Qt 3D C++ Classes | Qt 3D 5.6

Qt 5.6 | Qt 3D | Qt 3D C++ Classes

Qt 5.6.1 Reference Documentation

# Qt 3D C++ Classes

The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.

## Namespaces

Qt3DCore | Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework
Qt3DInput | Contains classes that enable user input
Qt3DLogic | Contains classes that enable frame synchronization
Qt3DRender | Contains classes that enable 2D and 3D rendering

## Classes

### Qt 3D Core Module

Qt3DCore::QAbstractAspect | The base class for aspects that provide a vertical slice of behavior
Qt3DCore::QBackendScenePropertyChange
Qt3DCore::QCameraLens | Qt3DCore::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene
Qt3DCore::QComponent | Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component
Qt3DCore::QEntity | Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior
Qt3DCore::QNode | The base class of all Qt3D node classes used to build a Qt3D scene
Qt3DCore::QRay3D | Defines a directional line in 3D space extending through an origin point
Qt3DCore::QScenePropertyChange
Qt3DCore::Quick::QQmlAspectEngine | Environment for the QAspectEngine and a method for instantiating QML components

### Qt 3D Input Module

Qt3DInput::QAbstractPhysicalDevice
Qt3DInput::QAction
Qt3DInput::QActionInput
Qt3DInput::QAxis
Qt3DInput::QAxisActionHandler
Qt3DInput::QAxisInput
Qt3DInput::QAxisSetting
Qt3DInput::QInputAspect
Qt3DInput::QKeyEvent
Qt3DInput::QKeyboardController
Qt3DInput::QKeyboardInput
Qt3DInput::QLogicalDevice
Qt3DInput::QMouseController | In charge of dispatching mouse events to attached QMouseInput objects
Qt3DInput::QMouseEvent | Qt3DCore::QMouseEvent contains parameters that describe a mouse event
Qt3DInput::QMouseInput | Provides a means of being notified about mouse events when attached to a QMouseController instance
Qt3DInput::QWheelEvent | Contains parameters that describe a mouse wheel event

### Qt 3D Logic Module

Qt3DLogic::QLogicComponent | Provides a way to have a synchronous function executed each frame

### Qt 3D Render Module

Qt3DRender::AssimpParser | Provides a generic way of loading various 3D assets format into a Qt3D scene
Qt3DRender::QAbstractAttribute
Qt3DRender::QAbstractBuffer
Qt3DRender::QAbstractTextureImage | Encapsulates the necessary information to create an OpenGL texture image
Qt3DRender::QAbstractTextureProvider | A base class to be used to provide textures
Qt3DRender::QAnnotation | ..
Qt3DRender::QBlendState | Encapsulates blending information
Qt3DRender::QBlendStateSeparate | Encapsulates blending information
Qt3DRender::QBoundingVolumeSpecifier
Qt3DRender::QBuffer
Qt3DRender::QCameraSelector
Qt3DRender::QClipPlane | Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
Qt3DRender::QColorMask | Allows specifying which color components should be written to the currently bound frame buffer
Qt3DRender::QCuboidGeometry
Qt3DRender::QCuboidMesh | A cube mesh
Qt3DRender::QCylinderGeometry
Qt3DRender::QCylinderMesh | A cylindrical mesh
Qt3DRender::QDiffuseMapMaterial | Default implementation of the phong lighting effect where the diffuse light component is read from a texture map
Qt3DRender::QDiffuseSpecularMapMaterial | Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps
Qt3DRender::QForwardRenderer | Qt3DRender::QForwardRenderer provides a default FrameGraph implementation of a forward renderer
Qt3DRender::QFrameGraph | Defines the rendering method to be used by the renderer
Qt3DRender::QFrameGraphNode | Base class of all FrameGraph configuration nodes
Qt3DRender::QFrameGraphSelector | Qt3DRender::QFrameGraphSelector provide a way to select a one or more subtree of the FrameGraph at runtime
Qt3DRender::QGeometry
Qt3DRender::QGeometryRenderer
Qt3DRender::QGoochMaterial | Material that implements the Gooch shading model, popular in CAD and CAM applications
Qt3DRender::QGraphicsApiFilter | ..
Qt3DRender::QLayer | ..
Qt3DRender::QLayerFilter | ..
Qt3DRender::QLight
Qt3DRender::QMaterial | Provides an abstract class that should be the base of all Material component classes in a scene
Qt3DRender::QMesh | A custom mesh
Qt3DRender::QNoDraw | When a QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
Qt3DRender::QNormalDiffuseMapAlphaMaterial | Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and a depth test to be performed in the rendering pass
Qt3DRender::QNormalDiffuseMapMaterial | Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map
Qt3DRender::QNormalDiffuseSpecularMapMaterial | Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map
Qt3DRender::QObjectPicker | Instantiates a component that can be used to interact with a QEntity by a process known as picking
Qt3DRender::QParameterMapping | ..
Qt3DRender::QPerVertexColorMaterial | Default implementation for rendering the color properties set for each vertex
Qt3DRender::QPhongMaterial | Default implementation of the phong lighting effect
Qt3DRender::QPlaneGeometry
Qt3DRender::QPlaneMesh | A square planar mesh
Qt3DRender::QPointLight
Qt3DRender::QPointSize | Specifies the size of rasterized points. May either be set statically or by shader programs
Qt3DRender::QShaderData | Provides a way of specifying values of a Uniform Block or a shader structure
Qt3DRender::QSkyboxEntity | Qt3DRender::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene
Qt3DRender::QSphereGeometry
Qt3DRender::QSphereMesh | A spherical mesh
Qt3DRender::QSpotLight
Qt3DRender::QStateSet | FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch
Qt3DRender::QTexture1D | A QAbstractTextureProvider with a Target1D target format
Qt3DRender::QTexture1DArray | A QAbstractTextureProvider with a Target1DArray target format
Qt3DRender::QTexture2D | A QAbstractTextureProvider with a Target2D target format
Qt3DRender::QTexture2DArray | A QAbstractTextureProvider with a Target2DArray target format
Qt3DRender::QTexture2DMultisample | A QAbstractTextureProvider with a Target2DMultisample target format
Qt3DRender::QTexture2DMultisampleArray | A QAbstractTextureProvider with a Target2DMultisampleArray target format
Qt3DRender::QTexture3D | A QAbstractTextureProvider with a Target3D target format
Qt3DRender::QTextureBuffer | A QAbstractTextureProvider with a TargetBuffer target format
Qt3DRender::QTextureCubeMap | A QAbstractTextureProvider with a TargetCubeMap target format
Qt3DRender::QTextureCubeMapArray | A QAbstractTextureProvider with a TargetCubeMapArray target format
Qt3DRender::QTextureImage | Encapsulates the necessary information to create an OpenGL texture image from an image source
Qt3DRender::QTextureRectangle | A QAbstractTextureProvider with a TargetRectangle target format
Qt3DRender::QTextureWrapMode | Defines the wrap mode a Qt3DRender::QAbstractTextureProvider should apply to a texture
Qt3DRender::QTorusGeometry
Qt3DRender::QTorusMesh | A custom mesh