//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.

#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/formatutils.h"

namespace rx
{

static void ConvertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output)
{
    if (sourceType == GL_UNSIGNED_BYTE)
    {
        ASSERT(destinationType == GL_UNSIGNED_SHORT);
        const GLubyte *in = static_cast<const GLubyte*>(input);
        GLushort *out = static_cast<GLushort*>(output);

        for (GLsizei i = 0; i < count; i++)
        {
            out[i] = in[i];
        }
    }
    else if (sourceType == GL_UNSIGNED_INT)
    {
        ASSERT(destinationType == GL_UNSIGNED_INT);
        memcpy(output, input, count * sizeof(GLuint));
    }
    else if (sourceType == GL_UNSIGNED_SHORT)
    {
        if (destinationType == GL_UNSIGNED_SHORT)
        {
            memcpy(output, input, count * sizeof(GLushort));
        }
        else if (destinationType == GL_UNSIGNED_INT)
        {
            const GLushort *in = static_cast<const GLushort*>(input);
            GLuint *out = static_cast<GLuint*>(output);

            for (GLsizei i = 0; i < count; i++)
            {
                out[i] = in[i];
            }
        }
        else UNREACHABLE();
    }
    else UNREACHABLE();
}

IndexDataManager::IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass)
    : mFactory(factory),
      mRendererClass(rendererClass),
      mStreamingBufferShort(nullptr),
      mStreamingBufferInt(nullptr)
{
}

IndexDataManager::~IndexDataManager()
{
    SafeDelete(mStreamingBufferShort);
    SafeDelete(mStreamingBufferInt);
}

gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
{
    const gl::Type &typeInfo = gl::GetTypeInfo(type);

    GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;

    unsigned int offset = 0;
    bool alignedOffset = false;

    BufferD3D *storage = NULL;

    if (buffer != NULL)
    {
        offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));

        storage = GetImplAs<BufferD3D>(buffer);

        // We'll trust that the compiler will optimize the % below:
        // the operands are unsigned and the divisor is a constant.
        switch (type)
        {
          case GL_UNSIGNED_BYTE:  alignedOffset = (offset % sizeof(GLubyte) == 0);  break;
          case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
          case GL_UNSIGNED_INT:   alignedOffset = (offset % sizeof(GLuint) == 0);   break;
          default: UNREACHABLE(); alignedOffset = false;
        }

        ASSERT(typeInfo.bytes * static_cast<unsigned int>(count) + offset <= storage->getSize());

        const uint8_t *bufferData = NULL;
        gl::Error error = storage->getData(&bufferData);
        if (error.isError())
        {
            return error;
        }

        indices = bufferData + offset;
    }

    StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
    IndexBufferInterface *indexBuffer = NULL;
    bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
                         destinationIndexType == type;
    unsigned int streamOffset = 0;

    if (directStorage)
    {
        streamOffset = offset;
    }
    else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
    {
        indexBuffer = staticBuffer;

        // Using bit-shift here is faster than using division.
        streamOffset = (offset >> typeInfo.bytesShift) << gl::GetTypeInfo(destinationIndexType).bytesShift;
    }

    // Avoid D3D11's primitive restart index value
    // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
    if (translated->indexRange.end == 0xFFFF && type == GL_UNSIGNED_SHORT && mRendererClass == RENDERER_D3D11)
    {
        destinationIndexType = GL_UNSIGNED_INT;
        directStorage = false;
        indexBuffer = NULL;
    }

    const gl::Type &destTypeInfo = gl::GetTypeInfo(destinationIndexType);

    if (!directStorage && !indexBuffer)
    {
        gl::Error error = getStreamingIndexBuffer(destinationIndexType, &indexBuffer);
        if (error.isError())
        {
            return error;
        }

        unsigned int convertCount = count;

        if (staticBuffer)
        {
            if (staticBuffer->getBufferSize() == 0 && alignedOffset)
            {
                indexBuffer = staticBuffer;
                // Using bit-shift here is faster than using division.
                convertCount = storage->getSize() >> typeInfo.bytesShift;
            }
            else
            {
                storage->invalidateStaticData();
                staticBuffer = NULL;
            }
        }

        ASSERT(indexBuffer);

        // Using bit-shift here is faster than using division.
        if (convertCount > (std::numeric_limits<unsigned int>::max() >> destTypeInfo.bytesShift))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
                             convertCount, destTypeInfo.bytes);
        }

        unsigned int bufferSizeRequired = convertCount << destTypeInfo.bytesShift;
        error = indexBuffer->reserveBufferSpace(bufferSizeRequired, type);
        if (error.isError())
        {
            return error;
        }

        void* output = NULL;
        error = indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset);
        if (error.isError())
        {
            return error;
        }

        const uint8_t *dataPointer = reinterpret_cast<const uint8_t*>(indices);
        if (staticBuffer)
        {
            error = storage->getData(&dataPointer);
            if (error.isError())
            {
                return error;
            }
        }
        ConvertIndices(type, destinationIndexType, dataPointer, convertCount, output);

        error = indexBuffer->unmapBuffer();
        if (error.isError())
        {
            return error;
        }

        if (staticBuffer)
        {
            // Using bit-shift here is faster than using division.
            streamOffset = (offset >> typeInfo.bytesShift) << destTypeInfo.bytesShift;
        }
    }

    translated->storage = directStorage ? storage : NULL;
    translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL;
    translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
    // Using bit-shift here is faster than using division.
    translated->startIndex = (streamOffset >> destTypeInfo.bytesShift);
    translated->startOffset = streamOffset;
    translated->indexType = destinationIndexType;

    if (storage)
    {
        storage->promoteStaticUsage(count << typeInfo.bytesShift);
    }

    return gl::Error(GL_NO_ERROR);
}

gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType, IndexBufferInterface **outBuffer)
{
    ASSERT(outBuffer);
    if (destinationIndexType == GL_UNSIGNED_INT)
    {
        if (!mStreamingBufferInt)
        {
            mStreamingBufferInt = new StreamingIndexBufferInterface(mFactory);
            gl::Error error = mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
            if (error.isError())
            {
                SafeDelete(mStreamingBufferInt);
                return error;
            }
        }

        *outBuffer = mStreamingBufferInt;
        return gl::Error(GL_NO_ERROR);
    }
    else
    {
        ASSERT(destinationIndexType == GL_UNSIGNED_SHORT);

        if (!mStreamingBufferShort)
        {
            mStreamingBufferShort = new StreamingIndexBufferInterface(mFactory);
            gl::Error error = mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
            if (error.isError())
            {
                SafeDelete(mStreamingBufferShort);
                return error;
            }
        }

        *outBuffer = mStreamingBufferShort;
        return gl::Error(GL_NO_ERROR);
    }
}

}
