Water.qml Example File | Qt 3D 5.9

Qt 5.9 | Qt 3D | Qt 3D: Advanced custom material QML Example | Water.qml Example File

Qt 5.9.9 Reference Documentation

# Water.qml Example File

advancedcustommaterial/Water.qml

      /****************************************************************************
      **
      ** Copyright (C) 2017 The Qt Company Ltd.
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import Qt3D.Input 2.0
      import Qt3D.Extras 2.0
      import QtQuick 2.0 as QQ2

       Entity {
          id: water

          WaterMaterial {
              id: watermaterial

              property real tox: 0.0
              property real toy: 0.0
              property real vertY: 1.0
              property real waveRandomAnim: 0.0

              diffuse: "qrc:/textures/WaterDiffuse.jpg"
              normal: "qrc:/textures/WaterNormal.jpg"
              specular: "qrc:/textures/WaterSpecular.jpg"
              wave: "qrc:/textures/Waterwave.jpg"
              sky: "qrc:/textures/sky.jpg"
              foam: "qrc:/textures/foam.jpg"

              textureScale: slider1.value
              wavescale: vertY * slider2.value
              specularity: slider3.value
              offsetx: tox * slider5.value
              offsety: toy * slider5.value
              normalAmount: slider8.value
              waveheight: slider6.value
              waveStrenght: slider7.value
              shininess: 100
              waveRandom: waveRandomAnim
          }

          Mesh {
              id: watermesh
              source: "qrc:/models/waterPlane.obj"
          }

          Transform {
              id: waterTransform
              property real scale: 1.0
              property real rotx: 0.0
              scale3D: Qt.vector3d(scale, scale, scale)
              rotationY: slider4.value
          }

          Entity {
              id: waterEntity
              components: [watermesh, watermaterial, waterTransform]
          }

          QQ2.SequentialAnimation {
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "waveRandomAnim"
                  to: 3.0
                  duration: 4000
                  easing.type: Easing.Linear
              }
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "waveRandomAnim"
                  to: 1.0
                  duration: 4000
                  easing.type: Easing.Linear
              }
          }

          QQ2.SequentialAnimation {
              running: true
              loops: QQ2.Animation.Infinite
              QQ2.ParallelAnimation {
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "toy"
                      to: 10.0
                      duration: 100000
                  }
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "tox"
                      to: 10.0
                      duration: 100000
                  }
              }
              QQ2.ParallelAnimation {
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "toy"
                      to: 0.0
                      duration: 0
                  }
                  QQ2.NumberAnimation {
                      target: watermaterial
                      property: "tox"
                      to: 0.0
                      duration: 0
                  }
              }
          }

          QQ2.SequentialAnimation {
              running: true
              loops: QQ2.Animation.Infinite
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "vertY"
                  to: 200
                  duration: 200000
                  easing.type: Easing.Linear
              }
              QQ2.NumberAnimation {
                  target: watermaterial
                  property: "vertY"
                  to: 2
                  duration: 200000
                  easing.type: Easing.Linear
              }
          }
      }