MainView.qml Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Playground QML Example | MainView.qml Example File

Qt 5.6.2 Reference Documentation

# MainView.qml Example File

playground-qml/MainView.qml

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
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      ****************************************************************************/

      import Qt3D.Core 2.0
      import Qt3D.Render 2.0
      import QtQuick 2.0 as QQ2

      Entity {

          property Entity camera: Camera {
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 16/9
              nearPlane: 0.01
              farPlane: 1000.0
              position: Qt.vector3d( 10.0, 10.0, -25.0 )
              upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
              viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
          }

          // Shareable Components

          Mesh {
              id: ballMesh
              objectName: "ballMesh"
              source: "assets/ball.obj"
          }

          Mesh {
              id: cubeMesh
              objectName: "cubeMesh"
              source: "assets/cube.obj"
          }

          AnimatedDiffuseMaterial {
              id: animatedMaterial
              texture: Texture2D { TextureImage { source : "assets/gltf/wine/Wood_Cherry_Original_.jpg" } }
          }

          // Scene elements

          Entity {
              id : sceneEntity
              components : SceneLoader {
                  id: scene
                  source: "qrc:/assets/test_scene.dae"
                  objectName: "dae_scene"
              }
          }

          RenderableEntity {
              mesh: ballMesh
              material: animatedMaterial
              transform: Transform {
                  property real z: 25
                  translation: Qt.vector3d( 0, -10, z )
                  scale: 0.3
                  QQ2.SequentialAnimation on z {
                      running: true
                      loops: QQ2.Animation.Infinite
                      QQ2.NumberAnimation { to: -1000; duration: 5000 }
                      QQ2.NumberAnimation { to: 1000; duration: 3000 }
                  }
              }
          }

          RenderableEntity {
              mesh: cubeMesh
              material: animatedMaterial
              transform: Transform {
                  property real x: 0
                  translation: Qt.vector3d( x, -10, 25 )
                  scale: 0.3
                  QQ2.SequentialAnimation on x {
                      running : true
                      loops: QQ2.Animation.Infinite
                      QQ2.NumberAnimation { to : -100; duration : 10000 }
                      QQ2.NumberAnimation { to : 100; duration : 5000 }
                  }
              }
          }
      }