PlanetMaterial.qml Example File | Qt 3D 5.9

Qt 5.9 | Qt 3D | Qt 3D: Planets QML Example | PlanetMaterial.qml Example File

Qt 5.9.9 Reference Documentation

# PlanetMaterial.qml Example File

planets-qml/PlanetMaterial.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Copyright (C) 2016 The Qt Company Ltd.
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
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      ** accordance with the commercial license agreement provided with the
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      ** information use the contact form at https://www.qt.io/contact-us.
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      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
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      ** modification, are permitted provided that the following conditions are
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      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import QtQuick 2.1

      Material {
          id: root
          property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
          property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
          property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
          property real shininess: 150.0
          property string diffuseMap
          property string specularMap
          property string normalMap
          property real textureScale: 1.0
          property real opacity: 1.0

          parameters: [
              Parameter {
                  name: "ambient"
                  value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
              },
              Parameter {
                  name: "diffuse"
                  value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
              },
              Parameter {
                  name: "specular"
                  value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
              },
              Parameter {
                  name: "shininess"
                  value: root.shininess
              },
              Parameter {
                  name: "diffuseTexture"
                  value: Texture2D {
                      id: diffuseTexture
                      minificationFilter: Texture.LinearMipMapLinear
                      magnificationFilter: Texture.Linear
                      wrapMode {
                          x: WrapMode.Repeat
                          y: WrapMode.Repeat
                      }
                      generateMipMaps: true
                      maximumAnisotropy: 16.0
                      TextureImage {
                          id: diffuseTextureImage
                          source: diffuseMap
                      }
                  }
              },
              Parameter {
                  name: "specularTexture"
                  value: Texture2D {
                      id: specularTexture
                      minificationFilter: Texture.LinearMipMapLinear
                      magnificationFilter: Texture.Linear
                      wrapMode {
                          x: WrapMode.Repeat
                          y: WrapMode.Repeat
                      }
                      generateMipMaps: true
                      maximumAnisotropy: 16.0
                      TextureImage {
                          id: specularTextureImage
                          // Get rid of runtime warnings. It's safe, as the texture just isn't used
                          source: specularMap !== "" ? specularMap : "qrc:/images/uranusmap.jpg"
                      }
                  }
              },
              Parameter {
                  name: "normalTexture"
                  value: Texture2D {
                      id: normalTexture
                      minificationFilter: Texture.Linear
                      magnificationFilter: Texture.Linear
                      wrapMode {
                          x: WrapMode.Repeat
                          y: WrapMode.Repeat
                      }
                      maximumAnisotropy: 16.0
                      TextureImage {
                          id: normalTextureImage
                          // Get rid of runtime warnings. It's safe, as the texture just isn't used
                          source: normalMap !== "" ? normalMap : "qrc:/images/uranusmap.jpg"
                      }
                  }
              },
              Parameter {
                  name: "texCoordScale"
                  value: textureScale
              },
              Parameter {
                  name: "opacity"
                  value: opacity
              }
          ]
      }