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        <variable threadsafety="unspecified" name="qglslMainFragmentShader_CM" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="403" type="const char * const =&quot;\n\&#10;    lowp vec4 srcPixel(); \n\&#10;    lowp vec4 applyMask(lowp vec4); \n\&#10;    lowp vec4 compose(lowp vec4); \n\&#10;    void main() \n\&#10;    { \n\&#10;        gl_FragColor = applyMask(compose(srcPixel())); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslMainFragmentShader_CMO" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="393" type="const char * const =&quot;\n\&#10;    uniform   lowp    float     globalOpacity; \n\&#10;    lowp vec4 srcPixel(); \n\&#10;    lowp vec4 applyMask(lowp vec4); \n\&#10;    lowp vec4 compose(lowp vec4); \n\&#10;    void main() \n\&#10;    { \n\&#10;        gl_FragColor = applyMask(compose(srcPixel()*globalOpacity))); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslMainFragmentShader_CO" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="429" type="const char * const =&quot;\n\&#10;    uniform   lowp    float     globalOpacity; \n\&#10;    lowp vec4 srcPixel(); \n\&#10;    lowp vec4 compose(lowp vec4); \n\&#10;    void main() \n\&#10;    { \n\&#10;        gl_FragColor = compose(srcPixel()*globalOpacity); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslMainFragmentShader_ImageArrays" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="385" type="const char * const =&quot;\n\&#10;    varying   lowp    float     opacity; \n\&#10;    lowp vec4 srcPixel(); \n\&#10;    void main() \n\&#10;    { \n\&#10;        gl_FragColor = srcPixel() * opacity; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslMainFragmentShader_M" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="421" type="const char * const =&quot;\n\&#10;    lowp vec4 srcPixel(); \n\&#10;    lowp vec4 applyMask(lowp vec4); \n\&#10;    void main() \n\&#10;    { \n\&#10;        gl_FragColor = applyMask(srcPixel()); \n\&#10;    }\n&quot;" static="true"/>
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        <variable threadsafety="unspecified" name="qglslMainVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="61" type="const char * const =&quot;\n\&#10;    void setPosition(); \n\&#10;    void main(void) \n\&#10;    { \n\&#10;        setPosition(); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslMainWithTexCoordsAndOpacityVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="78" type="const char * const =&quot;\n\&#10;    attribute highp   vec2      textureCoordArray; \n\&#10;    attribute lowp    float     opacityArray; \n\&#10;    varying   highp   vec2      textureCoords; \n\&#10;    varying   lowp    float     opacity; \n\&#10;    void setPosition(); \n\&#10;    void main(void) \n\&#10;    { \n\&#10;        setPosition(); \n\&#10;        textureCoords = textureCoordArray; \n\&#10;        opacity = opacityArray; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslMainWithTexCoordsVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="68" type="const char * const =&quot;\n\&#10;    attribute highp   vec2      textureCoordArray; \n\&#10;    varying   highp   vec2      textureCoords; \n\&#10;    void setPosition(); \n\&#10;    void main(void) \n\&#10;    { \n\&#10;        setPosition(); \n\&#10;        textureCoords = textureCoordArray; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslMaskFragmentShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="461" type="const char * const =&quot;\n\&#10;    varying   highp   vec2      textureCoords;\n\&#10;    uniform           sampler2D maskTexture;\n\&#10;    lowp vec4 applyMask(lowp vec4 src) \n\&#10;    {\n\&#10;        lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\&#10;        return src * mask.a; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslNonPremultipliedImageSrcFragmentShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="369" type="const char * const =&quot;\n\&#10;    varying   highp   vec2      textureCoords; \n\&#10;    uniform          sampler2D imageTexture; \n\&#10;    lowp vec4 srcPixel() \n\&#10;    { \n\&#10;        lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\&#10;        sample.rgb = sample.rgb * sample.a; \n\&#10;        return sample; \n\&#10;    }\n&quot;" static="true"/>
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        <variable threadsafety="unspecified" name="qglslPositionWithConicalGradientBrushVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="194" type="const char * const =&quot;\n\&#10;    attribute highp   vec2      vertexCoordsArray; \n\&#10;    attribute highp   vec3      pmvMatrix1; \n\&#10;    attribute highp   vec3      pmvMatrix2; \n\&#10;    attribute highp   vec3      pmvMatrix3; \n\&#10;    uniform   mediump vec2      halfViewportSize; \n\&#10;    uniform   highp   mat3      brushTransform; \n\&#10;    varying   highp   vec2      A; \n\&#10;    void setPosition(void) \n\&#10;    { \n\&#10;        highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\&#10;        vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\&#10;        gl_Position.xy = transformedPos.xy / transformedPos.z; \n\&#10;        mediump vec2  viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\&#10;        mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\&#10;        mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\&#10;        gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\&#10;        A = hTexCoords.xy * invertedHTexCoordsZ; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslPositionWithLinearGradientBrushVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="159" type="const char * const =&quot;\n\&#10;    attribute highp   vec2      vertexCoordsArray; \n\&#10;    attribute highp   vec3      pmvMatrix1; \n\&#10;    attribute highp   vec3      pmvMatrix2; \n\&#10;    attribute highp   vec3      pmvMatrix3; \n\&#10;    uniform   mediump vec2      halfViewportSize; \n\&#10;    uniform   highp   vec3      linearData; \n\&#10;    uniform   highp   mat3      brushTransform; \n\&#10;    varying   mediump float     index; \n\&#10;    void setPosition() \n\&#10;    { \n\&#10;        highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\&#10;        vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\&#10;        gl_Position.xy = transformedPos.xy / transformedPos.z; \n\&#10;        mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\&#10;        mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\&#10;        mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\&#10;        gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\&#10;        index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslPositionWithPatternBrushVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="124" type="const char * const =&quot;\n\&#10;    attribute highp   vec2      vertexCoordsArray; \n\&#10;    attribute highp   vec3      pmvMatrix1; \n\&#10;    attribute highp   vec3      pmvMatrix2; \n\&#10;    attribute highp   vec3      pmvMatrix3; \n\&#10;    uniform   mediump vec2      halfViewportSize; \n\&#10;    uniform   highp   vec2      invertedTextureSize; \n\&#10;    uniform   highp   mat3      brushTransform; \n\&#10;    varying   highp   vec2      patternTexCoords; \n\&#10;    void setPosition(void) \n\&#10;    { \n\&#10;        highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\&#10;        vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\&#10;        gl_Position.xy = transformedPos.xy / transformedPos.z; \n\&#10;        mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\&#10;        mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\&#10;        mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\&#10;        gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\&#10;        patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslPositionWithRadialGradientBrushVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="234" type="const char * const =&quot;\n\&#10;    attribute highp   vec2      vertexCoordsArray;\n\&#10;    attribute highp   vec3      pmvMatrix1; \n\&#10;    attribute highp   vec3      pmvMatrix2; \n\&#10;    attribute highp   vec3      pmvMatrix3; \n\&#10;    uniform   mediump vec2      halfViewportSize; \n\&#10;    uniform   highp   mat3      brushTransform; \n\&#10;    uniform   highp   vec2      fmp; \n\&#10;    uniform   mediump vec3      bradius; \n\&#10;    varying   highp   float     b; \n\&#10;    varying   highp   vec2      A; \n\&#10;    void setPosition(void) \n\&#10;    {\n\&#10;        highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\&#10;        vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\&#10;        gl_Position.xy = transformedPos.xy / transformedPos.z; \n\&#10;        mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\&#10;        mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\&#10;        mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\&#10;        gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\&#10;        A = hTexCoords.xy * invertedHTexCoordsZ; \n\&#10;        b = bradius.x + 2.0 * dot(A, fmp); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslPositionWithTextureBrushVertexShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="285" type="const char * const =&quot;\n\&#10;    attribute highp   vec2      vertexCoordsArray; \n\&#10;    attribute highp   vec3      pmvMatrix1; \n\&#10;    attribute highp   vec3      pmvMatrix2; \n\&#10;    attribute highp   vec3      pmvMatrix3; \n\&#10;    uniform   mediump vec2      halfViewportSize; \n\&#10;    uniform   highp   vec2      invertedTextureSize; \n\&#10;    uniform   highp   mat3      brushTransform; \n\&#10;    varying   highp   vec2      brushTextureCoords; \n\&#10;    void setPosition(void) \n\&#10;    { \n\&#10;        highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\&#10;        vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\&#10;        gl_Position.xy = transformedPos.xy / transformedPos.z; \n\&#10;        mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\&#10;        mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\&#10;        mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\&#10;        gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\&#10;        brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslRadialGradientBrushSrcFragmentShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="261" type="const char * const =&quot;\n\&#10;    uniform           sampler2D brushTexture; \n\&#10;    uniform   highp   float     fmp2_m_radius2; \n\&#10;    uniform   highp   float     inverse_2_fmp2_m_radius2; \n\&#10;    uniform   highp   float     sqrfr; \n\&#10;    varying   highp   float     b; \n\&#10;    varying   highp   vec2      A; \n\&#10;    uniform   mediump vec3      bradius; \n\&#10;    lowp vec4 srcPixel() \n\&#10;    { \n\&#10;        highp float c = sqrfr-dot(A, A); \n\&#10;        highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\&#10;        lowp vec4 result = vec4(0.0); \n\&#10;        if (det &gt;= 0.0) { \n\&#10;            highp float detSqrt = sqrt(det); \n\&#10;            highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\&#10;            if (bradius.y + w * bradius.z &gt;= 0.0) \n\&#10;                result = texture2D(brushTexture, vec2(w, 0.5)); \n\&#10;        } \n\&#10;        return result; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslRgbMaskFragmentShaderPass1" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="485" type="const char * const =&quot;\n\&#10;    varying   highp   vec2      textureCoords;\n\&#10;    uniform           sampler2D maskTexture;\n\&#10;    lowp vec4 applyMask(lowp vec4 src) \n\&#10;    { \n\&#10;        lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\&#10;        return src.a * mask; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslRgbMaskFragmentShaderPass2" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="494" type="const char * const =&quot;\n\&#10;    varying   highp   vec2      textureCoords;\n\&#10;    uniform           sampler2D maskTexture;\n\&#10;    lowp vec4 applyMask(lowp vec4 src) \n\&#10;    { \n\&#10;        lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\&#10;        return src * mask; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslShockingPinkSrcFragmentShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="379" type="const char * const =&quot;\n\&#10;    lowp vec4 srcPixel() \n\&#10;    { \n\&#10;        return vec4(0.98, 0.06, 0.75, 1.0); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslSolidBrushSrcFragmentShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="337" type="const char * const =&quot;\n\&#10;    uniform   lowp    vec4      fragmentColor; \n\&#10;    lowp vec4 srcPixel() \n\&#10;    { \n\&#10;        return fragmentColor; \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslTextureBrushSrcFragmentShader_ES" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="312" type="const char * const =&quot;\n\&#10;    varying highp   vec2      brushTextureCoords; \n\&#10;    uniform         sampler2D brushTexture; \n\&#10;    lowp vec4 srcPixel() { \n\&#10;        return texture2D(brushTexture, fract(brushTextureCoords)); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslTextureBrushSrcFragmentShader_desktop" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="319" type="const char * const =&quot;\n\&#10;    varying   highp   vec2      brushTextureCoords; \n\&#10;    uniform           sampler2D brushTexture; \n\&#10;    lowp vec4 srcPixel() \n\&#10;    { \n\&#10;        return texture2D(brushTexture, brushTextureCoords); \n\&#10;    }\n&quot;" static="true"/>
        <variable threadsafety="unspecified" name="qglslTextureBrushSrcWithPatternFragmentShader" status="internal" access="private" location="qglengineshadersource_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglengineshadersource_p.h" lineno="327" type="const char * const =&quot;\n\&#10;    varying   highp   vec2      brushTextureCoords; \n\&#10;    uniform   lowp    vec4      patternColor; \n\&#10;    uniform           sampler2D brushTexture; \n\&#10;    lowp vec4 srcPixel() \n\&#10;    { \n\&#10;        return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \n\&#10;    }\n&quot;" static="true"/>
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                <parameter left="const QGradient &amp;" right="" name="gradient" default=""/>
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            <function threadsafety="unspecified" name="getBuffer" fullname="QGL2GradientCache::getBuffer" href="qgl2gradientcache.html#getBuffer" status="active" access="public" location="qglgradientcache_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglgradientcache_p.h" lineno="83" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="GLuint" signature="GLuint getBuffer(const QGradient &amp;gradient, qreal opacity)">
                <parameter left="const QGradient &amp;" right="" name="gradient" default=""/>
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                <parameter left="const QGLContext *" right="" name="context" default=""/>
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            <class threadsafety="unspecified" name="CacheInfo" fullname="QGL2GradientCache::CacheInfo" href="qgl2gradientcache-cacheinfo.html" status="active" access="private" location="qglgradientcache_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglgradientcache_p.h" lineno="64" module="QtOpenGL">
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                <variable threadsafety="unspecified" name="interpolationMode" fullname="QGL2GradientCache::CacheInfo::interpolationMode" href="qgl2gradientcache-cacheinfo.html#interpolationMode-var" status="active" access="public" location="qglgradientcache_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglgradientcache_p.h" lineno="72" type="QGradient::InterpolationMode" static="false"/>
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            <function threadsafety="unspecified" name="cleanCache" fullname="QGL2GradientCache::cleanCache" href="qgl2gradientcache.html#cleanCache" status="active" access="private" location="qglgradientcache_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qglgradientcache_p.h" lineno="95" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void cleanCache()"/>
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                <parameter left="const QPointF &amp;" right="" name="p" default=""/>
                <parameter left="const QTextItem &amp;" right="" name="textItem" default=""/>
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            <function threadsafety="unspecified" name="ensureActive" fullname="QGL2PaintEngineEx::ensureActive" href="qgl2paintengineex.html#ensureActive" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="112" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void ensureActive()"/>
            <function threadsafety="unspecified" name="fill" fullname="QGL2PaintEngineEx::fill" href="qgl2paintengineex.html#fill" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="130" virtual="virtual" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void fill(const QVectorPath &amp;path, const QBrush &amp;brush)">
                <parameter left="const QVectorPath &amp;" right="" name="path" default=""/>
                <parameter left="const QBrush &amp;" right="" name="brush" default=""/>
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            <function threadsafety="unspecified" name="invalidateState" fullname="QGL2PaintEngineEx::invalidateState" href="qgl2paintengineex.html#invalidateState" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="152" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void invalidateState()"/>
            <function threadsafety="unspecified" name="opacityChanged" fullname="QGL2PaintEngineEx::opacityChanged" href="qgl2paintengineex.html#opacityChanged" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="119" virtual="virtual" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void opacityChanged()"/>
            <function threadsafety="unspecified" name="penChanged" fullname="QGL2PaintEngineEx::penChanged" href="qgl2paintengineex.html#penChanged" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="116" virtual="virtual" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void penChanged()"/>
            <function threadsafety="unspecified" name="renderHintsChanged" fullname="QGL2PaintEngineEx::renderHintsChanged" href="qgl2paintengineex.html#renderHintsChanged" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="121" virtual="virtual" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void renderHintsChanged()"/>
            <function threadsafety="unspecified" name="setRenderTextActive" fullname="QGL2PaintEngineEx::setRenderTextActive" href="qgl2paintengineex.html#setRenderTextActive" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="154" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void setRenderTextActive(bool )">
                <parameter left="bool" right="" name="" default=""/>
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            <function threadsafety="unspecified" name="setState" fullname="QGL2PaintEngineEx::setState" href="qgl2paintengineex.html#setState" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="140" virtual="virtual" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void setState(QPainterState *s)">
                <parameter left="QPainterState *" right="" name="s" default=""/>
            </function>
            <function threadsafety="unspecified" name="setTranslateZ" fullname="QGL2PaintEngineEx::setTranslateZ" href="qgl2paintengineex.html#setTranslateZ" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="160" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void setTranslateZ(GLfloat z)">
                <parameter left="GLfloat" right="" name="z" default=""/>
            </function>
            <function threadsafety="unspecified" name="stroke" fullname="QGL2PaintEngineEx::stroke" href="qgl2paintengineex.html#stroke" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="131" virtual="virtual" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void stroke(const QVectorPath &amp;path, const QPen &amp;pen)">
                <parameter left="const QVectorPath &amp;" right="" name="path" default=""/>
                <parameter left="const QPen &amp;" right="" name="pen" default=""/>
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            <function threadsafety="unspecified" name="transformChanged" fullname="QGL2PaintEngineEx::transformChanged" href="qgl2paintengineex.html#transformChanged" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="122" virtual="virtual" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void transformChanged()"/>
            <function threadsafety="unspecified" name="~QGL2PaintEngineEx" fullname="QGL2PaintEngineEx::~QGL2PaintEngineEx" href="qgl2paintengineex.html#dtor.QGL2PaintEngineEx" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="109" virtual="non" meta="destructor" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="" signature="~QGL2PaintEngineEx()"/>
            <function threadsafety="unspecified" name="createState" fullname="QGL2PaintEngineEx::createState" href="qgl2paintengineex.html#createState" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="141" virtual="virtual" meta="plain" const="true" static="false" overload="false" delete="false" default="false" final="false" override="false" type="QPainterState *" signature="QPainterState * createState(QPainterState *orig) const">
                <parameter left="QPainterState *" right="" name="orig" default=""/>
            </function>
            <function threadsafety="unspecified" name="type" fullname="QGL2PaintEngineEx::type" href="qgl2paintengineex.html#type" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="138" virtual="non" meta="plain" const="true" static="false" overload="false" delete="false" default="false" final="false" override="false" type="Type" signature="Type type() const"/>
            <function threadsafety="unspecified" name="isNativePaintingActive" fullname="QGL2PaintEngineEx::isNativePaintingActive" href="qgl2paintengineex.html#isNativePaintingActive" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="156" virtual="non" meta="plain" const="true" static="false" overload="false" delete="false" default="false" final="false" override="false" type="bool" signature="bool isNativePaintingActive() const"/>
            <function threadsafety="unspecified" name="requiresPretransformedGlyphPositions" fullname="QGL2PaintEngineEx::requiresPretransformedGlyphPositions" href="qgl2paintengineex.html#requiresPretransformedGlyphPositions" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="157" virtual="non" meta="plain" const="true" static="false" overload="false" delete="false" default="false" final="false" override="false" type="bool" signature="bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &amp;) const">
                <parameter left="QFontEngine *" right="" name="" default=""/>
                <parameter left="const QTransform &amp;" right="" name="" default=""/>
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            <function threadsafety="unspecified" name="shouldDrawCachedGlyphs" fullname="QGL2PaintEngineEx::shouldDrawCachedGlyphs" href="qgl2paintengineex.html#shouldDrawCachedGlyphs" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="158" virtual="non" meta="plain" const="true" static="false" overload="false" delete="false" default="false" final="false" override="false" type="bool" signature="bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &amp;) const">
                <parameter left="QFontEngine *" right="" name="" default=""/>
                <parameter left="const QTransform &amp;" right="" name="" default=""/>
            </function>
            <function threadsafety="unspecified" name="state" fullname="QGL2PaintEngineEx::state" href="qgl2paintengineex.html#state-1" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="145" virtual="non" meta="plain" const="true" static="false" overload="false" delete="false" default="false" final="false" override="false" type="const QGL2PaintEngineState *" signature="const QGL2PaintEngineState * state() const"/>
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        <class threadsafety="unspecified" name="QGL2PaintEngineExPrivate" href="qgl2paintengineexprivate.html" status="internal" access="private" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="166" module="QtOpenGL">
            <function threadsafety="unspecified" name="location" fullname="QGL2PaintEngineExPrivate::location" href="qgl2paintengineexprivate.html#location" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="236" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="GLuint" signature="GLuint location(const QGLEngineShaderManager::Uniform uniform)">
                <parameter left="const QGLEngineShaderManager::Uniform" right="" name="uniform" default=""/>
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            <function threadsafety="unspecified" name="getData" fullname="QGL2PaintEngineExPrivate::getData" href="qgl2paintengineexprivate.html#getData" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="251" virtual="non" meta="plain" const="false" static="true" overload="false" delete="false" default="false" final="false" override="false" type="QGL2PaintEngineExPrivate *" signature="QGL2PaintEngineExPrivate * getData(QGL2PaintEngineEx *engine)">
                <parameter left="QGL2PaintEngineEx *" right="" name="engine" default=""/>
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            <function threadsafety="unspecified" name="QGL2PaintEngineExPrivate" fullname="QGL2PaintEngineExPrivate::QGL2PaintEngineExPrivate" href="qgl2paintengineexprivate.html#QGL2PaintEngineExPrivate" status="active" access="public" location="qpaintengineex_opengl2_p.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h" lineno="176" virtual="non" meta="constructor" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="" signature="QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr)">
                <parameter left="QGL2PaintEngineEx *" right="" name="q_ptr" default=""/>
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                <parameter left="QGL2PaintEngineEx *" right="" name="engine" default=""/>
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                <parameter left="const QFontEngineGlyphCache &amp;" right="" name="cache" default=""/>
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            <function threadsafety="unspecified" name="makeCurrent" fullname="QGLWidget::makeCurrent" href="qglwidget.html#makeCurrent" status="active" access="public" location="qgl.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qgl.h" lineno="388" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void makeCurrent()"/>
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                <parameter left="GLuint" right="" name="buffer" default=""/>
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            <function threadsafety="unspecified" name="glBindFramebuffer" fullname="QGLFunctions::glBindFramebuffer" href="qglfunctions.html#glBindFramebuffer" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="85" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glBindFramebuffer(GLenum target, GLuint framebuffer)">
                <parameter left="GLenum" right="" name="target" default=""/>
                <parameter left="GLuint" right="" name="framebuffer" default=""/>
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            <function threadsafety="unspecified" name="glBindRenderbuffer" fullname="QGLFunctions::glBindRenderbuffer" href="qglfunctions.html#glBindRenderbuffer" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="86" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glBindRenderbuffer(GLenum target, GLuint renderbuffer)">
                <parameter left="GLenum" right="" name="target" default=""/>
                <parameter left="GLuint" right="" name="renderbuffer" default=""/>
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            <function threadsafety="unspecified" name="glBlendColor" fullname="QGLFunctions::glBlendColor" href="qglfunctions.html#glBlendColor" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="87" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)">
                <parameter left="GLclampf" right="" name="red" default=""/>
                <parameter left="GLclampf" right="" name="green" default=""/>
                <parameter left="GLclampf" right="" name="blue" default=""/>
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            <function threadsafety="unspecified" name="glBlendEquation" fullname="QGLFunctions::glBlendEquation" href="qglfunctions.html#glBlendEquation" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="88" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glBlendEquation(GLenum mode)">
                <parameter left="GLenum" right="" name="mode" default=""/>
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            <function threadsafety="unspecified" name="glBlendEquationSeparate" fullname="QGLFunctions::glBlendEquationSeparate" href="qglfunctions.html#glBlendEquationSeparate" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="89" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)">
                <parameter left="GLenum" right="" name="modeRGB" default=""/>
                <parameter left="GLenum" right="" name="modeAlpha" default=""/>
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            <function threadsafety="unspecified" name="glBlendFuncSeparate" fullname="QGLFunctions::glBlendFuncSeparate" href="qglfunctions.html#glBlendFuncSeparate" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="90" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)">
                <parameter left="GLenum" right="" name="srcRGB" default=""/>
                <parameter left="GLenum" right="" name="dstRGB" default=""/>
                <parameter left="GLenum" right="" name="srcAlpha" default=""/>
                <parameter left="GLenum" right="" name="dstAlpha" default=""/>
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                <parameter left="GLenum" right="" name="target" default=""/>
                <parameter left="qopengl_GLsizeiptr" right="" name="size" default=""/>
                <parameter left="const void *" right="" name="data" default=""/>
                <parameter left="GLenum" right="" name="usage" default=""/>
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            <function threadsafety="unspecified" name="glBufferSubData" fullname="QGLFunctions::glBufferSubData" href="qglfunctions.html#glBufferSubData" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="92" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data)">
                <parameter left="GLenum" right="" name="target" default=""/>
                <parameter left="qopengl_GLintptr" right="" name="offset" default=""/>
                <parameter left="qopengl_GLsizeiptr" right="" name="size" default=""/>
                <parameter left="const void *" right="" name="data" default=""/>
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            <function threadsafety="unspecified" name="glClearDepthf" fullname="QGLFunctions::glClearDepthf" href="qglfunctions.html#glClearDepthf" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="94" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glClearDepthf(GLclampf depth)">
                <parameter left="GLclampf" right="" name="depth" default=""/>
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            <function threadsafety="unspecified" name="glCompileShader" fullname="QGLFunctions::glCompileShader" href="qglfunctions.html#glCompileShader" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="95" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glCompileShader(GLuint shader)">
                <parameter left="GLuint" right="" name="shader" default=""/>
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            <function threadsafety="unspecified" name="glCompressedTexImage2D" fullname="QGLFunctions::glCompressedTexImage2D" href="qglfunctions.html#glCompressedTexImage2D" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="96" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)">
                <parameter left="GLenum" right="" name="target" default=""/>
                <parameter left="GLint" right="" name="level" default=""/>
                <parameter left="GLenum" right="" name="internalformat" default=""/>
                <parameter left="GLsizei" right="" name="width" default=""/>
                <parameter left="GLsizei" right="" name="height" default=""/>
                <parameter left="GLint" right="" name="border" default=""/>
                <parameter left="GLsizei" right="" name="imageSize" default=""/>
                <parameter left="const void *" right="" name="data" default=""/>
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                <parameter left="GLenum" right="" name="target" default=""/>
                <parameter left="GLint" right="" name="level" default=""/>
                <parameter left="GLint" right="" name="xoffset" default=""/>
                <parameter left="GLint" right="" name="yoffset" default=""/>
                <parameter left="GLsizei" right="" name="width" default=""/>
                <parameter left="GLsizei" right="" name="height" default=""/>
                <parameter left="GLenum" right="" name="format" default=""/>
                <parameter left="GLsizei" right="" name="imageSize" default=""/>
                <parameter left="const void *" right="" name="data" default=""/>
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                <parameter left="GLsizei" right="" name="n" default=""/>
                <parameter left="const GLuint *" right="" name="buffers" default=""/>
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            <function threadsafety="unspecified" name="glDeleteFramebuffers" fullname="QGLFunctions::glDeleteFramebuffers" href="qglfunctions.html#glDeleteFramebuffers" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="101" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)">
                <parameter left="GLsizei" right="" name="n" default=""/>
                <parameter left="const GLuint *" right="" name="framebuffers" default=""/>
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            <function threadsafety="unspecified" name="glDeleteProgram" fullname="QGLFunctions::glDeleteProgram" href="qglfunctions.html#glDeleteProgram" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="102" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glDeleteProgram(GLuint program)">
                <parameter left="GLuint" right="" name="program" default=""/>
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                <parameter left="GLsizei" right="" name="n" default=""/>
                <parameter left="const GLuint *" right="" name="renderbuffers" default=""/>
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            <function threadsafety="unspecified" name="glDeleteShader" fullname="QGLFunctions::glDeleteShader" href="qglfunctions.html#glDeleteShader" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="104" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glDeleteShader(GLuint shader)">
                <parameter left="GLuint" right="" name="shader" default=""/>
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            <function threadsafety="unspecified" name="glDepthRangef" fullname="QGLFunctions::glDepthRangef" href="qglfunctions.html#glDepthRangef" status="active" access="public" location="qglfunctions.h" filepath="/home/qt/work/qt/tqtc-qt5/qtbase/src/opengl/qglfunctions.h" lineno="105" virtual="non" meta="plain" const="false" static="false" overload="false" delete="false" default="false" final="false" override="false" type="void" signature="void glDepthRangef(GLclampf zNear, GLclampf zFar)">
                <parameter left="GLclampf" right="" name="zNear" default=""/>
                <parameter left="GLclampf" right="" name="zFar" default=""/>
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                <parameter left="GLuint" right="" name="program" default=""/>
                <parameter left="GLuint" right="" name="shader" default=""/>
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                <parameter left="GLuint" right="" name="index" default=""/>
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                <parameter left="GLuint" right="" name="index" default=""/>
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                <parameter left="GLenum" right="" name="target" default=""/>
                <parameter left="GLenum" right="" name="attachment" default=""/>
                <parameter left="GLenum" right="" name="renderbuffertarget" default=""/>
                <parameter left="GLuint" right="" name="renderbuffer" default=""/>
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                <parameter left="GLenum" right="" name="attachment" default=""/>
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                <parameter left="GLenum" right="" name="target" default=""/>
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                <parameter left="GLuint" right="" name="program" default=""/>
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                <parameter left="GLuint" right="" name="index" default=""/>
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            <parameter left="GLuint" right="" name="index" default=""/>
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            <parameter left="GLuint *" right="" name="shaders" default=""/>
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            <parameter left="GLenum" right="" name="attachment" default=""/>
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            <parameter left="GLenum" right="" name="pname" default=""/>
            <parameter left="void **" right="" name="pointer" default=""/>
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