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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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import Qt3D.Core 2.0
import Qt3D.Render 2.0

Entity {
   id: root

   components: FrameGraph {
       ForwardRenderer {
           camera: basicCamera
           clearColor: "black"
       }
   }

   Camera {
       id: basicCamera
       projectionType: CameraLens.PerspectiveProjection
       fieldOfView: 60
       aspectRatio: 16/9
       nearPlane:   0.01
       farPlane:    1000.0
       viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
       upVector:   Qt.vector3d( 0.0, 1.0, 0.0 )
       position: Qt.vector3d( 0.0, 0.0, -40.0 )
   }

   // So that the camera is rendered always at the same position as the camera
   SkyboxEntity {
       cameraPosition: basicCamera.position
       baseName: "qrc:/assets/cubemaps/miramar/miramar"
       extension: ".webp"
   }

   Configuration  {
       controlledCamera: basicCamera
   }

   Entity {
       components: [
           SphereMesh { radius: 5 },
           PhongMaterial { diffuse: "dodgerblue" }
       ]
   }
}

