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#ifndef QT3DRENDER_CUBOIDMESH_H
#define QT3DRENDER_CUBOIDMESH_H

#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <QSize>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QT3DRENDERSHARED_EXPORT QCuboidMesh : public QGeometryRenderer
{
    Q_OBJECT

    Q_PROPERTY(float xExtent READ xExtent WRITE setXExtent NOTIFY xExtentChanged)
    Q_PROPERTY(float yExtent READ yExtent WRITE setYExtent NOTIFY yExtentChanged)
    Q_PROPERTY(float zExtent READ zExtent WRITE setZExtent NOTIFY zExtentChanged)
    Q_PROPERTY(QSize yzMeshResolution READ yzMeshResolution WRITE setYZMeshResolution NOTIFY yzMeshResolutionChanged)
    Q_PROPERTY(QSize xzMeshResolution READ xzMeshResolution WRITE setXZMeshResolution NOTIFY xzMeshResolutionChanged)
    Q_PROPERTY(QSize xyMeshResolution READ xyMeshResolution WRITE setXYMeshResolution NOTIFY xyMeshResolutionChanged)

public:
    explicit QCuboidMesh(Qt3DCore::QNode *parent = 0);
    ~QCuboidMesh();

    float xExtent() const;
    float yExtent() const;
    float zExtent() const;
    QSize yzMeshResolution() const;
    QSize xzMeshResolution() const;
    QSize xyMeshResolution() const;

public Q_SLOTS:
    void setXExtent(float xExtent);
    void setYExtent(float yExtent);
    void setZExtent(float zExtent);
    void setYZMeshResolution(const QSize &resolution);
    void setXZMeshResolution(const QSize &resolution);
    void setXYMeshResolution(const QSize &resolution);

Q_SIGNALS:
    void xExtentChanged(float xExtent);
    void yExtentChanged(float yExtent);
    void zExtentChanged(float zExtent);

    void yzMeshResolutionChanged(const QSize &yzMeshResolution);
    void xzMeshResolutionChanged(const QSize &xzMeshResolution);
    void xyMeshResolutionChanged(const QSize &xyMeshResolution);

private:
    // As this is a default provided geometry renderer, no one should be able
    // to modify the QGeometryRenderer's properties

    void setInstanceCount(int instanceCount);
    void setPrimitiveCount(int primitiveCount);
    void setBaseVertex(int baseVertex);
    void setBaseInstance(int baseInstance);
    void setRestartIndex(int index);
    void setPrimitiveRestart(bool enabled);
    void setGeometry(QGeometry *geometry);
    void setPrimitiveType(PrimitiveType primitiveType);
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_CUBOIDMESH_H
