- Qt 6.4
- Qt 3D
- C++ Classes
- Qt3DRender
- QTextureImageData
- Qt 6.4.3 Reference Documentation

# QTextureImageData Class

class Qt3DRender::QTextureImageData

QTextureImageData stores data representing a texture. More...

Header: | #include <QTextureImageData>
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender)
qmake: | QT += 3drender
Since: | Qt 5.5

- List of all members, including inherited members

## Public Functions

| QTextureImageData()
int | alignment() const
void | cleanup()
QByteArray | data(int layer = 0, int face = 0, int mipmapLevel = 0) const
int | depth() const
int | faces() const
QOpenGLTexture::TextureFormat | format() const
int | height() const
bool | isCompressed() const
int | layers() const
int | mipLevels() const
QOpenGLTexture::PixelFormat | pixelFormat() const
QOpenGLTexture::PixelType | pixelType() const
void | setAlignment(int alignment)
void | setData(const QByteArray &data, int blockSize, bool isCompressed = false)
void | setDepth(int depth)
void | setFaces(int faces)
void | setFormat(QOpenGLTexture::TextureFormat format)
void | setHeight(int height)
void | setImage(const QImage &image)
void | setLayers(int layers)
void | setMipLevels(int mipLevels)
void | setPixelFormat(QOpenGLTexture::PixelFormat pixelFormat)
void | setPixelType(QOpenGLTexture::PixelType pixelType)
void | setTarget(QOpenGLTexture::Target target)
void | setWidth(int width)
QOpenGLTexture::Target | target() const
int | width() const

## Detailed Description

## Member Function Documentation

### QTextureImageData::QTextureImageData()

Constructs a new Qt3DRender::QTextureImageData.

### int QTextureImageData::alignment() const

Returns the alignment requirement for the image.

See also setAlignment().

### void QTextureImageData::cleanup()

Remove stored texture data and return the object to its initial state

### QByteArray QTextureImageData::data(int layer = 0, int face = 0, int mipmapLevel = 0) const

Returns the raw image data for the texture at layer layer, face face and mipmapLevel mipmapLevel.

See also setData().

### int QTextureImageData::depth() const

Returns the depth of the stored texture

See also setDepth().

### int QTextureImageData::faces() const

Returns the number of faces in the stored texture

See also setFaces().

### QOpenGLTexture::TextureFormat QTextureImageData::format() const

Returns the format of the stored texture.

See also setFormat().

### int QTextureImageData::height() const

Returns the height of the stored texture

See also setHeight().

### bool QTextureImageData::isCompressed() const

Returns true if the stored texture is in a compressed format

### int QTextureImageData::layers() const

Returns the number of layers in the stored texture

See also setLayers().

### int QTextureImageData::mipLevels() const

Returns the number of mip levels in the stored texture

See also setMipLevels().

### QOpenGLTexture::PixelFormat QTextureImageData::pixelFormat() const

Returns the pixel format of the stored texture.

See also setPixelFormat().

### QOpenGLTexture::PixelType QTextureImageData::pixelType() const

Returns the pixel type of the stored texture.

See also setPixelType().

### void QTextureImageData::setAlignment(int alignment)

Sets the alignment requirements for the image.

See also alignment().

### void QTextureImageData::setData(const QByteArray &data, int blockSize, bool isCompressed = false)

Stores the data data with blocksize blockSize and if the data to be stored is compressed isCompressed.

See also data().

### void QTextureImageData::setDepth(int depth)

Sets the depth to depth. setDepth

See also depth().

### void QTextureImageData::setFaces(int faces)

Sets the faces to faces. setFaces

See also faces().

### void QTextureImageData::setFormat(QOpenGLTexture::TextureFormat format)

Sets the format to format.

See also format().

### void QTextureImageData::setHeight(int height)

Sets the height to height. setHeight

See also height().

### void QTextureImageData::setImage(const QImage &image)

Copies the image image as raw data within this object.

### void QTextureImageData::setLayers(int layers)

Sets the layers to layers. setLayers

See also layers().

### void QTextureImageData::setMipLevels(int mipLevels)

Sets the mip levels to mipLevels. setMipLevels

See also mipLevels().

### void QTextureImageData::setPixelFormat(QOpenGLTexture::PixelFormat pixelFormat)

Sets the pixel format to pixelFormat.

See also pixelFormat().

### void QTextureImageData::setPixelType(QOpenGLTexture::PixelType pixelType)

Sets the pixel type to pixelType.

See also pixelType().

### void QTextureImageData::setTarget(QOpenGLTexture::Target target)

Sets the target to target.

See also target().

### void QTextureImageData::setWidth(int width)

Sets the width to width. setWidth

See also width().

### QOpenGLTexture::Target QTextureImageData::target() const

Returns the target for the stored texture.

See also setTarget().

### int QTextureImageData::width() const

Returns the width of the stored texture

See also setWidth().