<?xml version="1.0" encoding="UTF-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
	<asset>
		<contributor/>
		<created>2014-12-01T18:05:27Z</created>
		<modified>2014-12-01T18:05:27Z</modified>
		<unit/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_visual_scenes>
		<visual_scene id="defaultScene">
			<node id="sceneRoot">
				<node id="Collada visual scene group">
					<rotate sid="rotate">1 0 0 90</rotate>
					<node id="Camera">
						<matrix sid="Camera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
						<instance_camera url="#PerspCamera"/>
					</node>
					<node id="Light">
						<matrix sid="Light_matrix">1 0 0 -500 0 1 0 1000 0 0 1 400 0 0 0 1</matrix>
						<instance_light url="#light"/>
					</node>
					<node id="Box">
						<matrix sid="Box_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
						<instance_geometry url="#BlueSG">
							<bind_material>
								<technique_common>
									<instance_material symbol="BlueSG_material" target="#material"/>
								</technique_common>
							</bind_material>
						</instance_geometry>
					</node>
					<node id="testCamera">
						<matrix sid="testCamera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix>
						<instance_camera url="#testCameraShape"/>
					</node>
					<node id="pointLight1">
						<matrix sid="pointLight1_matrix">1 0 0 3 0 1 0 4 0 0 1 10 0 0 0 1</matrix>
						<instance_light url="#pointLightShape1"/>
					</node>
				</node>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<library_cameras>
		<camera id="PerspCamera">
			<optics>
				<technique_common>
					<perspective>
						<yfov>37.8493</yfov>
						<aspect_ratio>1</aspect_ratio>
						<znear>1</znear>
						<zfar>1000</zfar>
					</perspective>
				</technique_common>
			</optics>
		</camera>
		<camera id="testCameraShape">
			<optics>
				<technique_common>
					<perspective>
						<yfov>37.8501</yfov>
						<aspect_ratio>1</aspect_ratio>
						<znear>1</znear>
						<zfar>1000</zfar>
					</perspective>
				</technique_common>
			</optics>
		</camera>
	</library_cameras>
	<library_lights>
		<light id="light"/>
		<light id="light">
			<technique_common>
				<point>
					<color>1 1 1</color>
					<constant_attenuation>1</constant_attenuation>
					<linear_attenuation>0</linear_attenuation>
					<quadratic_attenuation>0</quadratic_attenuation>
				</point>
			</technique_common>
		</light>
		<light id="pointLightShape1"/>
		<light id="pointLightShape1">
			<technique_common>
				<point>
					<color>1 1 1</color>
					<constant_attenuation>1</constant_attenuation>
					<linear_attenuation>0</linear_attenuation>
					<quadratic_attenuation>0</quadratic_attenuation>
				</point>
			</technique_common>
		</light>
	</library_lights>
	<library_geometries>
		<geometry id="BlueSG">
			<mesh>
				<source id="BlueSG-positions">
					<float_array id="BlueSG-positions-array" count="72">-50 50 50 -50 50 50 -50 50 50 50 50 50 50 50 50 50 50 50 -50 -50 50 -50 -50 50 -50 -50 50 50 -50 50 50 -50 50 50 -50 50 -50 50 -50 -50 50 -50 -50 50 -50 50 50 -50 50 50 -50 50 50 -50 -50 -50 -50 -50 -50 -50 -50 -50 -50 50 -50 -50 50 -50 -50 50 -50 -50</float_array>
					<technique_common>
						<accessor count="24" source="#BlueSG-positions-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="BlueSG-normals">
					<float_array id="BlueSG-normals-array" count="72">0 0 1 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 -1 0 0 0 0 1 0 -1 0 1 0 0 0 1 0 -1 0 0 0 0 -1 0 1 0 1 0 0 0 0 -1 0 -1 0 -1 0 0 0 0 -1 0 -1 0 1 0 0 0 0 -1</float_array>
					<technique_common>
						<accessor count="24" source="#BlueSG-normals-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<vertices id="BlueSG-vertices">
					<input semantic="POSITION" source="#BlueSG-positions"/>
				</vertices>
				<tristrips count="6" material="BlueSG_material">
					<input offset="0" semantic="VERTEX" source="#BlueSG-vertices" set="0"/>
					<input offset="1" semantic="NORMAL" source="#BlueSG-normals" set="0"/>
					<p>6 6 9 9 0 0 3 3</p>
					<p>12 12 1 1 15 15 4 4</p>
					<p>14 14 17 17 20 20 23 23</p>
					<p>5 5 11 11 16 16 22 22</p>
					<p>13 13 19 19 2 2 8 8</p>
					<p>21 21 10 10 18 18 7 7</p>
				</tristrips>
			</mesh>
		</geometry>
	</library_geometries>
	<library_materials>
		<material id="material">
			<instance_effect url="#material_effect"/>
		</material>
	</library_materials>
	<library_effects>
		<effect id="material_effect">
			<profile_COMMON>
				<technique sid="t0">
					<phong>
						<emission>
							<color>0 0 0 1</color>
						</emission>
						<ambient>
							<color>0 0 0 1</color>
						</ambient>
						<diffuse>
							<color>0.137255 0.403922 0.870588 1</color>
						</diffuse>
						<specular>
							<color>0.5 0.5 0.5 1</color>
						</specular>
						<shininess>
							<float>16</float>
						</shininess>
					</phong>
				</technique>
			</profile_COMMON>
		</effect>
	</library_effects>
	<scene>
		<instance_visual_scene url="#defaultScene"/>
	</scene>
</COLLADA>
