Interaction Example | Qt Canvas 3D 5.6

Qt 5.6 | Qt Canvas 3D | Interaction Example

Qt 5.6.0 Reference Documentation

# Interaction Example

The Interaction Example concentrates on the interaction between Qt Quick Controls and the objects displayed in Canvas3D. This also demonstrates drawing the same object in three different ways.

## The Controls

First, we need to import Qt Quick Controls and Layouts:

      import QtQuick.Controls 1.0
      import QtQuick.Layouts 1.0

Then, we add a RowLayout to the main component to easily add the controls side-by-side:

      RowLayout {
          id: controlLayout
          spacing: 5
          x: 12
          y: parent.height - 100
          width: parent.width - (2 * x)
          height: 100
          visible: true

And then we add three sliders to the layout. Here's the one for controlling x-axis rotation:

      Slider {
          id: xSlider
          Layout.alignment: Qt.AlignLeft
          Layout.fillWidth: true
          minimumValue: 0;
          maximumValue: 360;
          onValueChanged: canvas3d.xRotSlider = value;
      }

## Interaction

First we need to define some properties in the Canvas3D for the rotations:

      property double xRotSlider: 0
      property double yRotSlider: 0
      property double zRotSlider: 0

The `onValueChanged` signal handlers of the Slider components are connected to the above properties. Here's the connection in x-rotation slider as an example:

      onValueChanged: canvas3d.xRotSlider = value;

Then, on the JavaScript side, we just use the Canvas3D properties directly when setting the modelview matrix rotations:

      mvMatrix = mat4.rotate(mvMatrix, mvMatrix, degToRad(canvas.xRotSlider), [1, 0, 0]);
      mvMatrix = mat4.rotate(mvMatrix, mvMatrix, degToRad(canvas.yRotSlider), [0, 1, 0]);
      mvMatrix = mat4.rotate(mvMatrix, mvMatrix, degToRad(canvas.zRotSlider), [0, 0, 1]);

## Three Ways of Drawing

The actual drawing is no different from any situation where the same object is drawn multiple times. Only in this case we use a different drawing mode for each:

      gl.drawElements(gl.TRIANGLES, theModel.count, gl.UNSIGNED_SHORT, 0);
      ...
      gl.drawElements(gl.POINTS, theModel.count, gl.UNSIGNED_SHORT, 0);
      ...
      gl.drawElements(gl.LINES, theModel.count, gl.UNSIGNED_SHORT, 0);

Files:

- canvas3d/interaction/qml/interaction/interaction.js
- canvas3d/interaction/qml/interaction/main.qml
- canvas3d/interaction/main.cpp
- canvas3d/interaction/interaction.pro
- canvas3d/interaction/interaction.qrc