- Qt 6.4
- Qt 3D
- QML Types
- Qt3D.Extras
- PerVertexColorMaterial
- Qt 6.4.3 Reference Documentation

# PerVertexColorMaterial QML Type

The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...

Import Statement: | import Qt3D.Extras 2.4
Since: | Qt 5.7
Inherits: | Material

- List of all members, including inherited members

## Detailed Description

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.