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#include "rendercommand_p.h"

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

RenderCommand::RenderCommand()
    : m_stateSet(nullptr)
    , m_depth(0.0f)
    , m_changeCost(0)
    , m_type(RenderCommand::Draw)
    , m_sortBackToFront(false)
    , m_primitiveCount(0)
    , m_primitiveType(QGeometryRenderer::Triangles)
    , m_restartIndexValue(-1)
    , m_firstInstance(0)
    , m_firstVertex(0)
    , m_verticesPerPatch(0)
    , m_instanceCount(0)
    , m_indexOffset(0)
    , m_indexAttributeByteOffset(0)
    , m_indexAttributeDataType(GL_UNSIGNED_SHORT)
    , m_indirectAttributeByteOffset(0)
    , m_drawIndexed(false)
    , m_drawIndirect(false)
    , m_primitiveRestartEnabled(false)
    , m_isValid(false)
{
   m_sortingType.global = 0;
   m_workGroups[0] = 0;
   m_workGroups[1] = 0;
   m_workGroups[2] = 0;
}

bool compareCommands(RenderCommand *r1, RenderCommand *r2)
{
    // The smaller m_depth is, the closer it is to the eye.
    if (r1->m_sortBackToFront && r2->m_sortBackToFront)
        return r1->m_depth > r2->m_depth;

    return r1->m_sortingType.global < r2->m_sortingType.global;
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
