gbuffer.cpp Example File | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D: Deferred Renderer C++ Example | gbuffer.cpp Example File

Qt 5.6.2 Reference Documentation

# gbuffer.cpp Example File

deferred-renderer-cpp/gbuffer.cpp

      /****************************************************************************
      **
      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
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      ** This file is part of the Qt3D module of the Qt Toolkit.
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      ** $QT_BEGIN_LICENSE:LGPL3$
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      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
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      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
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      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
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      #include "gbuffer.h"

      GBuffer::GBuffer(Qt3DCore::QNode *parent)
          : Qt3DRender::QRenderTarget(parent)
      {
          const Qt3DRender::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = {
              Qt3DRender::QAbstractTextureProvider::RGBA32F,
              Qt3DRender::QAbstractTextureProvider::RGB32F,
              Qt3DRender::QAbstractTextureProvider::RGB16F,
              Qt3DRender::QAbstractTextureProvider::D32F
          };

          const Qt3DRender::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = {
              Qt3DRender::QRenderAttachment::ColorAttachment0,
              Qt3DRender::QRenderAttachment::ColorAttachment1,
              Qt3DRender::QRenderAttachment::ColorAttachment2,
              Qt3DRender::QRenderAttachment::DepthAttachment
          };

          const QString attachmentNames[AttachmentsCount] = {
              QString::fromLatin1("color"),
              QString::fromLatin1("position"),
              QString::fromLatin1("normal"),
              QString::fromLatin1("depth")
          };

          for (int i = 0; i < AttachmentsCount; i++) {
              Qt3DRender::QRenderAttachment *attachment = new Qt3DRender::QRenderAttachment(this);

              m_textures[i] = new Qt3DRender::QTexture2D();
              m_textures[i]->setFormat(formats[i]);
              m_textures[i]->setWidth(1024);
              m_textures[i]->setHeight(1024);
              m_textures[i]->setGenerateMipMaps(false);
              m_textures[i]->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge));
              m_textures[i]->setMinificationFilter(Qt3DRender::QAbstractTextureProvider::Linear);
              m_textures[i]->setMagnificationFilter(Qt3DRender::QAbstractTextureProvider::Linear);

              attachment->setTexture(m_textures[i]);
              attachment->setType(attachmentTypes[i]);
              attachment->setName(attachmentNames[i]);

              addAttachment(attachment);
          }
      }

      Qt3DRender::QAbstractTextureProvider *GBuffer::colorTexture() const
      {
          return m_textures[Color];
      }

      Qt3DRender::QAbstractTextureProvider *GBuffer::positionTexture() const
      {
          return m_textures[Position];
      }

      Qt3DRender::QAbstractTextureProvider *GBuffer::normalTexture() const
      {
          return m_textures[Normal];
      }

      Qt3DRender::QAbstractTextureProvider *GBuffer::depthTexture() const
      {
          return m_textures[Depth];
      }