType selectedLabelIndex() const : int selectionMode() const : QAbstract3DGraph::SelectionFlags sender() const : QObject * senderSignalIndex() const : int setActiveInputHandler(QAbstract3DInputHandler *) setActiveTheme(Q3DTheme *) setAspectRatio(qreal) setBaseSize(const QSize &) setCursor(const QCursor &) setFilePath(const QString &) setFlag(Qt::WindowType, bool) setFlags(Qt::WindowFlags) setFormat(const QSurfaceFormat &) setFramePosition(const QPoint &) setHorizontalAspectRatio(qreal) setIcon(const QIcon &) setKeyboardGrabEnabled(bool) : bool setLocale(const QLocale &) setMargin(qreal) setMask(const QRegion &) setMaximumSize(const QSize &) setMeasureFps(bool) setMinimumSize(const QSize &) setModality(Qt::WindowModality) setMouseGrabEnabled(bool) : bool setObjectName(const QString &) setObjectName(QAnyStringView) setOpacity(qreal) setOptimizationHints(QAbstract3DGraph::OptimizationHints) setOrthoProjection(bool) setParent(QObject *) setParent(QWindow *) setPolar(bool) setPosition(const QPoint &) setPosition(int, int) setProperty(const char *, const QVariant &) : bool setRadialLabelOffset(float) setReflection(bool) setReflectivity(qreal) setScreen(QScreen *) setSelectionMode(QAbstract3DGraph::SelectionFlags) setShadowQuality(QAbstract3DGraph::ShadowQuality) setSizeIncrement(const QSize &) setSurfaceType(QSurface::SurfaceType) setTransientParent(QWindow *) setVisibility(QWindow::Visibility) setVulkanInstance(QVulkanInstance *) setWindowState(Qt::WindowState) setWindowStates(Qt::WindowStates) shadowQuality() const : QAbstract3DGraph::ShadowQuality shadowsSupported() const : bool showEvent(QShowEvent *) signalsBlocked() const : bool size() const : QSize size() const : QSize sizeIncrement() const : QSize startTimer(int, Qt::TimerType) : int startTimer(std::chrono::milliseconds, Qt::TimerType) : int staticMetaObject : supportsOpenGL() const : bool surfaceClass() const : QSurface::SurfaceClass surfaceHandle() const : QPlatformSurface * surfaceType() const : QSurface::SurfaceType surfaceType() const : QSurface::SurfaceType tabletEvent(QTabletEvent *) themes() const : QList<Q3DTheme *> thread() const : QThread * timerEvent(QTimerEvent *) title() const : QString touchEvent(QTouchEvent *) tr(const char *, const char *, int) : QString transientParent() const : QWindow * type() const : Qt::WindowType unsetCursor() visibility() const : QWindow::Visibility vulkanInstance() const : QVulkanInstance * wheelEvent(QWheelEvent *) width() const : int winId() const : WId windowState() const : Qt::WindowState windowStates() const : Qt::WindowStates x() const : int y() const : int